RimWorld

RimWorld

Weapon Condition Matters, and so does Quality
74 Comments
Rusturion  [author] 17 Apr @ 4:22am 
If we get 1.6 and I still haven't bothered updating the tags, please install this.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2599504692

My mod (Weapon condition matters, and so does quality, the mod you are looking at now) will likely never break, or need updating for newer versions.
You can tell by the fact that it has never been updated since 2020 but we've had multiple major versions of Rimworld since then.
The Bard of Hearts 8 Nov, 2024 @ 8:08pm 
Looks like the author of "Condition Matters" which does weapon & armor has finally updated his mod. Just so everyone knows now.
Crimson 3 Sep, 2024 @ 3:57am 
We've had this problem as well during 1.4 update, the mod author of Condition Matters took a very long time to update his mod and people came here asking for armor to be included and here we are again

The cycle of life is hilarious on the Rim this time of the year
The Bard of Hearts 18 Aug, 2024 @ 12:59am 
Bumping my last comment
The Bard of Hearts 10 May, 2024 @ 12:04am 
Thanks for the mod work, btw! :steamthumbsup:
The Bard of Hearts 10 May, 2024 @ 12:04am 
Theres another mod simply called "Condition Matters" that effects armor. It hasn't updated. Is it possible to add the functionality to this mod as well?
Forest1395101 18 Apr, 2024 @ 10:55am 
Wait, do weapons no longer lose accuracy with durability in the base game?
DrKurnis 14 Apr, 2024 @ 8:54am 
rofl that congratulations. 😂
Rusturion  [author] 15 Dec, 2022 @ 12:56am 
Congratulations.
Stellar Harbour 15 Dec, 2022 @ 12:50am 
Fixed by sorting mods with RimPy
Rusturion  [author] 15 Dec, 2022 @ 12:44am 
It's a single file that updates some values related to weapon condition and quality.

Have you tried checking my mod?
Have you any reason to believe my mod has done something related to that file you posted? Because nothing seems relevant in there. It doesn't mention any of the values my mod modify, nor does it mention this mod at all.

Have you read the conflicts section of this page?

This is a very simple mod that is very unlikely to cause any issues at all.
Stellar Harbour 14 Dec, 2022 @ 2:02am 
It doesn't overwrite this xml?
Rusturion  [author] 14 Dec, 2022 @ 1:57am 
@Sego I don't see anything there related to this mod.
Also, this mod doesn't add anything.
Stellar Harbour 14 Dec, 2022 @ 1:35am 
Is this mod does this?
https://pastebin.com/5g2BgA5d
Rusturion  [author] 7 Nov, 2022 @ 3:06am 
I could, but that mod author is still active.
Crimson 6 Nov, 2022 @ 4:29am 
Do you or can you add armor and apparel conditions as well? I used to had Condition Matters that did all these but I don't think the mod author is active any longer
Kenpa 30 Oct, 2022 @ 7:23pm 
Is Combat Extended a mod, or a cult?
Rusturion  [author] 21 Oct, 2022 @ 12:50pm 
Assume what you like, but I assume you aren't qualified to make that assumption.

This mod is compatible with all future versions of Rimworld. It's already tagged for 1.5 as well :steamhappy:
Will add tags up to and including 1.9 when I can be bothered. Which might be soon, as the new DLC has got me playing again...
brucethemoose 8 Oct, 2022 @ 1:38pm 
Already tagged for 1.4 I see :steamthumbsup:
𝓩𝓪𝓷𝓸𝓲𝓽 4 May, 2022 @ 2:10pm 
I assume this is not compatible with Combat Extended? It doesn't SOUND compatible..
Rusturion  [author] 25 Mar, 2022 @ 7:26pm 
@The1Grenade don't worry, I won't.
I don't even check this mod anymore, as it's very likely to be compatible for at least 2-3 more years without me doing anything haha
The1Grenade 2 Mar, 2022 @ 11:42am 
@Rusturion: Please do not make Misc. Weapon Repair a required dependency. I use
MendAndRecycle for that more universal effect already... though I do like the escalated realism of your suggested mod.
Red1 10 Feb, 2022 @ 7:20pm 
seems to be working for me
Miguel V-DF 25 Nov, 2021 @ 7:48am 
Does anyone knows if it is working in 1.3 or if it needs a update?

Edit : just saw that it has tags up to 1.5
Rusturion  [author] 23 Jul, 2021 @ 4:49pm 
You're welcome.
This type of mod is great, as it is very simple and only a little math in a text file. The only thing it's not compatible with as far as I know is CE, since it changes accuracy completely. But even then, this just won't work, it can never actually break anything.
Arcanant 23 Jul, 2021 @ 4:45pm 
Thank you for sharing. It is always nice to read how things work from a modders perspective. I can only hope you are right.
Rusturion  [author] 23 Jul, 2021 @ 4:26pm 
From my understanding there is no conflict.

This mod alters the accuracy of each weapon based on its current condition.
Yayo 3 applying a percentage change will make no difference if it is before or after this mod applies its change.
So if Yayo 3 reduces accuracy by 33% to 66%, and this reduces accuracy by 50% due to poor condition, the accuracy is going to be 33%.
If this mod reduces accuracy by 50% first, then Yayo 3 reduces by 33%, the resulting accuracy is still always 33% of the original base vanilla value.

They are affecting the same thing, but for a different reason.
As per the mod description above:
Conflicts:
Would only conflict with other mods that cause CONDITION to affect ACCURACY.
Yayo 3 does not cause condition to affect accuracy, so no conflict.

Thank you for listening to my Ted Talk.
Arcanant 23 Jul, 2021 @ 3:25pm 
Yayo 3 has an option to change the base accuracy of weapons by a standard fixed % in its settings. Given that this mod modifies the accuracy as well it is logical to consider that there may be some conflict/overlapping. I am not saying that there is of course. I am not a coder or anything like that. But I would take the safest route to allow this mod to do its thing before yayo does its own.
Rusturion  [author] 23 Jul, 2021 @ 2:29pm 
I don't think it matters, since these mods do entirely different things.
Show me some evidence that I need to change something other than the compatible version numbers and I'll consider it.
OR give me the exact info I need to paste into About.xml and I'll do it.
This mod doesn't need any updates, and I don't plan on every updating it unless absolutely required.
Arcanant 23 Jul, 2021 @ 9:03am 
I think it should be ok to use this alongside Yayo 3 as long as it is loaded before it. Maybe it merits a rule to make it so in the About.xml
xForcer 20 Jan, 2021 @ 2:40am 
@Xaviien - I misunderstood it, yes... I thought CONDITION as based on a certain condition in game, which RunAndGun and Dual Wield obviously do have (while running etc.). This makes a whole lot more sense haha. Thank you so much for clarifying it to me.

P.S. - Oh I probably want to shoot myself in the dick, more so than having OP mechanics and stats. I also want to shoot myself in the dick when I have to bugfix other developer's code, but don't we all? :buzzed:
Rusturion  [author] 20 Jan, 2021 @ 2:10am 
Unlikely, unless they affect accuracy BASED ON CONDITION which is what this mod does. YOu may have missed the part at the end: "there's really no need to be scared of mod conflicts."

The mods will likely affect each other, for example both of those likely reduce accuracy when you are running, or dual wielding. This mod reduces accuracy when your weapon has reduced condition. So if you are running while dual wielding damaged weapons, you'll probably shoot yourself in the dick.

You're welcome.
xForcer 19 Jan, 2021 @ 10:39am 
I am now reading the "Conflicts" paragraph and I am wondering... Both RunAndGun and Dual Wield affect accuracy so does this mean I can't use your mod properly?
Rusturion  [author] 31 Dec, 2020 @ 10:36pm 
Sorry to break this news to you, but if anything, this will make it worse!
Koi 25 Dec, 2020 @ 12:34pm 
Maybe this will keep my pawns from missing shots at 10ft.
Rusturion  [author] 4 Nov, 2020 @ 5:15pm 
Fair enough. Might be worthwhile asking one of the CE modders to make a CE version of this.
This is not my mod, just an altered copy of the original "Weapon Condition Matters"
linked in the description, and from memory, the original author was happy for people to make alternate versions (Otherwise I wouldn't have, and people would be screaming for blood).
『Kara』 4 Nov, 2020 @ 11:29am 
yeah they have, CE completely changes how shots are calculated afaik
Rusturion  [author] 14 Oct, 2020 @ 8:05pm 
I had never made a mod before either.

To be honest, I'm not convinced that this wouldn't work with CE. Have weapon accuracy and condition stats been removed entirely, and replaced with something else?
Anyway, good luck finding someone to make that mod for you, or learning to make it yourself. Don't be scared, these types of patch mods are REALLY easy.
『Kara』 13 Oct, 2020 @ 11:36am 
Combat extended changes how damage armor pen and aiming works I've considered making my own but i've never made a mod :hintlord:
Rusturion  [author] 8 Oct, 2020 @ 2:24pm 
There isn't specifically. Does this not work with CE?
If not, why not?
Shouldn't be too hard to make a CE version though, if you want it bad enough.
『Kara』 8 Oct, 2020 @ 1:40pm 
Does anyone know if there's a version of this for combat extended?
The Bard of Hearts 14 Aug, 2020 @ 12:10am 
Much appreciated dude! You are awesome. :viol::steamhappy:
Rusturion  [author] 13 Aug, 2020 @ 11:09pm 
Done. Thanks for the reminder!
It should be compatible up until 1.6, unless there are actual changes to Rimworld which break this mod, which is VERY unlikely.
The Bard of Hearts 13 Aug, 2020 @ 5:27pm 
Lol. Sorry to bother you again. is 1.2 a possibility ^.^
Rusturion  [author] 25 Mar, 2020 @ 8:26pm 
OK, should be sorted now.
Literally had to overtype 1.0 to 1.1.
Sorry it took me so long to bother!
The Bard of Hearts 25 Mar, 2020 @ 2:21am 
Thanks for hear me. I appreciate it! And I appreciate the mod work, dude!
Rusturion  [author] 25 Mar, 2020 @ 12:37am 
JFC yeah, that sucks.
I'll try to fix it within the next 4 days. Thanks for letting me know!
The Bard of Hearts 24 Mar, 2020 @ 9:24pm 
I guess it's part of some new protocol that 1.1 employs. If something doesn't fit or causes a crash in some way, it responds by forcing a restart with all mods in the list turned off. I had to go through my mod list 1 by 1 to discover that it was this one (along with 3 others) that was causing this to happen.
Rusturion  [author] 24 Mar, 2020 @ 8:06pm 
This mod shuts off all your other mods? That seems... unlikely.

Is this the only mod that hasn't been updated for 1.1?

I'm working from home for a bit, so might take the time to update the tags in the next week or two.
Thanks for the feedback either way.
The Bard of Hearts 18 Mar, 2020 @ 2:17pm 
It usually just shuts all my mods back off every time. Oh well. Not a big deal.