Dawn of Man

Dawn of Man

EVERWINTER
156 Comments
Schwifty K  [author] 2 May @ 12:12pm 
My guess is that you had no materials to fix them.
Or people where already at 0 temp and refused to work - when all houses are blocked they stay outside and die.
Can you load and check again? People stat screen tells you what people are about to do.
Check a few idle ones! :)
katherinerlaws 2 May @ 11:14am 
Despite having a thriving population and plenty of surplus materials, my village just refused to fix any huts and allowed themselves to die of hypothermia?
I assume this is a bug, because they all just stood around and froze to death?
Schwifty K  [author] 23 Feb, 2024 @ 9:53am 
Nice, Nice!
leonsa42 9 Feb, 2024 @ 11:25am 
This is one of the best but also challenging mod i ever played on "Dawn of Man". However I managed to create a thriving city (Iron Age) that I called it Hatusa.
check this video on youtube that prove it : https://youtu.be/MWJzRlTUepQ Try to do the same but be warned that I spent 223 hours of game play for achieve this level of Civilization in a terrible environment ... Enjoy!!!!
Schwifty K  [author] 30 Aug, 2023 @ 10:55am 
As single individuals on their own or as a group with weapons?
Ysmir One-Eye 29 Aug, 2023 @ 10:07pm 
I am getting cleared by wild large pack of predators- had 30 grown ups. they all died to hyenas
Edztえどぜて 3 May, 2023 @ 3:14pm 
can you made just better AI overall, no other else
or better AI and limited raids only 20% amount of our entire population no matter how advanced they are we will outnumber em 5:1 coz they are "raiders" not Khan's Army horde
dennisc230 29 Apr, 2023 @ 1:18pm 
Challenging game. Best to stay grounded in earlier technologies because many later ones aren't reliable and you can get into trouble. As an example wool outfits aren't a certainty because your sheep population can get wiped out by bad harvests. Also have huts near the gates especially ones used to go after resources. Your folks will need a place to warm up.
jb_junglebauer 18 Oct, 2022 @ 12:17pm 
Recently started playing this game after a couple years. Love this mod so far. Are traders rarer with this mod?
Schwifty K  [author] 9 Oct, 2022 @ 1:23pm 
Thanks!
Nice people still find this :)
gugio60 8 Oct, 2022 @ 10:37am 
bravooooooo
simonev 31 May, 2022 @ 6:21am 
Hmmm all my animals died because every season, again and again, I would not be able to harvest a thing because of early winter triggering. But reading your spoiler in your comment made me realise I might need to change the way I go about your scenario. I did not realise it had a trigger ;)

I have fun with something as ridiculously difficult as this. Although the predators get exhausting (reason #1 for building a wall around the settlement, instead of raiders :'). We can't make it too easy now can we?
steelwarrior77 6 Feb, 2022 @ 9:07am 
Could you make a version without the early winter trigger with harvesting? Would be nice...
Schwifty K  [author] 11 Nov, 2021 @ 10:17am 
Hey, Great y'all had fun!
The 'bug' "summer being skipped -> when fall comes humans don't harvest" is a feature if you describe what I figure.
Initially fruits and pulses (harvested during summer) sometimes triggered early winters the same way nuts and grains do currently. Changed that to the current behavior (you still have some of the autumn season left, only rest of the summer is skipped. SetTimeOfYear 0.329, winter starts at 0.5)
If the summer is to short plants can't grow correctly and cannot be harvested afterwards.

A good event, good news. Nice ideas, but this is not Futurama :steamhappy:
But I get your point, it might bring diversity to all the suffering.
Maybe it's about time for another adventure that is more like Happy Farmer than Everwinter, with more beer! Maybe try "Trophy Hunters", I added some "nice" events there :steamthumbsup:
Nature[NL] 10 Nov, 2021 @ 11:34am 
Fun scenario, the bug leafesgreen mentioned on the 9th of may also occured in my game.

1 suggestion, you could occasionaly bring good news or a good event, just once every thirty bad events or so :P
buds 9 May, 2021 @ 10:46am 
It’s what you call early winter is initiated. Either by fruits, vegetables etc.
leafesgreen 9 May, 2021 @ 9:57am 
It maybe looks like im spamming problems. (sorry) But is my game broken or is it just me that sees my summer being skipped. But when fall comes my humans dont harvest my crops. Is that normal?
leafesgreen 8 May, 2021 @ 3:01am 
btw is it normal to get attacked by a group of 15 wolves? bc halve of my pop died of it...:steamsad:
leafesgreen 6 May, 2021 @ 7:22am 
When i was playing this it felt like i was the reason the mammoths whent extint :steamhappy:
Schwifty K  [author] 16 Mar, 2021 @ 11:20am 
Always or since you described to this mod?
leafesgreen 16 Mar, 2021 @ 10:52am 
i had one problem and that is that my game is spanish and i dont know how to change it.
buds 26 Feb, 2021 @ 4:03am 
If in case you haven’t seen wolves, cave lions and cave hayenas attacked beware 😀. They are more deadly.
Kangama 26 Feb, 2021 @ 2:26am 
Sehr gute Kampagne, schön schwierig, endlich wieder was zu tun in dem Spiel. :) Man sollte die Nachrichten auch lesen und interpretieren und nicht wie ich erstmal ignorieren und sich dann wundern, dass mysteriöse Dinge geschehen... :D Versuche gerade alle Meilensteine in Hardcore zu bekommen. Wird wohl noch eine Weile dauern. ;)
---
Great campaign with a nice difficulty level which will increase your play time. You should actually read the messages and try to act on them, otherwise bad things will happen and you'll be completely unprepared... :D Right now, I'm trying to get all milestones in hardcore mode, will probably take a while... ;)
Schwifty K  [author] 27 Dec, 2020 @ 3:25am 
:steamthumbsup:
LiQUiD JaZz 26 Dec, 2020 @ 2:21pm 
- Large hunting parties (5-6) are very effective in hunting several creatures per sortie. Massacre all animals in the area and then move on. Let other villagers bring carts and butcher the kills.
- Neutralize any predator threats, but they are usually not worth butchering.
- City walls/platforms/towers are effective against the mass predator packs. Use the alarm.
- Set your sticks/logs/stone resource gathering to 33% during winter and summer, then set them back shortly before spring and fall in order to focus maximum effort to farming.
- Build totems/skull poles in growing rings around your village which will help give early warning of raiders.
LiQUiD JaZz 26 Dec, 2020 @ 2:21pm 
- Maximize grain farming with an emphasis on straw.
- Plant your fields close together which will help with efficient farming.
- 30 sheep should be enough to keep you supplied with wool. Set cattle to 25% and horses to 33%. Use the cows for plows and horses for carts. Don't bother taming other animals other than dogs.
- Shortly before spring, check your homes for villagers who are sheltering instead of resting. Kick them out of the home, then select them and direct them back in to enter rest mode. They will get warm as well and will be in better shape for farming in the spring.
- Use summers for longer-range hunting and megalith mining; use winters for building. The hunting season is short, so take care to ensure that workload is below 30% when fall arrives. To get a jump-start, you can start hunting season as soon as planting is done in spring.
LiQUiD JaZz 26 Dec, 2020 @ 2:21pm 
Here are some of my lessons learned:
- Locate your village relatively close to mineral deposits, otherwise your villagers might freeze travelling long distances in winter.
- Grow very slowly so you can keep a buffer of all materials/tools. You may not want to expand at all in years where you unlock major tech (like thatching, masonry)
- Set tight limits for certain materials. Your hunting parties will produce more per person if they are not spending time hauling excess skins and bones.
- Try to keep your meat supply at 4x your population or more.
- Get the workload below 30% before spring and (especially) fall in order to maximize your yield.
- Winters are brutal, make your viligers run back to their homes when their warmth level is low.
- Huts and roundhouses provide better warmth, so upgrade to those as quicly as you can.
- Bows and skin outfits are useful for trading early game, so overproduce and trade for tech when possible.
LiQUiD JaZz 26 Dec, 2020 @ 2:21pm 
NJ making a challenging mod that has added many hours of replayability to the game and keeps the game interesting even after reaching all tech levels.
Schwifty K  [author] 22 Dec, 2020 @ 2:37am 
Enjoy while it's still warm :steamhappy:
flak509 21 Dec, 2020 @ 1:14pm 
Winter has come early no time to harvest.......3 grain....again, nuts, dried meat and yellow snow it is folks
buds 23 Oct, 2020 @ 9:48am 
@pappysshoes this is my favorite map of all the scenarios whether vanilla or the mods of this author. He say it’s the hardest, indeed but I really love the terrain, flats, trees, wild plants and the complete animals. I started a new hardcore game after he added more sticks and had repeated 3 times now because I did not like my initial settlement. I already finished the milestones on hardcore already but after learning more about the game I’m going to make my very nice settlement. I used this map on Happy Farmers and VHF (with 1400+ population).
The mechanics is really fun, the raiders don’t advance in technology for hundreds of years 😜.
pappysshoes 23 Oct, 2020 @ 9:37am 
Gotta love a mod author who names a map Middle of Nowhere lol, love it.
buds 13 Sep, 2020 @ 5:10am 
Nice more variations to setup the settlement now. Seems like becoming easier but it’s easier said than done. You still need to grind it out to survive 😀.
Schwifty K  [author] 13 Sep, 2020 @ 4:58am 
Everwinter Fresh Snow

Update September 2020 Features:
- more sticks (if you start a new game - not for old saves)
- only 1 raider hardcore timer for the Mesolithic era
- in the following eras raiders will match your era in hardcore and normal - except you play longer than 400 ingame years
era="Neolithic" hardcore_timer="400y"
era="CopperAge" hardcore_timer="600y"
era="BronzeAge" hardcore_timer="800y"
era="IronAge" hardcore_timer="1000y"
buds 23 Jul, 2020 @ 6:23am 
I will make a new game but tbh I’m a little bit not confident that I can survive. I survived and finished the milestones in hardcore but maybe because the raiders advancing technology wasn’t fixed by the developers then, so with little technique and exploiting the bug I managed to get through. This time I will just reduce the number of animals and keep everything the same. I’m wondering if precipitation (less) could enhance or reduce the lag when my population is more than 300.
buds 23 Jul, 2020 @ 5:59am 
Right now I have 2 numbered files without contents and I’m suspecting 1 is for EverWinter and the other 1 is VAW. I don’t want to place each specifically to a wrong numbered file. I think it’s the steam I’d number/s.
buds 23 Jul, 2020 @ 5:57am 
I mess my saved game a bit but will try to fix it. My saved game became grey so I can’t play it. I think I after placing the edited file (no I’d imo) on desktop I placed it back on the main 850... file but it was on separate folder. I think I should have placed it back to the numbered folder but I’m not sure which one, because I did 2 mods (the other is the VAW). Can you give me an idea as to what specific numbered file dies EverWinter belong? Thanks.
buds 17 Jul, 2020 @ 7:27am 
I’m now down to 300+ pops with 90s raiders. Holding well but agonizing due to the early winter aftermath.
buds 17 Jul, 2020 @ 7:25am 
It seems like by reducing the animals after finishing the milestones makes the game much smoother. I will eliminate or hunt the current number of animals that aren’t supposed to be in there after altering it. Once my settlement becomes stable again I will aim fir up to more than 600 population and probably have 200 + raiders. I’m not sure if by reducing my resolution 1 step down helps. So far it’s working fine and just agonizing after the latest early winter wiped off my domestic animals. Now my iron bars reserved were pretty much exhausted by making lots of mail armor, in fact leather armor could just do just fine while iron is scarce.
buds 17 Jul, 2020 @ 7:19am 
I wish the clock can turn back the clock so I can manage my 700+ iron bars and steel each, I knew it reached 1000 each before but due to my stubbornness to reach more than 500 population and test the Romans might my settlement is now in Agony.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1830658890

Shampoo+3 4 Jun, 2020 @ 11:39am 
Personally I'm a canyon of slaughter fan. The issue with basically all the maps I've seen so far is either they don't have a big enoughe flat spot to build big, or they look somewhat stale.
buds 4 Jun, 2020 @ 10:26am 
Nice Shampoo+3. This has the best map of any DoM game to my liking (Middle of Nowhere, and tbh the easiest contrary to what the author said). It’s the only game I spend most of my playing time now and hopefully I can stabilize it sooner too so my villagers and their descendants can finally enjoy the rest of their lives.
Shampoo+3 4 Jun, 2020 @ 9:27am 
Nevermind, got it. I had to reload the start game screen.
Shampoo+3 4 Jun, 2020 @ 9:23am 
Any idea how I can implement a nomad start in this? Tried adding <nomad_mode_allowed value="true"/> and added some nomad starting conditions, but I still can't choose between nomad and settled.
Schwifty K  [author] 23 May, 2020 @ 4:16am 
I bit in the sour apple and had my people living with very few animals for yers. I butchered ~50 Horses during the great hunger. Now since they added cattle to the plows i can sustain cattle without feeding and stable space, very great. It also helps a lot during the short spring.

Still whish my people would just run into their huts before they freeze next to the gates.
But they all get very very slow and hungry and sad and then they have to be picked up again.

I find ~160 is a good population to continue for a while. Do you know something about prestige adding raiders? It's getting worse and worse :D
buds 23 May, 2020 @ 3:35am 
Becoming really tough, I wish I did not go up beyond 260+ population and keep the raiders to 60 and less than 70 while stockpiling iron ores/metals and steel. I’ve been trying to stabilize my settlement with 2 remaining possible early winters left, but really really tough. I can’t establish a huge straw surplus so I can trigger the 2 early winters remaining and live comfortably after while defending against the Romans.
Schwifty K  [author] 13 May, 2020 @ 10:47am 
Feel invited to translate them :D
m.weidijk 11 May, 2020 @ 6:07pm 
I have a lot of your packages. but I'm looking forward to a Dutch translation. that would be great
Wrecking Paul 14 Apr, 2020 @ 1:34am 
here are my villages https://steamhost.cn/steamcommunity_com/profiles/76561197999300313/home . i like building it authenticly rather than too efficent.

but i am having a problem with my automatic farming tasks. Maybe people here know how to handle that.
https://steamhost.cn/steamcommunity_com/app/858810/discussions/0/