Sid Meier's Civilization V

Sid Meier's Civilization V

[BNW] Mass Effect Civilizations
859 Comments
SRC 25 Apr @ 1:45pm 
breaks build order if wanting to set up queue
amplifythought 16 Feb @ 7:37pm 
Absolutely love this! Is there a way to upgrade the Rachni's Brood Warrior to a rocket artillery when rockets are discovered?
Northern Grace 15 Nov, 2023 @ 8:38pm 
How can I keep the reapers in the game but take away the reaper unit from all the OTHER civs?
segasaturn 15 Jun, 2023 @ 3:07pm 
Is it possible to just simply have the civs, without the Terminus system?
Pluvia  [author] 14 Sep, 2022 @ 10:15pm 
@Arden - All your melee units will ignore terrain costs there's no cutoff. But there should be little to no melee units by mid-game. You should have advanced to gun units by that stage.
Arden 18 Aug, 2022 @ 7:17am 
Does anyone know if there is a cutoff for the Rachni movement bonus? Just noticed that my mid-game melee units are no longer ignoring terrain cost.
Honeybun_HyvalTTV 11 May, 2022 @ 6:18am 
Kinda wish there was music for the factions, but not a bad mod overall!
PowerAMP 19 Apr, 2021 @ 12:16pm 
Hello, I managed to view the Reaper trait 'Reaper increased growth' in Civilopedia. It's description said to let you know, so that is what I'm doing. Thank you for creating this awesome mod.
Jedi Slayer 30 Mar, 2021 @ 8:19am 
If others are wanting to enjoy this great mod together with Enhanced UI, removing a single file from this mod seemed to fix it for me. I haven't noticed anything wrong after removing the file, but your mileage may vary.

C:\Users\User\Documents\my games\Sid Meier's Civilization 5\MODS\BNW Mass Effect (v 7)\Dummy Building Folder\CityView.lua

Someone with more knowledge of Lua and Civ's code might be able to see which lines of code need to be removed, but this is quick fix.
Raven 26 Oct, 2020 @ 11:31am 
Whats your opinion about a Leviathan civ? Yes they are more advanced but in the ME game timeline their numbers are very small so maybe they could fit with the others.
Ersa 26 Jul, 2020 @ 8:37am 
does this mod add all 19 races or do i have to subscribe them individually?
Pavlik the Baron 17 Jul, 2020 @ 2:57pm 
I just hope we will live to see the Andromeda ones. lmao
Pluvia  [author] 17 Jul, 2020 @ 2:09pm 
It's been a week, been busy, but yeah theoretically I have a fix for this. I'm still not really sure how that's happening, think it's possibly to do with Aria controlling that assassin, but the fix I'll put through should fix it but functionally make the assassin work the same/as intended.

I need to test though as changes to the assassin tend to have unintended consequences such as inflating the Drell's combat score globally, meaning the AI reacts differently to them. It's not as simple a change as it seems. And, of course, it'll just roll out with the next update, though I might just disable the Andromeda ones and roll out a patch before them.
Ransom Shieldson 9 Jul, 2020 @ 10:53am 
Maybe there's something else going on here, but it looks to me like copying whatever you did with the Cannon stuff and adding it to the other unit types could theoretically work, or perhaps increasing the bonus to 800% if the attack bonus from the drell against those other unit types is somehow interfering.
Ransom Shieldson 9 Jul, 2020 @ 10:53am 
I did a couple tests, one with another assassin attacking an assassin, and one with a cannon attacking the assassin(who is the main counter as stated in-game).

The cannon worked as intended, and assassins cannot do meaningful damage to cannons or cities as intended, but notice when I shoot the assassin with another assassin, the -400% is in red. That means that it is somehow debuffing the attacker rather than the defender. Notice how with the cannon attacking the assassin, the -400% is in green, meaning that it's supporting the attacker and debuffing the defender.

The test I did with another assassin
https://i.imgur.com/FylMLSF.png

The test I did with a cannon
https://i.imgur.com/9Vcx2bI.png
Ransom Shieldson 8 Jul, 2020 @ 5:36pm 
Thanks for replying; I absolutely love the mod, but those issues can take the fun out of the game a bit. I'll look into testing it further; I have a mod that allows me to take control of different nations, so I might see if I can get these assassins into other situations and sharing the results with ya
Pluvia  [author] 7 Jul, 2020 @ 8:35pm 
For some incredibly strange reason it doesn't appear to be taking into consideration their defensive penalty there. I just went to check and everything is set up correctly, they are coded to have a defensive penalty correctly.

My best guess is that Aria controlling them has somehow removed their penalty. A second option is that you're the Volus who are designed to be unable to fight, in which case "Dies in a single hit unless you're the Volus" would be more accurate, which would just mean I need to update the UI to not say "Dies in a single hit".

I was close to releasing a new update that would include the Remnant, Kett and Angara plus some minor reworks and tons of balance changes for everyone, but serious illness, a major bug, and some art setbacks delayed it. I'll go over the Drell to double check everything is working before I release it.
Ransom Shieldson 5 Jul, 2020 @ 4:48pm 
Uh, so the text for the Drell Assassin says that it "Dies in a single hit", but I guess that only means when it's attacked by siege weapons? 'cause when I charged my rifleman into them, I dealt one point of damage and they were most definitely fine.

https://i.imgur.com/bfLwU7x.png
Pluvia  [author] 2 Jul, 2020 @ 8:59pm 
I'll double check but the way the Volus are set up is the double gold is intrinsic in their ability. It's nothing complex, it's just a modifier for gold by +100%. If I had to guess it is taking it into consideration for trade routes and it's just applying it to the base value. Tiles losing their gold value must remove that tile from them when pillaged, but replacing it instead of rebuilding it should fix it.
Ransom Shieldson 2 Jul, 2020 @ 1:31pm 
Turns out I was using this mod all along; the Volus are still broken; they don't recieve double gold from trade routes(unless it adds it to the base value when you select a trade route, but it doesn't look like it does), and when their tile improvements are pillaged, the tile loses the 'double gold' effect. replacing the tile improvement does not fix it.
Venusaisha 2 Jul, 2020 @ 4:11am 
I given this collection a Extra Helpful award , as much useful & needed to play Civilization V.
Evrant 30 Jun, 2020 @ 5:44am 
Is Omega/The Terminus Systems a single city like Venice, or can they form more than one?
leor.fishman 23 Apr, 2020 @ 11:48am 
How long does this mod take to start working? the civ5mods file is in my mods folder but the mod itself isn't available in the mods menu (have subscribed)
Pavlik the Baron 12 Jan, 2020 @ 8:00am 
Shame we wont get to see the Andromeda update.
♥♥♥♥♥♥♥♥ Sam 2 Apr, 2019 @ 9:34pm 
Absolutely in love with your Mass Effect mods, was curious to know if you had plans on making any for civ 6? The community has been great at mods but sad to see a lack of sci-fi mods
dobbin11 27 Dec, 2018 @ 2:36pm 
LOve the mod. Fun to play
s_Rettie 26 Dec, 2018 @ 6:06pm 
Is there an updated mac link please!
Looks awesome!
Horus 1 Aug, 2018 @ 12:14am 
Hey! Great mod on PC
However, as DESAMATER456 said, the mac link doesn't work ...
Great job anyhow ;)
Justinian I 18 Jul, 2018 @ 5:50pm 
I'm playing on mac and I tried to use the link provided, but it was no longer able to be downloaded. How else am I able to get the mod?
Max Keeble 17 May, 2018 @ 2:41pm 
i found it
Max Keeble 17 May, 2018 @ 2:32pm 
How do it get Brave new world? and the gods and kings? i tryed to find them but can't
Utolso Nyoma 9 May, 2018 @ 4:44pm 
@Pluvia hang in there, guy; I've been in and out of hospitals because of a chronic illness over the last few years and i get how severe health problems can really mess with your life. It's total bollocks and no one deserves it
Pluvia  [author] 9 May, 2018 @ 4:25am 
@Utolso Nyoma - I'm currently making the Andromeda races and re-balancing the rest of the ME races, so I can release a new download then. It should be done before or in June, I've just been slow on it because of severe illness.

If you still want it before then, then add me as a friend. I'll just e-mail it to you, but you'll get the newer version with the balance changes and the Remnant because they've all been implemented already.
Utolso Nyoma 8 May, 2018 @ 4:31pm 
OP, would you ever consider releasing a manual download, and linking it on Steam? The years-old links on Civfanatics don't work anymore. I know its been a while and you've probably lost interest in Civ 5 for the time being but this was a great mod pack and I'm sure I'm not th eonly one who can't get it working through workshop download anymore
B.H. Jimmy 2 Feb, 2018 @ 4:19pm 
Never mind, I got it to work
B.H. Jimmy 2 Feb, 2018 @ 4:09pm 
Hey , so I've been wanting to play this for ages but I can't seem to get it to work. I've subbed, enabled the mods in the mod menu, clicked "next" to go to mod menu, clicked "single player", setup game but the mass effect civs don't appear. I'm playing on an up to date version on windows and the star wars civs mod I downloaded worked with the game. I would love some feedback as this seems like such an awesome mod. Thanks!
Wholegrain 18 Nov, 2017 @ 11:56am 
Get's stuck on "Transferring"
The Prorok 23 Sep, 2017 @ 11:41am 
is this supposed to disable world congress? ive been having similar issues with other mods as well, anyone know the fix?
Izzy 1 Sep, 2017 @ 10:13am 
Gotcha, thanks!
Pluvia  [author] 1 Sep, 2017 @ 8:41am 
@Soulfliktion - I'm just including them in this pack. There will be an update and they'll appear, all 3 at the same time.

If you don't want to have them in your games you can just remove them the same way you remove the Reapers, or there are mods that let you disallow certains civs from being picked if you want to be slightly more complicated.
Izzy 1 Sep, 2017 @ 7:57am 
Excuse me, I noticed you're making the Andromeda "races". Are you planning on clashing 'em along with the "Trilogy races" or a whole different, separate mod? I don't care much for the Andromeda ones, so that's why I'm asking. Have a nice day!
Frederic's Illegal Son 31 Aug, 2017 @ 4:31pm 
It ended up working after trying again later, thank you anyway
Pluvia  [author] 30 Aug, 2017 @ 5:52pm 
So an update on progress here. I managed to come up with ideas for the Kett, Angara and Remnant. I'm currently creating them when I have the time but it'll still be a few weeks I think.

The Remnant are defensive and early/mid science based and they can create a unique luxury Remnant Tech.

The Kett are combat and faith based. They're sorta like the Collectors in some way. While the Collectors get better yields from capturing cities, the Kett get stronger units.

The Angara are friendly and good to have as an ally. Because, lore wise, they have different cultures on each planet, the Angara will be getting different bonuses in cities depending on what terrain it's built on. So you could have a game where a lot of their cities provide more science, or another game where they provide more culture, or even a game with a lot of different cities doing different things.

Hopefully nothing dramatic happens so they'll still like this on release!
Pluvia  [author] 30 Aug, 2017 @ 5:16pm 
@GreenTheorist - I could just e-mail you them, send me a friends request.

@Vindicate - Try the step-by-step guide.
Frederic's Illegal Son 16 Aug, 2017 @ 11:47pm 
I want to play this mod, but i can't. The tips to get it to work don't seem to work since the directions don't seem to take me to the right spots. I'm on an updated windows platform and need help trying to enable this mod, thank you.
GreenTheorist 12 Aug, 2017 @ 1:41pm 
I've enjoyed this mod; well made, adds plenty of flavor. However, I unfortunately lost the files. The filesmelt link to the download for Mac users is still 404'd as other users have mentioned. Does anyone have a new link? Thanks.
Roadhouse699 10 Jun, 2017 @ 11:59am 
I know this is kinda pushy, but I made a thread full of suggestions a few days ago and only realized just now that Steam doesn't notify people when new threads are created, so I figured I'd leave a comment to let you know. Sorry for being a bit of an attention whore.
Gaboom 30 May, 2017 @ 1:12pm 
The Reapers are pretty nuts, especially when starting in ancient era. I had a thought that maybe they would have a trait giving other nations a tech boost when learning any tech that they had researched (to mimick the facet of them having nations follow in a specific tech path)
Roadhouse699 14 May, 2017 @ 6:38am 
This mod has a lot of potential, if you ask me...
...but I can't expect you to do an "Advance Air/Ground/Naval Units Megamod" style overhaul of the game.
minipradasa 23 Apr, 2017 @ 5:44am 
@Pluvia - Thank you so much, this mod made me want to play Civilizations all over again (can't stop) so the more races the merrier. I hope you enjoy ME Andromeda :)