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Or people where already at 0 temp and refused to work - when all houses are blocked they stay outside and die.
Can you load and check again? People stat screen tells you what people are about to do.
Check a few idle ones! :)
I assume this is a bug, because they all just stood around and froze to death?
check this video on youtube that prove it : https://youtu.be/MWJzRlTUepQ Try to do the same but be warned that I spent 223 hours of game play for achieve this level of Civilization in a terrible environment ... Enjoy!!!!
or better AI and limited raids only 20% amount of our entire population no matter how advanced they are we will outnumber em 5:1 coz they are "raiders" not Khan's Army horde
Nice people still find this :)
I have fun with something as ridiculously difficult as this. Although the predators get exhausting (reason #1 for building a wall around the settlement, instead of raiders :'). We can't make it too easy now can we?
The 'bug' "summer being skipped -> when fall comes humans don't harvest" is a feature if you describe what I figure.
Initially fruits and pulses (harvested during summer) sometimes triggered early winters the same way nuts and grains do currently. Changed that to the current behavior (you still have some of the autumn season left, only rest of the summer is skipped. SetTimeOfYear 0.329, winter starts at 0.5)
If the summer is to short plants can't grow correctly and cannot be harvested afterwards.
A good event, good news. Nice ideas, but this is not Futurama
But I get your point, it might bring diversity to all the suffering.
Maybe it's about time for another adventure that is more like Happy Farmer than Everwinter, with more beer! Maybe try "Trophy Hunters", I added some "nice" events there
1 suggestion, you could occasionaly bring good news or a good event, just once every thirty bad events or so :P
---
Great campaign with a nice difficulty level which will increase your play time. You should actually read the messages and try to act on them, otherwise bad things will happen and you'll be completely unprepared... :D Right now, I'm trying to get all milestones in hardcore mode, will probably take a while... ;)
- Neutralize any predator threats, but they are usually not worth butchering.
- City walls/platforms/towers are effective against the mass predator packs. Use the alarm.
- Set your sticks/logs/stone resource gathering to 33% during winter and summer, then set them back shortly before spring and fall in order to focus maximum effort to farming.
- Build totems/skull poles in growing rings around your village which will help give early warning of raiders.
- Plant your fields close together which will help with efficient farming.
- 30 sheep should be enough to keep you supplied with wool. Set cattle to 25% and horses to 33%. Use the cows for plows and horses for carts. Don't bother taming other animals other than dogs.
- Shortly before spring, check your homes for villagers who are sheltering instead of resting. Kick them out of the home, then select them and direct them back in to enter rest mode. They will get warm as well and will be in better shape for farming in the spring.
- Use summers for longer-range hunting and megalith mining; use winters for building. The hunting season is short, so take care to ensure that workload is below 30% when fall arrives. To get a jump-start, you can start hunting season as soon as planting is done in spring.
- Locate your village relatively close to mineral deposits, otherwise your villagers might freeze travelling long distances in winter.
- Grow very slowly so you can keep a buffer of all materials/tools. You may not want to expand at all in years where you unlock major tech (like thatching, masonry)
- Set tight limits for certain materials. Your hunting parties will produce more per person if they are not spending time hauling excess skins and bones.
- Try to keep your meat supply at 4x your population or more.
- Get the workload below 30% before spring and (especially) fall in order to maximize your yield.
- Winters are brutal, make your viligers run back to their homes when their warmth level is low.
- Huts and roundhouses provide better warmth, so upgrade to those as quicly as you can.
- Bows and skin outfits are useful for trading early game, so overproduce and trade for tech when possible.
The mechanics is really fun, the raiders don’t advance in technology for hundreds of years 😜.
Update September 2020 Features:
- more sticks (if you start a new game - not for old saves)
- only 1 raider hardcore timer for the Mesolithic era
- in the following eras raiders will match your era in hardcore and normal - except you play longer than 400 ingame years
era="Neolithic" hardcore_timer="400y"
era="CopperAge" hardcore_timer="600y"
era="BronzeAge" hardcore_timer="800y"
era="IronAge" hardcore_timer="1000y"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1830658890
Still whish my people would just run into their huts before they freeze next to the gates.
But they all get very very slow and hungry and sad and then they have to be picked up again.
I find ~160 is a good population to continue for a while. Do you know something about prestige adding raiders? It's getting worse and worse :D
but i am having a problem with my automatic farming tasks. Maybe people here know how to handle that.
https://steamhost.cn/steamcommunity_com/app/858810/discussions/0/