Killing Floor

Killing Floor

KFO-Manufractured
56 Comments
Chaz  [author] 4 Jan, 2020 @ 12:36pm 
bro this is old as fuck lol im surprised it still even loaded up for you, i cant even remember what to do in the level haha
Philippians 3:19 31 Dec, 2019 @ 8:56pm 
oh wow, I was supposed to kill all zeds. ffs.
Philippians 3:19 31 Dec, 2019 @ 8:55pm 
im stuck trying to open the back of the semi-truck's trailer
Peter 25 May, 2018 @ 6:56pm 
managed to beat it after many fails. on beginner. the easiest difficulty of the entire game and possibly the entire series. problems with this map. 1. lack of ammo: unless you do some extreme exploring you are likely to run completely out of ammo before you even get into the building. 2. spawn numbers: there are way too many zeds out at a time for beginner with what looks like 40-50 zeds at once. 3. visibility: it's really dark in this map so you will likely keep switching to your pistolflashlight just to see which greatly reduces your firepower making it harder to deal with the ridiculous amount of zeds. this map is pretty much the hdtf of objective mode maps.
Peter 25 May, 2018 @ 6:46pm 
the patriarch battle was the easiest part of the map since he didn't know where to go to heal.
Peter 25 May, 2018 @ 6:30pm 
i was only able to beat the first set of objectives by activating cheats to give me ammo since i ran out of ammo to kill the last remaming zed. if i have to cheat to get past the first part of a map, that is bad design.
GhostVorpal 11 Jul, 2017 @ 8:16pm 
Took me a while to complete it, pretty shit unless you know what to do.
Player J. 17 Mar, 2015 @ 3:17am 
finally I successfully finished this map after 2 fails in single mode at beginner mode /and with broken up arrow keyboard key/
(by the way I got 100% achievements)

//don't read here if you don't want---the trick was I was using berserk perk and knife most of time, the trick to get last key was risky jump from roof to board outside building and get inside through window...by the way, there were 2 hiden pipe bombs in crate next door on roof to speed up take off patriarch)

cheers
Player J. 17 Mar, 2015 @ 2:39am 
berserk...no katana?...no shop...it already broke my key....shit dell keyboard ...sorry
shouldn't make too hard games due keyboard keys quality...
now I cant find a key..yes, it's in locked room...feel like wasting time...not fun....any walkthrough to finish that damn map?...any help?
thanks, cheers
(don't take it bad mate)
TomZeBomb 21 Jan, 2015 @ 7:31pm 
loving these comments, trying this asap
Chaz  [author] 23 Dec, 2014 @ 11:57am 
really?
hot wheels kid 23 Dec, 2014 @ 11:20am 
good map beat it on hoe
Chaz  [author] 20 Nov, 2014 @ 3:20pm 
that's the point
An Actual Bread 20 Nov, 2014 @ 10:50am 
Dear map maker, this map is stupid, for real, i know it's hard to make a map, but is it hard to make this map have any sense? Too dark, too many zombie, too lack of ammo, i can't even see where is the "key" in your mission. Good map.. from out looking, well done but need more work!
thank for reading.
Noobzer 30 Jun, 2014 @ 3:36pm 
When i first get in the building im like HOW THE FU** DO I GET THERE
Chaz  [author] 13 Jun, 2014 @ 12:11pm 
lol
(✿◠‿◠)vomit-chan 13 Jun, 2014 @ 12:11pm 
Sadism, much?
Chaz  [author] 13 Jun, 2014 @ 6:36am 
l2p
(✿◠‿◠)vomit-chan 12 Jun, 2014 @ 6:11pm 
Really, the lack of ammo around the map really kills this..
razing32 2 May, 2014 @ 5:50pm 
Dude , waaaay to hard even for beginner. Please add more weapons. :(
Chaz  [author] 4 Mar, 2014 @ 7:35am 
I meant anyone can make their own edits to the map, i don't need any help, you should have the required map file in your KF maps folder, open it up (although probably rename the map if you intend to share it to something like "KFO-ManufracturedETF") add more weapons/ammo/whatever until you're satisfied, save and then do as you wish
LazyTavi 4 Mar, 2014 @ 7:31am 
In a lot of other games, this would take place in the maps scripting, so I often times refer to it as coding. Apologies for any confusion.
LazyTavi 4 Mar, 2014 @ 7:29am 
Oh, the minor stuff. I know how to place traders, set "zombie zones", all that sort of thing. Now, I'm not sure if you'll need help with that, but I'll do what I can.
Chaz  [author] 4 Mar, 2014 @ 7:26am 
what do you mean by "level coding"?
LazyTavi 4 Mar, 2014 @ 7:24am 
I suppose I could, but my skill only resides in level coding rather than level making. If you think the map is perfect the way it is map and story wise, then I could probably help out a bit.
Chaz  [author] 4 Mar, 2014 @ 1:20am 
I don't think I'll be editing this map further.

However, anyone is welcome to edit this map and upload it
LazyTavi 3 Mar, 2014 @ 7:23pm 
I think it's alright; an amazing idea for an objective level. However, my only complaint is that there are too many enemies, and too little guns. If you could at least add a trader, that'd be nicely appreciated. Of course, in a place like this, I'm not sure where she'd be, but I think you'll find a way.
DJ_BiggieChegg 31 Dec, 2013 @ 2:57pm 
Needs more weapons
Penguin on Crack 1 Dec, 2013 @ 3:22am 
This was fucking awesome.
Just Markus 21 Nov, 2013 @ 11:40am 
Oh I finde The Contorle in the LKW!
Just Markus 21 Nov, 2013 @ 11:26am 
How do I find the remote control?
ND4SPD 2 Nov, 2013 @ 8:12am 
Pretty damn cool. However, I feel there's a bit too much singleplayer exploration element akin to HL2 in there, for Killing Floor. I know a lot of players will love that, but it's not for me (in KF at-least).
Hope to see more releases of this quality. :Horzine:
2GUTTA 21 Oct, 2013 @ 2:12am 
We need more maps like this. PLS
Sasha Pines (no brain) 1 Oct, 2013 @ 8:16am 
100 % i stuck in side the building
Sasha Pines (no brain) 1 Oct, 2013 @ 7:42am 
i cant pass the first objective why
Shorty.(Δ) 25 Sep, 2013 @ 6:23pm 
es imposible de pasar esta wea XDDDDD
RAMBO 9 Sep, 2013 @ 8:42am 
good map, plenty of clues for the clueless.
Qvachi 7 Sep, 2013 @ 2:37am 
thx :) i just found out it was behind the forklift
Chaz  [author] 7 Sep, 2013 @ 1:27am 
you'll figure it out, there's clues that should lead you in the right direction, look closely
Qvachi 7 Sep, 2013 @ 1:24am 
what do i do when im inside?
Genet1kk 2 Sep, 2013 @ 6:14pm 
only for skilled gamers
jozhik)) 2 Sep, 2013 @ 12:27pm 
GJ
Partisan 1 Sep, 2013 @ 8:44pm 
I added it to my server,Quite difficult i do agree with you.With a squad of good players you can beat it.Intresting idea on scavving the weapons tho.Well goodluck on finishing this up,I look forward to your finished product.
Cute Pink Doughnut ♥ 30 Aug, 2013 @ 8:30pm 
:Clot: Map is beatable with 6 skilled players (Hard & Suicidal). Interesting concept with having to scavenge the weapons. I added this to my servers with no issues. Good work, Thanks =)
Chaz  [author] 30 Aug, 2013 @ 12:34pm 
cool thanks for playing, it should be within a week i hope
[EJEM] Gregor 30 Aug, 2013 @ 12:33pm 
Okay, thanks for repply and I am waiting for net version:).
Chaz  [author] 30 Aug, 2013 @ 12:29pm 
I will be adding more ammo, so letting players spawn with their perked weapons would make it too easy (also too many variables to account for, what if someone goes demo and uses pipes to easily get passed a part of my map that I wanted to be difficult for anyone for example?)

remember that I've made that decision to disable perk weapon spawns, so it's up to me to balance the map around that, which I will do with peoples help eventually :)

I know the map is pretty tough if not impossible right now with 4+ players on hard, but it's beatable with 3. (not even all level 6)

[EJEM] Gregor 30 Aug, 2013 @ 12:15pm 
I found all this ammo you are talking about, but it is less for multiplayer playing. About bug in hole it is not important bug;) just leve it. I can't agree with you with spawning without perked weapons. It is our reward for long playing and it is necessary to win on sui or hoe and here is yours balance. 6 and 5 leveled players play on sui or hoe, less skilled players must play on normal or hard. Story maps are usually more complicated so i think 5 lvled players can play on it, but we need our weapons;). Do what you want, but people will ask about their weapons.
Chaz  [author] 30 Aug, 2013 @ 12:10pm 
there's also 8 shotgun shells hidden on top of the truck by the warehouse entrance (not the spawn truck)
Chaz  [author] 30 Aug, 2013 @ 12:09pm 
Spawning without perked weapons is deliberate. (spawning without perks is what i hope for in future too, much easier to balance a map around non perk players)

Quite a lot of ammo is hidden around the map, (there is a LAR with 20 bullets in the garage, a mag of bullpup ammo on the first floor of the "mini" warehouse, and another mag of bullpup ammo behind the "bathroom/kitchen" building outside) but I will probably be adding more ammo at spawn and maybe machete for Zerk. There will be an arsenal of weaponry before the patriarch in next version.

I'm not sure what you mean with the bug in the hole, but I know that dropping weapons near walls/objects can sometimes make them disappear, so be careful lol