Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
objective
{
type DESTROY_FACTION; // Destroy the Empire faction
faction wh_main_emp_empire;
confederation_valid;
}
(Reduced the required provinces but made Reikland required by adding the province key for Reikland - you can find all the keys in the database easily)
objective
{
type CONTROL_N_PROVINCES_INCLUDING; // Capture at least 12 provinces
total 12;
province wh_main_reikland;
}
(Reduced the number to 6 for World Tour - same reasons as above)
objective
{
type CONTROL_N_REGIONS_FROM; // World Tour
total 6;
region wh_main_couronne_et_languille_couronne;
region wh_main_reikland_altdorf;
...
(Rest of the list left the same but short on characters)
}
objective
{
type LIMIT_FACTION_TO_REGIONS; // Defeat the Chaos Invasion
faction wh_main_chs_chaos;
faction wh_dlc03_bst_beastmen_chaos;
region wh_main_chaos_wastes;
}
objective
{
override_text mission_text_text_mis_activity_archaon_spawned;
type SCRIPTED;
script_key archaon_spawned;
}
objective
{
type HAVE_CHARACTER_WOUNDED; // Defeat Archaon
override_text mission_text_text_wh_main_objective_override_archaon_wounded;
start_pos_character 2140782858;
}
//
payload
{
game_victory;
}
}
}
type CONTROL_N_REGIONS_FROM; // World Tour
total 8;
region wh_main_couronne_et_languille_couronne;
region wh_main_reikland_altdorf;
region wh_main_eastern_sylvania_castle_drakenhof;
region wh_main_yn_edri_eternos_the_oak_of_ages;
region wh_main_tilea_miragliano;
region wh2_main_skavenblight_skavenblight;
region wh_main_southern_oblast_kislev;
region wh2_main_hell_pit_hell_pit;
region wh_main_the_silver_road_karaz_a_karak;
region wh_main_eastern_badlands_karak_eight_peaks;
region wh_main_death_pass_karak_drazh;
region wh2_main_devils_backbone_lahmia;
region wh2_main_land_of_the_dead_khemri;
region wh2_main_southern_great_jungle_itza;
region wh2_main_isthmus_of_lustria_hexoatl;
region wh2_main_iron_mountains_naggarond;
region wh2_main_eataine_lothern;
region wh2_main_avelorn_gaean_vale;
region wh2_main_vampire_coast_the_awakening;
region wh2_main_the_galleons_graveyard;
region wh2_main_sartosa_sartosa;
**PART 1 OF PASTE**
//******************************************//
//******************************************//
//************ VAMPIRE COUNTS **************//
//******************************************//
//******************************************//
//** SINGLE PLAYER **
victory_objective
{
faction wh_main_vmp_vampire_counts;
campaign_type sp_normal;
// SHORT CAMPAIGN
mission
{
victory_type wh_main_victory_type_short;
key wh_main_short_victory;
issuer CLAN_ELDERS;
primary_objectives_and_payload
{
objective
{
type CONTROL_N_PROVINCES_INCLUDING; // Capture at least 12 provinces
total 12;
province wh_main_reikland;
}
objective
{
type DESTROY_FACTION; // Destroy the Empire faction
faction wh_main_emp_empire;
confederation_valid;
}
objective
{
@August, yes you can do the same for long single player campaigns. It is all exactly the same principle except instead of changing the text in
//** MULTIPLAYER HEAD-TO-HEAD VERSUS **
you change the text in
// LONG CAMPAIGN
or // SHORT CAMPAIGN
(for short single player games)
i rewarded you mod and i will share to my friends
I can't quite figure out which rows and how exactly can be edited.
If you showed your text, I could just make changes for key cities.
Select Campaigns from the middle panel. Click main_warhammer
Click "<all>" and "Pack/Create Pack file"
Hit start - the game should load the first screen then close, and indicate success by going green in BOB
Success! Your pack file will be in:
C:\Program Files (x86)\Steam\SteamApps\common\Total War WARHAMMER II\assembly_kit\retail\data
Copy it into:
C:\Program Files (x86)\Steam\SteamApps\common\Total War WARHAMMER II\data
Put an image file into the data folder with the same name as your pack file - The Steam workshop seems to require this for some reason - it will be the cover picture for your mod
Go to the Mod Manager when you load TW
Click the Upload button. You might need to go into the workshop page for your mod to make it public etc and send the details to your friend.
Change "total 100" to whateer you would like it to be. It looks like this:
//** MULTIPLAYER HEAD-TO-HEAD VERSUS **
victory_objective
{
faction wh_main_dwf_dwarfs;
campaign_type mp_vs_normal;
mission
{
victory_type wh_main_victory_type_mp_versus;
key wh_main_mp_versus_victory;
issuer CLAN_ELDERS;
primary_objectives_and_payload
{
objective
{
type RAZE_OR_OWN_X_SETTLEMENTS;
total 100;
}
//
payload
{
game_victory;
Once you are done save the file as victory_conditions.txt (the original file name)
Go to:
C:\Program Files (x86)\Steam\SteamApps\common\Total War WARHAMMER II\assembly_kit\raw_data\EmpireDesignData\campaigns\main_warhammer
Open victory_objectives.txt
Save a copy as a backup of the original if you like - it doesn't really matter you can always just re-verify the files if you want the original back.
Scroll down to the faction you want to change (or do it for all of them if you want to change them all)
@Captain no not sure how to re-enable those, it requires some more serious modding
The following LL are missing:
Repanse de Lyonesse
Markus Wulfhart
Grom the Paunch
Eltharion
Imrik
Malus Darkblade
Gor-Rok
Nakai the Wanderer
Deathmaster Sniktch
I should also mention this is for Mortal Empires, I haven't altered the Vortex conditions. I assume I could do it if required
Worked: VCounts, Empire, Dawi, GS, WoC
Didn't work: TK, VCoast, Skaven, Norsca, HE, DE, Lizardmen, Brettonia
I don't have Beastmen and WE, so I don't know for them.
The one that works for my friend is Mannfred and I just tried him and it does work for me too.
I verified the game files, but it didn't change anything. I am using the weapon damage fix beta if that could play a role.
Is there a way for me to fix this?
{
type DESTROY_FACTION; // Destroy the Empire faction
faction wh_main_vmp_vampire_counts;
confederation_valid;
^that's the entry in the directory. I was told it doesn't matter if i get rid of the //Destroy the empire faction or not
C:\Program Files (x86)\Steam\SteamApps\common\Total War WARHAMMER II\assembly_kit\raw_data\EmpireDesignData\campaigns\main_warhammer
Make the changes to the relevant faction in that file - it is pretty obvious what to delete etc
Then you just need to load up BOB, in Working Data select campaigns, main_warhammer then select "All" and "Create Pack File". Then just hit start. Then you just need to put the pack file in the directory below and name it, and it should appear in your mod manager list
C:\Program Files (x86)\Steam\SteamApps\common\Total War WARHAMMER II\data
This is assuming you aren't altering the vortex conditions, if you are doing that then you would need to adjust the above accordingly