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I have the feeling it does the same thing Add Part Names does with the names but uses the XComGame.int file as its input.
I did some troubleshooting with my invisible heads just now, since some people reported they would crash when selecting them.
I toggled off all my mods except my squadmates and added part names, tried for myself, and i would, infact, crash.
But, i'd never crashed when selecting them before, which meant something in my list of 250 mods was preventing that from happening.
I went through my list turning on mods i suspected were stopping it until i found out which it was: the XCOM Community Highlander.
I'll clarify that in the description and make it a requirement, now.
If you're not subbed to that mod, then that file's not gonna do anything on it's own.
If you ARE subbed, then that means i'm probably fucking something up there.
btw, what's that other file in localization for? I see a lot of mods with it but still all torsos and legs are names "torso xx"
I'm kind of an idiot.
But I seem to have figured out how to add the invis head for Skirmishers anyway, so it's not too bad (unless it doesn't work for anyone but me, in which case; shit.)
I think Unrestricted Customization prevents that bug from happening, since that's never happened to me nor most people who have the mod.
Would explain why my friend gets that bug, too, since he doesn't have UC.
Kinda fuckin' stupid how bAnyArmor works for everything but the torso, but i should be able to fix that without much issue. Thanks for telling me.
.TorsoTemplate="CNVReaper_Zer0Body"
.TorsoName="Zer0's Sneaking Suit"
.TorsoTemplate="PLTReaper_Zer0Body"
.TorsoName="Zer0's Sneaking Suit"
.TorsoTemplate="PWRReaper_Zer0Body"
.TorsoName="Zer0's Sneaking Suit"
.TorsoTemplate="CNVTemplar_Zer0Body"
.TorsoName="Zer0's Sneaking Suit"
.TorsoTemplate="PLTTemplar_Zer0Body"
.TorsoName="Zer0's Sneaking Suit"
.TorsoTemplate="PWRTemplar_Zer0Body"
.TorsoName="Zer0's Sneaking Suit"
.TorsoTemplate="CNVSkirmisher_Zer0Body"
.TorsoName="Zer0's Sneaking Suit"
.TorsoTemplate="PLTSkirmisher_Zer0Body"
.TorsoName="Zer0's Sneaking Suit"
.TorsoTemplate="PWRSkirmisher_Zer0Body"
.TorsoName="Zer0's Sneaking Suit"
.TorsoTemplate="CNV_Zer0Body"
.TorsoName="Zer0's Sneaking Suit"
.TorsoTemplate="LPL_Zer0Body"
.TorsoName="Zer0's Sneaking Suit"
.TorsoTemplate="MPL_Zer0Body"
.TorsoName="Zer0's Sneaking Suit"
.TorsoTemplate="HPL_Zer0Body"
.TorsoName="Zer0's Sneaking Suit"
.TorsoTemplate="LPW_Zer0Body"
.TorsoName="Zer0's Sneaking Suit"
.TorsoTemplate="MPW_Zer0Body"
.TorsoName="Zer0's Sneaking Suit"
.TorsoTemplate="HPW_Zer0Body"
.TorsoName="Zer0's Sneaking Suit"
https://docs.google.com/document/d/1dAodZXY6ZQQNYioMKIq0V10BgJQ6S1K05uXxGE-z8p8/edit?usp=sharing
"Using "bAnyArmor=true" works for each armor piece EXCEPT the torso. Using it on the torso locks out several customization options on the hero classes"
https://www.reddit.com/r/xcom2mods/comments/72r8v9/adding_modadded_soldier_class_stuff_to_new_hero/
editing this file (on my pc):
Z:\SteamLibrary\steamapps\workshop\content\268500\1729661889\Config\XComContent.ini
testing now
Please make Gaige! ^^