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将这个能力变为负智人的特性
Klei forums[ forums.kleientertainment.com ]
挖出的是完整的细胞质量。
未来计划
为掉落的质量倍数增加一个配置。
赋予复制者这项福利,使之成为一种特性。
贡献者
@javisar[{LINK REMOVED}github.com]
其他
Github[{LINK REMOVED}github.com]
Klei论坛[{LINK REMOVED}forum.kleientertainment.com]
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2527442674
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2527442674&searchtext=
1. Make a 'mod_info.yaml' file with the context below and save it.
---
supportedContent: ALL
minimumSupportedBuild: 469112
version: 2021.6.24.2
APIVersion: 2
---
Make a 'mod.yaml' file with the context below and save it.
---
title: Supper Miner
description:
staticID: Supper Miner
---
2. Open 'C:\Program Files (x86)\Steam\steamapps\workshop\content\457140\1728728517'
3. Open '808870190326613382_legacy.bin' with zip application.
4. Add the 'mod_info.yaml' and 'mod.yaml'file into the '808870190326613382_legacy.bin' file.
5. Restart the game.
Done.
1. Make a 'mod_info.yaml' file with the context below and save it.
---
supportedContent: VANILLA_ID, EXPANSION1_ID
lastWorkingBuild: 458490
---
2. Open 'C:\Program Files (x86)\Steam\steamapps\workshop\content\457140\1728728517'
3. Open '808870190326613382_legacy.bin' with zip application.
4. Add the 'mod_info.yaml' file into the '808870190326613382_legacy.bin' file.
5. Restart the game.
Done.
[list]
[*] Create text file and type these
supportedContent: VANILLA_ID, EXPANSION1_ID
lastWorkingBuild: 447268
[*] And named the file as "mod_info.yaml"
[*] Then go to workshop download for that I mentioned above for steam and locate folder named "808870190326613382_legacy.bin", open it with 7zip or any bin opener. If you see "SuperMiner.dll" you are in the right place.
[*] Just add the mod_into.yaml that you created there and open your game
[*] When game open it will say the mod changed restart needed that means you super mine finally.
[/list]
the content owner trevis you if you can do that to your mod it will fixes for all of us btw.
Firstly, The problem it in mod extraction (where the game extracts workshop downloaded mods from Steam\steamapps\workshop\content\457140\1706181611 to \Users\HelperDruid\Documents\Klei\OxygenNotIncluded\mods\Steam\1728728517) if only the mod changed in final destination and mod updated for latest build.
With that info, problem is missing or wrong typed mod_info.yaml file
you create a folder named local at this location
C:\Users\yourname\Documents\Klei\OxygenNotIncluded\mods\Local
subscribe here then go in steam folder at the said mod (look into the latest addition they are named with numbers ). Transfer all of it to the Local folder and rename to a name you will understand.
create a text file (in the mod local file) with those 2 lines inside : or take one who works on another mod..
supportedContent: ALL
lastWorkingBuild: 447598
if needed Rename the file mod_info.yaml
wont work on mods with anim (new items,skins,ect) but most of the game tweaks are just missing the mod_info.yaml and to be put into local folder (the mod AND the text file (so steam stop deleting it).It will appears in your mod list with browse instead of suscribe
i Run 20 mods locally + a bunch of updated. never loss a save or nothing like that.