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Exception while loading mod 1730681625.Steam at (location scrubbed)/Klei/OxygenNotIncluded/mods/Steam/1730681625.
System.TypeLoadException: Could not resolve type with token 01000024 from typeref (expected class 'Worker' in assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null')
at (wrapper managed-to-native) System.Reflection.MonoMethodInfo.get_method_info(intptr,System.Reflection.MonoMethodInfo&)
at System.Reflection.MonoMethodInfo.GetMethodInfo (System.IntPtr handle) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0
if You have newest mod version and game still crashing send me your output_log.txt. I will check it. If you dont know where output_lot.txt is located try this: https://support.klei.com/hc/en-us/articles/360029555392-Logs-and-Useful-Information-for-Bug-Reports
*prays Klei will implement it*
I've been looking at if/how the tune up stat could pause while buildings are disabled, like jeron asked in earlier comments, but im not skilled in modding at all so I've struggled with VS/dotpeek
Do you know of any such way, or any ideas from your work on this?
It would also be cool to maybe change the tune up bonus depending on the microchip material but that's *definitely* more complicated and for another day, hah
Thanks
Geek 1 is the name of my researcher just incase you were wondering xD
https://cdn.discordapp.com/attachments/315229593680478219/612832057403637760/unknown.png
如果有操作技能兴趣,持续时间将增加20%。
对于农民来说:
如果复制人只有“作物照料”技能
农民的抚慰持续时间增加:农业技能*25S
如果复制人只有“提高农业II”技能
农民的抚慰持续时间增加:农业技能*40S
如果复制人只有农业技能兴趣,持续时间将增加10%。
System.MissingFieldException: Field '.ChoreTypes.FarmingChores' not found.
try something like shifting
300 * 30 * tinkering
1: 60 -> 330
2: 120 -> 360
5: 300 -> 450
10: 600 -> 600
15: 900 -> 750
or some nonlinear functions like 200 + 400 * (1 - 1/(x+1) ) if you wanna define a maximum / limes
starts with
1: 400
2: 466
3: 500
up to the 600 at ∞
So in your example, with Farming 10 and Improved Farming II skill, with a duration bonus of 400 seconds, the Farmer's Touch would go from 600 seconds (1 cycle) to 1000 seconds (1.67 cycles)? Sounds pretty balanced to me.. although I might up the 10% boost from farming interest to something a little higher.
And then for my original example, a dupe with Tinker 5 and no relevant interest, would add 300 seconds, or half a cycle; increasing the base of 3 cycles to 3.5 cycles? And for 10 Tinker, it would add 600 seconds, or one extra cycle? I'll definitely wanna increase that amount, since even just a single cycle is almost meaningless.
Thanks for the info, and also thanks for the mod! I'll actually use these abilities in my base for once :D
I was able to find it after enabling the mod, loading into a world, saving, and closing the game, under Documents, in the same folder as OniTinkerStation.dll
What I'm wondering is if the bonus duration means percent, or what? Like, with a dupe with a Tinker stat of 5, would that be 300% bonus duration on engine tune up, making it go from 3 cycles to 12 cycles?