Imperator: Rome

Imperator: Rome

Imperators' Navigable Rivers
138 Comments
未央華 16 Mar @ 6:26am 
Hope it's compatible with this De Atlas Orbis Terrarum
Licarious Fenrir  [author] 26 Jun, 2024 @ 3:38pm 
@Hermes
There is a separate version for Invictus, literally the second line in the description. Use that one not this one.
Hermes 26 Jun, 2024 @ 2:40pm 
Would love an update for Invictus! Right now, using this mod crashes on loading, I guess because Invictus changes the map by adding provinces.
Diamondhero253 25 Dec, 2022 @ 8:25pm 
so i have an issue. my navies are stuck in the river Padus, with no way for me to select them again. they are invisible but troops can still walk to them. even dragging over does not select them, they are truly stuck
Licarious Fenrir  [author] 29 Oct, 2022 @ 5:46pm 
Not from me. I don't think they make sense with the way that armies and navies are set up.
United States of Autism 29 Oct, 2022 @ 4:49pm 
Navigable rivers coming for Vic 3 too?
Licarious Fenrir  [author] 30 Sep, 2022 @ 7:56am 
Are you using a Mac?
Duaneb 29 Sep, 2022 @ 9:30pm 
For whatever reason, this consistently crashes a few seconds after startup. Removing the mod stops the crashing :( which sucks because this really changes the game for me.

No clue how to retrieve the stack trace.
Paan De God 7 Feb, 2022 @ 8:06am 
Lets see if this works :)
United States of Autism 12 Nov, 2021 @ 3:43am 
FINALLY THE UPDATE I WAITED FOR ( Funnily enough in Conjunction with an Invictus update) Anyway thank you very much for your work!
Licarious Fenrir  [author] 10 Nov, 2021 @ 9:33am 
@Lil Lambsauce
With the way that IR handles terrain in post 1.3 I want to say no for installing this mod mid save.
Licarious Fenrir  [author] 10 Nov, 2021 @ 9:31am 
For anybody who was using this mod with Imperator: Invictus. INR - Invictus is now live and no longer requires this mod to work.
Superbiber 10 Nov, 2021 @ 9:30am 
Can you use this with a running save?
Because for me it crashes after a few ingame days
Licarious Fenrir  [author] 9 Nov, 2021 @ 9:48am 
The major update is now live with INR - Invictus coming tomorrow.
Licarious Fenrir  [author] 22 Oct, 2021 @ 10:05am 
That is intended that decision hands the modifiers out to everybody, and I made the AI very click happy for it. There are going to be so slight changes to it to prevent the player from seeing it for the first year. That way it will it will only be relevant to the player if they ever loos the modifier for some bizarre resion.
Oshidashi 22 Oct, 2021 @ 2:13am 
This mod has been my most essential one in Imperator, much appreciated. 1 issue though, the river tributary decision that provides bonusses for your small ships, while penalizing larger ships, is always automatically taken for the player. One cannot avoid having those modifiers.
Licarious Fenrir  [author] 11 Aug, 2021 @ 2:10pm 
I don't mind being part of a larger team working on a navigable rivers mod for Victoria 3. As long as I am not the one that is expected to maintain after for each update.
Embur is the person doing the navigable river mod for EU4. While her mod is currently targeting 1.30 I would still direct there for that game.
I don't have any plans to add additional rivers. I will readdress those plans when paradox gets close to releasing the next major update.
United States of Autism 11 Aug, 2021 @ 1:46pm 
Excuse the name, big fan of the mod any chance you'll port the whole thing over to Victoria III as well ( and maybe EU IV ). Also will you add more rivers ?
Licarious Fenrir  [author] 30 Jun, 2021 @ 11:27am 
For anybody who wants to use these river with Invictus there is now a patch for that.
Invictus Patch
Licarious Fenrir  [author] 19 Jun, 2021 @ 7:45pm 
I am currently content with the number of navigable rivers. I can add those to a list to look over when paradox gets around to developing 2.1.
Winterwolf 19 Jun, 2021 @ 3:52pm 
Please include the navigability of some Rivers for more authenticity:

Nicrum(Neckar)
Aenus(Inn)
Isara(Isar)
Licus(Lech)
Vltava(Moldau)
Marus(March)

And some other

And extend the navigability of some Rivers:

Albis
Moenus
Renos
Rhodanus
Visurgis

And some other


Future Boy Wonder 15 Jun, 2021 @ 2:26pm 
hey thanks for the update, always appreciated!
Licarious Fenrir  [author] 14 Jun, 2021 @ 6:08pm 
I will see about pushing out an update fixing that some time tomorrow.
nanamifuyu_327 14 Jun, 2021 @ 4:01pm 
I just noticed that some parts of the Persian royal road and The Great Trunk are broken, cut due to no pass exists between places on the different side of a river.
I assume it can be fixed?
Anyway it's a great mod, thanks.
Kanastoo 3 May, 2021 @ 10:27pm 
Thanks.
Licarious Fenrir  [author] 3 May, 2021 @ 12:58pm 
There you go.
Kanastoo 3 May, 2021 @ 7:45am 
Thx for great mod. Please, fix some positions of ports in Frisia.
https://imgur.com/1K8pzII
Eykonal 28 Apr, 2021 @ 1:03am 
Huh that's awkward, I re-downloaded and now it works, I must've deleted the localization file at some point... Oh well there goes an hour of my time lol, sorry for the bother
Licarious Fenrir  [author] 27 Apr, 2021 @ 4:28pm 
Strange all the rivers that I hover over are showing working localization. The new regions and areas for rivers are not localized but people should only see those in debug mode.
Eykonal 27 Apr, 2021 @ 3:40pm 
Yeah, read about the command, a shame then. Were they localized already? For me most of them show as PROV8XXX, that's why I bothered. Thanks anyways, nice work
Licarious Fenrir  [author] 27 Apr, 2021 @ 8:07am 
There use to be a console command to generate the road map but that stopped working about a year ago. Currently the only way I know how to do it is a bunch of manual work in the map editor.
Thanks for the name list but I am kind of fond of using the more historical names that Roman/Greek names that are currently in the mod.
Eykonal 27 Apr, 2021 @ 6:26am 
Also, I went and localized most of the rivers for some reason, in case you want it: https://pastebin.com/FzZgs81P
Eykonal 27 Apr, 2021 @ 4:38am 
Hey Licarious, quick question, did you use any functions to generate the spline network? I'm trying to adjust a couple of provinces and I'd like to know if there's any option to autogenerate roads, thanks in advance
Licarious Fenrir  [author] 20 Apr, 2021 @ 10:39am 
Weser is included. The list is kind of a mess with a combination of modern and historic names.
nanamifuyu_327 20 Apr, 2021 @ 3:56am 
why no Weser
Licarious Fenrir  [author] 22 Mar, 2021 @ 2:14pm 
Looks like that is to do with the tributary terrain. That should now be fixed. Thanks for bringing this to my attention.
Oshidashi 22 Mar, 2021 @ 12:21pm 
I've been using this mod since a week with great pleasure. IMO this should be in vanilla.

Do note that paradox made a change that gives characters a background based on the territory they are in at that moment. This mod doesnt seem to have a river graphic for the chars background, so I see some weird colors and symbols instead. I don't care much tbh cause its just that, nothing functionally is broken.
Licarious Fenrir  [author] 20 Mar, 2021 @ 1:12am 
Finlay for the tedious part. This should be as simple as opening my provinces.png in an image editor like gimp and doping the provinces_01.png on top if it. Then doping RiverMat.png on top of that and using it to make sure that there are no weird small groups of pixels on the opposite side of the river from the bulk of a province. Once that is done delete the RiverMat.png layer, merge down the provinces_01.png layer, and file -> overwrite provinces.png.
As for the load order probably his, then mine, then the compatibility patch.

Images for above:
https://www.dropbox.com/sh/88y5v11omrmcchh/AADSK6-z1ep8oiK7nudM9FKia?dl=0
Licarious Fenrir  [author] 20 Mar, 2021 @ 1:11am 
@Rodiur
I have moved away from making a dozen different copies of my mods. Good news it doesn't look like that mod adds any provinces. So, it should be fairly simple for you to make a compatibility patch.
First you will want to merge together a few text files area.txt, regions.txt, and default.map. for areas and regions I have only done stuff with rivers nile_river_area / indo_gangetic_region and going to the bottom to those files. Looks like he does not touch anything that far down in either of them. As for default.map I add a few seas and one wasteland then after that the rest of my edits are all below "#Lakes, Ranges:" which is also below anything he changes.
Rodrius 19 Mar, 2021 @ 11:48pm 
@Licarious Fenrir thankyou!
I'm trying to mix your mod with Atlas Orbis Terrarum, because I like its changes in the map specially the more detailed desert zones, impassable areas and some regions, the provinces borders more natural(by rivers, mountains, etc. Sure I can't because are two different provinces.png and I don't know how to mode graphics. It's easy for you to make a Navigable Rivers version of that map? I always play using your mod, for me its the most usefull ones as Better UI, but I feel the base map very poor in some areas and in provinces borders. Thankyou.
Licarious Fenrir  [author] 18 Mar, 2021 @ 11:30am 
@Rodrius
An entry in port.csv is in the format LandProvince;SeaZone;x-coordinate;y-coordinate;

@Derp
This should be compatible with the light version of Gladio et Sale. Every time I have ever tried to open the full version in the map editor is crashes immediately.
Derp 18 Mar, 2021 @ 10:02am 
Does a Gladio et Sale compatible version exist?
Rodrius 18 Mar, 2021 @ 5:16am 
I put Bagdad(add ;899; in ports.csv) and in gfx... porto_locators.txt too. But the game still say I can't build a port there. What is wrong?
Darth Modus - God of Richards 7 Mar, 2021 @ 12:04pm 
@Licarious Fenrir - I'd like to talk with you about something, so I've sent you a friend invite. Hope you will accept?
Licarious Fenrir  [author] 22 Feb, 2021 @ 11:03pm 
That decision is mostly there for the AI to push out tributary combat modifiers to everybody. I will include a description next time I push out an update.
Tanaka 22 Feb, 2021 @ 9:37pm 
Cool mod. I get a description error on river tributary decision? INR_terrain_desc?
GerdDerGaertner 22 Feb, 2021 @ 1:19pm 
thank you very much, at first I got confused with all the numbers but now it works.

I love my river city.

have a good day mr. Fenrir :D
Licarious Fenrir  [author] 22 Feb, 2021 @ 11:51am 
To give settlements the possibility to build a port there are 2 files you will need to edit.
1. map_data/ports.csv this is for letting the game know witch land and water tile that a port goes to.
2. gfx/map/map_object_data/port_locators.txt this is what describes the position and orientation of the 3d model. I typically throw in some rough coordinates and do some fine tuning in map editor.
If the settlements to have a port already build when you start a new game then you will also need add a port_building=1 to the settlements history in setup/provinces.
GerdDerGaertner 22 Feb, 2021 @ 11:07am 
Thank you Licarious Fenrir for this great mod and for updating so quick :D

I would like to add a port to my campain at Province 886 where I as Abideba build a new capital. How do I do that?
I would be very happy if someone could explain it to me
generalRUS 18 Feb, 2021 @ 10:37pm 
Found weird Paradox folder in documents deleted it, mod now works.