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I don't know that any of the mods for A3 have ever entirely gotten them right. Lots of ports of guns and textures from other games, parts modeled wrong, scopes waaay wrong, not mounting the right suppressor correctly, etc.
IRL I believe that this rifle does not have a full auto feature. Can you update the mod to remove full auto pls?
AEM_Suppressor.p3d : \mk12\data\suppressor\aem.rvmat
mk12.p3d : \mk12\data\mk12_plastic.rvmat
mk12.p3d : \mk12\data\mk12_metal.rvmat
class CfgMagazineWells
{
class STANAG_556x45
{
GTR_Magazines[]=
{
"gtr_mag_20Rnd_556x45_M855A1_Stanag",
"gtr_mag_20Rnd_556x45_M855A1_Stanag_Tracer_Red",
"gtr_mag_20Rnd_556x45_M855_Stanag",
"gtr_mag_20Rnd_556x45_M855_Stanag_Tracer_Red",
"gtr_mag_20Rnd_556x45_Mk318_Stanag",
"gtr_mag_20Rnd_556x45_Mk262_Stanag",
"gtr_mag_20Rnd_556x45_M200_Stanag"
};
};
};
This will enable other STANAG compatible rifles to use your 20rnd mags. Right now you declared your mags as a completely separate magWell, instead of a subgroup under 5.56.
I agree with Marius the paint texture is a bit flat atm.
Will this be the only version you make or do you plan to add modern sopmod stocks/Grips, Bipod combo and/or the mod1? Great stuff either way. ;)
Some things you could improve:
- double the texture resolution
- improve details on desert texutre, currently a bit flat
- improve the normal map for scratches, they look a bit dull, almost painted on
I like the rest.
Many things depend on ammunition you use
Oh, and RHS is gonna add their own 20 round mags soon.