Divinity: Original Sin 2

Divinity: Original Sin 2

Divine War - Compatibility Patch
84 Comments
LooseNooseZeusMooseGooseJuice 16 Nov, 2019 @ 8:37am 
Same here, no resistances with this on. Intended?
Destruin 9 Oct, 2019 @ 5:49pm 
I tried using this attribute insanity and divine war. but it ended up removing all the base resistances from gear.
Dark Phoenix 2 Oct, 2019 @ 1:30pm 
Can you update this patch to work with Feenix battle pack? He has one to work with Divine war but it doesn't work.
Dogsnake 28 Sep, 2019 @ 3:32pm 
hey there was an update to div 2 and now divine war just crashes my game. pls help
Thalia 24 Sep, 2019 @ 10:59am 
can you add compatibility with the crafting overhaul mod?
Yulia11 22 Sep, 2019 @ 2:39pm 
Does attribute insanity still work with the patch?
Golex 11 Sep, 2019 @ 9:46pm 
Can you consider doing Heaphaistos' mods for this patch?
Vulture 23 Aug, 2019 @ 9:43pm 
What about the rest of Helaene's classes?
doudlink 13 Aug, 2019 @ 10:26am 
Apparently it is safe if I load Divine war after Insane Attribute. And I don't seem to get insane attribue effect, only ability.
doudlink 13 Aug, 2019 @ 3:13am 
I trust you on this one!
Yes I have them and everything is fine but I am wondering since I am also using Attribute Insanity can I turn your patch off?
Kalavinka  [author] 12 Aug, 2019 @ 10:26am 
Oh shit they probably do. I recommend just turning off this mod for that. You should be fine without it if you use the Odinblade and Feenex DW compat mods (if you're using their mods).

Man, Polymorph's hardcoded attribute bonus is the biggest pain in the ass.
doudlink 12 Aug, 2019 @ 7:00am 
And BTW thanks for the patch, it works perfectly with Attribute Insanity!
doudlink 12 Aug, 2019 @ 6:59am 
Is there a way to toggle off the 4 points bonus, because when hitting level 6 in polymorph, so under the +4 ability bonus, every time I open the mirror to respec, I get 4 attribute points out of nowhere. My guess is they come from this bonus.
HZ | Reptil 28 Jul, 2019 @ 5:56pm 
Hey, I can not seem to get Attribute insanity to work with Divine war even with the compat patch, any ideas that spring to mind as how not?
I have compat patch at the very bottom of my load order and I've tried having attribute insanity both very high and very low on the list but it doesnt seem to change the Combat Abilities from Divine wars.
Kalavinka  [author] 28 Jul, 2019 @ 2:49pm 
Or just tell me precisely when it happens? i.e. "the moment she begins casting Raise Dead". The more precise the more likely I can track the bug.
Kalavinka  [author] 28 Jul, 2019 @ 2:48pm 
I've heard of somebody else getting that. Can you record me a video of the crash please?
Chudler 28 Jul, 2019 @ 2:18pm 
Morian the Corpse Eater will always crash my game at turn 2 during a fight... I am running divine war and odin's overhaul mods, as well as the patches.
Cross_Blitz 18 Jul, 2019 @ 6:45pm 
Im not sure if its possible, but ive been craving some of my favorite Final Fantasy Tactics jobs in this game. Ive played close to all of the mods for other classes but sometimes you get a hunger for something not there. Any way to make a Dark Knight, Holy Knight, etc, etc, or maybe even just create some abilities that are able to be used. I know its a long shot but i figured id suggest them.
Zerd 6 Jul, 2019 @ 5:47am 
Physical is left untouched. If you want some pointers on how to do a patch for classes, take a look at Odinblade DW compat patch I've made. Feel free to unpak it and look at the stats entries and the localization files I've created.
Orionox 5 Jul, 2019 @ 6:17am 
What damage type do you use as "physical" or do you just leave physical as physical?
Kalavinka  [author] 3 Jul, 2019 @ 8:44am 
Correct!
Orionox 1 Jul, 2019 @ 7:24pm 
so armor types I would just change to "vitality" and then fiddle with the numbers till they seem right? And most abilities I SHOULD change to an elemental type instead of a generic magic/physical?
Kalavinka  [author] 30 Jun, 2019 @ 11:05am 
You'd need to crack open Heaphaistos' mods with Pak Extractor and edit the stats entry data. You can do it via text or you can do it via the Divinity Engine 2.

Basically, you'll just be changing skills' damage types like "Magic" to "Air" or whatever you wish, or changing healing statuses to "Vitality" instead of "PhysicalArmour".
Orionox 29 Jun, 2019 @ 11:41pm 
How would I go about changing the abilities that effect armor? Can you point me in the right direction to figure it out if you don't want to explain yourself?
Kalavinka  [author] 29 Jun, 2019 @ 3:40pm 
All classes "work" with Divine War already, except for certain skills that deal with armour (which no longer exists with Divine War). This patch basically fixes some of those and some other issues. It does not fix Chronomancer and Astronomer in particular, but those classes will still work fine except for any skills that deal with armour.
Orionox 29 Jun, 2019 @ 7:02am 
Heaphaistos
Orionox 29 Jun, 2019 @ 3:11am 
does the chronomancer and astronomer classes work with this?
Kalavinka  [author] 20 Jun, 2019 @ 11:36am 
Are you using Odinblade's mods? If so, I recommend using the Odinblade Compat Patch.
RC 20 Jun, 2019 @ 9:46am 
Mass overgrowth doesn't work correctly it seems. The description says it increases vitality by 15% but the tooltip says it restores physical armor, which is what it tries to do.
Kalavinka  [author] 15 Jun, 2019 @ 2:27pm 
Not Knockback, but Sourcery. If you have Attribute Insanity loaded.
Thistleeater 15 Jun, 2019 @ 2:21pm 
Does knockback give voidtouched skills? (as it is an ability effect not attribute)
Zerd 6 Jun, 2019 @ 12:02pm 
Yes, Turk, that'd be it
Turk_SeSo 6 Jun, 2019 @ 8:07am 
Would the load order now be:

Divine War
Odinblade's Overhauls and Classes
Helaene´s Succubus
Kalavinka's Compatibility Patch (if you're using it. It's not required)
Divine War-Odinblade compatibility Mod

??

I am new to using Mods with Divinity and just wanted to make sure I understood the load order correctly :)
kennyzxc 6 Jun, 2019 @ 5:02am 
i was wondering if you could add comparability for Heaphaistos Constellationist Class. its a very amazing mod but there are about 9 skills that involve the old armor system from the summons that would need to be changed (i'm not a modder and so i wouldn't know if there is anything else besides that). Plus it works so well with the max level summoning from this mod. I know this is a long shot because of the plethora of other more popular mods your doing this for i just wanted to ask.
Void Blep 3 Jun, 2019 @ 11:46pm 
Thanks for the consideration! I have the same itch the creator does in wanting to play a one-weapon wielding character that no game other than PoE could satisfy, but it's gonna be hard to go back to playing the game without your overhaul because of how refreshing it's made the game.
Kalavinka  [author] 3 Jun, 2019 @ 3:26pm 
@Stabbage Merchant

I'll consider it, but it's low priority due to other stuff taking my attention with this mod.
Kalavinka  [author] 3 Jun, 2019 @ 3:26pm 
Big announcement, guys. Zerb, a highly talented modder, has released an Odinblade Compatibility Patch for Divine War, removing all issues with Odinblade's overhaul mods!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1760202329

You can pick it up here. Enjoy!
Void Blep 30 May, 2019 @ 4:20pm 
Can you add compatibility with Thorstmixx's Duelist Class? The duelist stance skill modifies what used to be the weapon skills in a way that doesn't really work after the Divine War changes.
Kalavinka  [author] 27 May, 2019 @ 6:34am 
There's no such thing as only 4 innate abilities at a time. But there is an engine limitation where icons from only 4 mods can be displayed at a time. Try hovering over some of your nonexistent skill slots and you should see Toggle Knockback named among one of the invisible ones.
仙人卡尔 27 May, 2019 @ 6:20am 
each time I enter and leave battle,I gain some innate skill and lose some others,seems the problem is somehow I can only have 4 innate abilities at a time,I have many mods opened,it will take quite some time to find out which one does this cruel thing to me
Kalavinka  [author] 27 May, 2019 @ 5:56am 
It shows up automatically in your skillbook. It should look like a skeleton being pushed by an arrow.
仙人卡尔 27 May, 2019 @ 5:38am 
dose that skull auto show up in my skill book or I have to get it somewhere?I don't have the skills in my K page,maybe there's some mod conflict?I'll re-order my mods to see if I can fix it
Kalavinka  [author] 27 May, 2019 @ 12:53am 
love2799, there is a skill - as SuicidalElectroz says - in your skillbook that toggles the knockback effect off for free. Press K to open the skillbook.

What you're experiencing is the effect of Knockback, the replacement for Ranged under the abilities tree. You likely have equipment granting you points. As was mentioned, you can turn it off or on at any time through the use of the toggle skill.
Vҽɾɱιʅʅισɳ🀄 27 May, 2019 @ 12:26am 
@love2799

there should be a skill in your book called turn knock back off and on and yes it is a new type of attribute to put points into
仙人卡尔 26 May, 2019 @ 9:06pm 
Every time I attack the enemy(with ranged weapon/melee weapon/spells),I knock back the target, Is this the original design?I want this to be stopped cause it's really annoying I have to spend more AP on movement to chase the target I knock back
Kalavinka  [author] 25 May, 2019 @ 1:47am 
Sadly not.
Vҽɾɱιʅʅισɳ🀄 24 May, 2019 @ 10:06pm 
damn so having summoning lvl 10 just cant coexist with lone wolf talent?
Kalavinka  [author] 24 May, 2019 @ 10:42am 
Oh, thanks. I'll fix that. It'll be done in 10 minutes.
Golex 24 May, 2019 @ 8:10am 
This patch isn't marked for GM mode so you can't use it in GM Campaigns.
Kalavinka  [author] 21 May, 2019 @ 2:34am 
I am very surprised to hear. That should not be happening.

Could you do me a big favour and pass me a save file where the lag's occurring? I'll check the osiris logs.