RimWorld

RimWorld

Weapon Condition Matters
18 Comments
Janson  [author] 15 Mar, 2020 @ 3:32am 
@The Bard of Hearts There shouldn't be any ill effects from using it, even if it says it's for 1.0. The code is pretty much universal for all versions, so if I were you I'd just bang it on.
The Bard of Hearts 14 Mar, 2020 @ 5:53pm 
Sucks that the other version that leaves quality modifiers intact for damage has decided not to update. :steamsalty:
Glory, to the Empress! 5 Mar, 2020 @ 3:41am 
Many thanks. A small mod, but one which is very thoughtful and excellent in higher immersion games.
Janson  [author] 4 Mar, 2020 @ 11:02am 
@Glory, to the Empress! Sorry bud, completely forgot I made this public! Should be good to go.
Glory, to the Empress! 4 Mar, 2020 @ 7:54am 
Will this be receiving an update to 1.1?
Oh God Spiders No 13 May, 2019 @ 9:58am 
I'm really glad yyou made this mod. It was quite dumb that the vanilla meta made ruining your own weapons part of optimal play.
Janson  [author] 9 May, 2019 @ 2:47am 
@Turkey From what I can see, that mod affects weapon cooldown, whereas this mod affects weapon accuracy.
Turkey 8 May, 2019 @ 5:12pm 
Does this mod do anything different from this?... apart from the quality aspect?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1543069597&searchtext=Quality
Janson  [author] 8 May, 2019 @ 3:58pm 
@bagelhe No idea I'm afraid, never used it. Try it and find out.
bagelhe 8 May, 2019 @ 9:13am 
Janson  [author] 6 May, 2019 @ 11:10am 
@Xaviien Humble might be a bit much, but thank you nonetheless!

The font can be found here: https://ludeon.com/forums/index.php?topic=11022.0

I have made a couple of half hearted attempts in the past to make a mod menu, and still occasionally give it a go, but for some reason I just can't wrap my head around it. Still, I haven't given up yet, so there is still hope for the future!
Rusturion 6 May, 2019 @ 6:22am 
Thanks @Janson.
You are too humble. If I was the creative type, and came up with this mod idea myself, it would have taken a few hours at the very least to figure out the patching, so thank you for doing so.

Weapon Condition Matters, and so does Quality

Would you mind telling me which font you use in your image so I can "borrow" that as well?

Slightly off topic, but have you looked at the documentation for HugsLib? I only briefly skimmed earlier, but it seems to spell out how to add Mod Options, if you were interested in adding that for Weapon Tech.

Anyway, thanks again!
Nanoelite001 6 May, 2019 @ 4:52am 
Fair point
Janson  [author] 6 May, 2019 @ 4:46am 
@Xaviien You are more than welcome to upload your own version, no credit really necessary. I only made this mod for myself, and all I really did was find the old parameters from B18 and re-insert it back into 1.0 as a patch.
Janson  [author] 6 May, 2019 @ 4:42am 
@Nanoelite001 Because firearms can only handle so much stress from higher pressures. As I have said in the description, you can't really increase power beyond what the firearm was designed for. A counter point to this might be that higher quality guns would be stronger, and whilst that is somewhat true to a point, you are still limited to the quality of the steel itself, which isn't really something you can increase by machining. You would have to completely change the design of the firearm (e.g. heavier barrel, strengthened receiver, larger bolt, ect.) and at that point, is it even the same gun? I will concede that ballistics might improve, but that is factored into accuracy, which still increases with quality.
Rusturion 5 May, 2019 @ 9:54pm 
I second Nanoelite001's request. To look at it another way, the highest quality version of a weapon could be seen as flawless, with normal actually being "not quite poor, but also could have been better".

Failing that, would you object to me hacking this up and reuploading with a few tweaks to rebalance? With credit, of course.
Nanoelite001 5 May, 2019 @ 4:15pm 
Can we get an option to toggle (or even manually alter) the damage multiplier in the mod options menu? If poor quality means bad powder mixtures and poorly made ballistics, why can't someone with 20 crafting make ammunition with superior ballistic design and excellent powder mixtures?

Otherwise you're just nerfing any pawns with crafting skills past normal quality
deathbyego 5 May, 2019 @ 12:36pm 
TIL that condition doesn't affect stats.