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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2599504692
My mod (Weapon condition matters, and so does quality, the mod you are looking at now) will likely never break, or need updating for newer versions.
You can tell by the fact that it has never been updated since 2020 but we've had multiple major versions of Rimworld since then.
The cycle of life is hilarious on the Rim this time of the year
Have you tried checking my mod?
Have you any reason to believe my mod has done something related to that file you posted? Because nothing seems relevant in there. It doesn't mention any of the values my mod modify, nor does it mention this mod at all.
Have you read the conflicts section of this page?
This is a very simple mod that is very unlikely to cause any issues at all.
Also, this mod doesn't add anything.
https://pastebin.com/5g2BgA5d
This mod is compatible with all future versions of Rimworld. It's already tagged for 1.5 as well
Will add tags up to and including 1.9 when I can be bothered. Which might be soon, as the new DLC has got me playing again...
I don't even check this mod anymore, as it's very likely to be compatible for at least 2-3 more years without me doing anything haha
MendAndRecycle for that more universal effect already... though I do like the escalated realism of your suggested mod.
Edit : just saw that it has tags up to 1.5
This type of mod is great, as it is very simple and only a little math in a text file. The only thing it's not compatible with as far as I know is CE, since it changes accuracy completely. But even then, this just won't work, it can never actually break anything.
This mod alters the accuracy of each weapon based on its current condition.
Yayo 3 applying a percentage change will make no difference if it is before or after this mod applies its change.
So if Yayo 3 reduces accuracy by 33% to 66%, and this reduces accuracy by 50% due to poor condition, the accuracy is going to be 33%.
If this mod reduces accuracy by 50% first, then Yayo 3 reduces by 33%, the resulting accuracy is still always 33% of the original base vanilla value.
They are affecting the same thing, but for a different reason.
As per the mod description above:
Conflicts:
Would only conflict with other mods that cause CONDITION to affect ACCURACY.
Yayo 3 does not cause condition to affect accuracy, so no conflict.
Thank you for listening to my Ted Talk.
Show me some evidence that I need to change something other than the compatible version numbers and I'll consider it.
OR give me the exact info I need to paste into About.xml and I'll do it.
This mod doesn't need any updates, and I don't plan on every updating it unless absolutely required.
P.S. - Oh I probably want to shoot myself in the dick, more so than having OP mechanics and stats. I also want to shoot myself in the dick when I have to bugfix other developer's code, but don't we all?
The mods will likely affect each other, for example both of those likely reduce accuracy when you are running, or dual wielding. This mod reduces accuracy when your weapon has reduced condition. So if you are running while dual wielding damaged weapons, you'll probably shoot yourself in the dick.
You're welcome.
This is not my mod, just an altered copy of the original "Weapon Condition Matters"
linked in the description, and from memory, the original author was happy for people to make alternate versions (Otherwise I wouldn't have, and people would be screaming for blood).
To be honest, I'm not convinced that this wouldn't work with CE. Have weapon accuracy and condition stats been removed entirely, and replaced with something else?
Anyway, good luck finding someone to make that mod for you, or learning to make it yourself. Don't be scared, these types of patch mods are REALLY easy.
If not, why not?
Shouldn't be too hard to make a CE version though, if you want it bad enough.
It should be compatible up until 1.6, unless there are actual changes to Rimworld which break this mod, which is VERY unlikely.
Literally had to overtype 1.0 to 1.1.
Sorry it took me so long to bother!
I'll try to fix it within the next 4 days. Thanks for letting me know!
Is this the only mod that hasn't been updated for 1.1?
I'm working from home for a bit, so might take the time to update the tags in the next week or two.
Thanks for the feedback either way.