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Will this work with existing savegames or do i have to start a new game? would be cool testing it first in an existing one.
i am asking because i am still a bit aware of mods, since my first experience with a modded game was terrible with 1000 crashes, balance issues and not working savegames. anyway :)
it's random, not guaranteed.
If the latter, would an additional, guaranteed unlock happen after 10 days?
>how can you research the next ones?
The same way you research tech
Yeah, I whipped through that.
>According to your github you fixed bug on 12-Jun-2022
... Oh geez, good eye. Looks like I did quite a few :)
Uploaded v1.0
AsyncRand(100) gives values in range [0;100). If someone uses random chance of 50, it makes "AsyncRand(100) > mod_RandomChance" true in 49% of rolls ([51-99]), thus giving breakthrough in 51% of rolls. It's not exactly noticable but it isn't 50%.
v8 was 21-Jan-2022. According to your github you fixed bug on 12-Jun-2022
You just didn't upload the fix until yesterday's v9
v0.9
Countdown msg in research tooltip wasn't working.
Because of it, I always switched to the main map at the end of the day )
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2391106222
Mod options:
- Sols Between Unlocks: 1
- Show notifications: On
- Random Chance: 100
Waited for 3 sols, Omega Telescope is built and powered:
- Surface: 3 unlocked breakthroughs
- Underground: nothing
Most player early in the game don't have the omega telescope?
First off, thanks for yet another mod that drastically improves the game!
One thing I found out and you may want to mention in the description is that the "is the Omega ON or not" - check is apparently only performed by the end of the day. It doesn't seem to matter if it's even powered for the first two shifts.
I'm not trying to split hairs here - I believe many players early in the game rely on solar power, and thus (like me) tend to switch off all non-essential equipment during the night; which in this case would mean the Omega would have no effect whatsoever.
and yes, it'll give more than 24 breakthroughs (it'll give all of them).
保存游戏
出现闪退情况
Changed it to every 10 Sols instead of each Sol.
If you can't find out why it happened it's cool, I trust you test your mods well.
ECM doesn't have any automatic unlock breakthrough thing that I know of?
I do believe you tested it on your end, seems odd it happened at all to me. If it's not the mod, then it may just be my installation somehow.
I do have ECM installed and had used it on my last save to unlock Breakthroughs, but have only used it once to fix a stuck rocket in this playthrough. At game start this time, only the defaults were available for researching until I built the Omega.
Not sure why they all unlocked at once, but the message read "61 unlocked", and after looking at the research screen they are indeed all available for researching now.
Thanks - this should actually make extended games fun again. Cheating and opening them all up instantly was just a big cheese fest.