Total War: WARHAMMER II

Total War: WARHAMMER II

[FIXED IN AMETHYST UPDATE] Empire Skaven Ruins Bug Fix
63 Comments
Blodo  [author] 4 Dec, 2019 @ 10:11am 
see title, this bug has been fixed in a few patches ago so there will be no more updates. uninstall this mod.
RHYNO 3 Dec, 2019 @ 3:15pm 
update
Bohz 17 May, 2019 @ 1:46am 
@Blodo Thanks for your amazing mod... Could you now please alse fix the Amethyst Patch?
You know, we've had CA working on it, so.....
Archarius 16 May, 2019 @ 1:58pm 
Thank you for your mod :)
Blodo  [author] 16 May, 2019 @ 10:51am 
Please disable this mod if you updated your game to Amethyst Update, it fixed the bug.
Blodo  [author] 15 May, 2019 @ 11:12am 
That's great news. I'll get ready to decommission this mod for when the patch hits.
Murthor Oathstone 15 May, 2019 @ 8:06am 
This mod will be pointless tommorow, because the bug is getting fixed in the patch tommorow.
xXAlduin99 15 May, 2019 @ 6:53am 
so, is the function now fixed, or is it a "lazy fix"?
TwoDollarElvis 15 May, 2019 @ 6:40am 
@Corwyn No it isn't.
I just started a new Empire campaign and the bug is still present.
Corwyn 15 May, 2019 @ 5:53am 
Is it fixed with the new patch?
mERLiN 15 May, 2019 @ 4:55am 
F

thanks for your efforts may you continue blessing us with your work in the future
Bambab 13 May, 2019 @ 7:41am 
oh it's solved. I guess mod manager caused that problem :[
Bambab 13 May, 2019 @ 2:08am 
same as @2604's comment. mod doesn't work properly for me too. when I end up the first battle and return to campaign map, it stops working.
StarkCross 11 May, 2019 @ 2:23pm 
I love you :steamhappy: thank you so much!
SEB 11 May, 2019 @ 7:16am 
I don't know why but the mod was working fine until I fought a battle, when I came back to the campaign map the bug was back, it's killing me lol
Blodo  [author] 10 May, 2019 @ 12:06pm 
When they do, I'll release an update to this mod that makes it change nothing in the files so that you can load old save games with it, and then I'll hide it on the workshop so that more people don't subscribe.
Mortal Kombatant 10 May, 2019 @ 9:38am 
If later Ca will fix that problem unsubscribing your mog will cause saves stop working?
Victor.S 9 May, 2019 @ 3:57pm 
It's a shame that CA has not fixed this yet. They've had three weeks ....:steamfacepalm:
Krogzax 9 May, 2019 @ 11:51am 
Thank you so much! Shame on CA for don't give a **** on this problem. Don't they understand people cannot play like this. You are my hero now! :)
nfatcheese 9 May, 2019 @ 10:35am 
Are you an angel?
Blodo  [author] 9 May, 2019 @ 8:48am 
@President Suck I'll look into it when I get some free time but I don't want to corrupt save games either by messing around too much with scripted workarounds, so that's also an issue. As much as CA's patch schedule is a royal pain, when they do fix this bug it will no doubt apply retroactively to save games a lot better than I can do when I can only access lua scripts and they have the actual engine source.

@Ikit Claw end times confirmed :x
Ikit Claw 9 May, 2019 @ 7:43am 
Idk those ruins added a lot of personality to the empire :skaven:
TeamVT Cho"EcoDualF@g"BTW:fvkJEI 9 May, 2019 @ 7:08am 
is there any possible ways to make the patch apply to the saved game? Don't wanna see the old save files screwed because of the stupidity of CA...
jjkill 9 May, 2019 @ 1:35am 
Thank you very much.
Dragonswrath18 8 May, 2019 @ 8:29pm 
that the emperor
Ravenian 8 May, 2019 @ 7:58pm 
You're a legend. I knew it was just a matter of time, Sigmar bless
StrategicCorn 8 May, 2019 @ 6:35pm 
Lmao couldnt tell if it was one of my mods or the base game, guess this answers my question
Karl Franz 8 May, 2019 @ 6:34pm 
You sir are a saint, a gentleman and scholar
SP 8 May, 2019 @ 4:04pm 
how fucking pathetic the community had to fix this before the company could bc they dont have their shit together. Lmao
atunis 8 May, 2019 @ 12:05pm 
Works fine thank you for fixing this bug:steamhappy:!
Guvenoren 8 May, 2019 @ 6:29am 
@Kaiser Waffle using a mod that tampers with the same script? Read the description.
SnareDrum 8 May, 2019 @ 4:13am 
works even if you haven't bought the dlc yet. nice. thanks bud!
and1eci 7 May, 2019 @ 3:53pm 
Great job thanks!!!!
vintal69 7 May, 2019 @ 2:29pm 
great job man!!!
m_ig_uelon 7 May, 2019 @ 10:55am 
can we include this in the bug fix comunity mod?
Vanity 7 May, 2019 @ 10:51am 
not working for me
Kaiser Waffle 6 May, 2019 @ 10:39am 
I started a new save the bug persists
Kinki 6 May, 2019 @ 6:37am 
Thanks for making this mod so soon after the bug was discovered
Rocket_Surgeon 5 May, 2019 @ 6:08pm 
Oh, nevermind. I should learn to read the description first. Not save game compatible.
Rocket_Surgeon 5 May, 2019 @ 6:07pm 
Doesn't work. Any known incompatability?
lyras sleekhide.(行おふ). 5 May, 2019 @ 4:40pm 
Now I can finally play the Empire.
Talos10 5 May, 2019 @ 1:06pm 
No worries, and thanks for creating the mod in the first place. I've been an Empire-fanboy since 6E TT, and this destroys my immersion to the point where I can't play as the Empire. I don't believe any of my mods affect the underway mechanic, as they're all pre-Prophet and Warlock update. I'll definitely look around the other mods pages though. Thanks again for your work!
Guvenoren 5 May, 2019 @ 12:20pm 
Wow, I just noticed. What a disgusting bug! Can't wait for that hotfix.
xXAlduin99 5 May, 2019 @ 8:05am 
@Blodo
alright, thanks. its cool that it should be possible now, i can totally understand that you don't want to do it now, who knows what happens if its still buggy, it really could be wasted time
I think CA will fix that in the next 1-2 weeks, before THREE KINGDOMS. They did a hotfix after every DLC release in the wh2 lifecyle so yeah..
at least i hope so lol.
Blodo  [author] 5 May, 2019 @ 5:58am 
@Talos10 thanks for reporting, this mod is totally incompatible with anything that changes script\campaign\wh2_dlc12_under_empire.lua at the moment so if you have any mods installed that say impact skaven under empire mechanics or anything at all that was introduced with this last patch, its fair to say this mod will not be compatible with that.

I'll look into a secondary solution that doesn't involve touching that file, but this is more of a bandaid fix at the moment
Talos10 5 May, 2019 @ 5:51am 
@Blodo
This is more an FYI, but this mod is causing my game to crash. I've started 3 games since I found this mod, and they all end up crashing during the AI's turn within about 25 turns of game start. It's most likely a conflict with another mod, though none of them affect settlement visuals, so I don't really know what could be causing it. My normal mods have no issues, and as soon as I turned off this mod again, the crashing stopped. Just thought I'd give you a heads up.
Blodo  [author] 5 May, 2019 @ 3:27am 
@xXAlduin99 @Shatilov yeah it should be possible to change settlement model depending on owner race, but at the moment I don't trust the stability of the script function that does the model switch to invest too much time into it. Lets see what happens after the next patch.
some mexicans 4 May, 2019 @ 10:21pm 
your actually the best
Shatilov 4 May, 2019 @ 9:20pm 
@Blodo, Thank you for this amazing work.

and as @xXAlduin99 said, it should be possible that settlements change their skin according to the race who occupies it like in WH1 ?

can you take a look at it.
风的决意 4 May, 2019 @ 8:14pm 
Thank you sir! Sigmar grants you strength!