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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2458180650
Hope this helps anyone!
@Tinker Tailor: I don't have discord or similar things. I think the easiest way to report bugs is to start a new discussion here or comment at my mod page in the ludeon forums if you have an account there.
Maybe there is a mod incompatibility. Can I see your mod list please?
Does this error occur with my faction mods disabled?
How often did this error occur?
And did the game crash/black screen/etc.?
PS: Because JecsTools is in 1.1 now shields will be back soon.
@Kappi: Oh, cool. Then I’m going to re-implement stuff..
Verse.Log:Error(String, Boolean)
Verse.GenCollection:RandomElementByWeight(IEnumerable`1, Func`2)
RimWorld.PawnApparelGenerator:DMD<DMD<GenerateWorkingPossibleApparelSetFor_Patch0>?-492493696::GenerateWorkingPossibleApparelSetFor_Patch0>(Pawn, Single, List`1)
RimWorld.PawnApparelGenerator:DMD<DMD<GenerateStartingApparelFor_Patch2>?-1977384960::GenerateStartingApparelFor_Patch2>(Pawn, PawnGenerationRequest)
Verse.PawnGenerator:DMD<DMD<GenerateGearFor_Patch1>?1598516608::GenerateGearFor_Patch1>(Pawn, PawnGenerationRequest)
Verse.PawnGenerator:DMD<DMD<TryGenerateNewPawnInternal_Patch0>?-1033610496::TryGenerateNewPawnInternal_Patch0>(PawnGenerationRequest&, String&, Boolean, Boolean)
Verse.Log:Error(String, Boolean)
RimWorld.NameGenerator:GenerateName(GrammarRequest, Predicate`1, Boolean, String, String)
RimWorld.NameGenerator:GenerateName(RulePackDef, Predicate`1, Boolean, String, String)
RimWorld.PawnBioAndNameGenerator:NameResolvedFrom(RulePackDef, String)
RimWorld.PawnBioAndNameGenerator:DMD<DMD<GeneratePawnName_Patch1>?1742891392::GeneratePawnName_Patch1>(Pawn, NameStyle, String)
RimWorld.PawnBioAndNameGenerator:GiveShuffledBioTo(Pawn, FactionDef, String, List`1)
RimWorld.PawnBioAndNameGenerator:DMD<DMD<GiveAppropriateBioAndNameTo_Patch1>?502478464::GiveAppropriateBioAndNameTo_Patch1>(Pawn, String, FactionDef)
Verse.PawnGenerator:DMD<DMD<TryGenerateNewPawnInternal_Patch0>?-1033610496::TryGenerateNewPawnInternal_Patch0>(PawnGenerationRequest&, String&, Boolean, Boolean)
@elyttek : Those weapons should now be more balanced. If they still feel op please tell me
@Daedalus see what ethan7757s told. I want AR to keep a kind of vanilla friendly.
@Wreth I’ve made the javelins like this when vanilla pila did 30 damage. I might change this soon.
@Chaoticrow Idon’t know how AR brings guns back. Can you give more information like your mod list please?
@sergio.arauzo I think I need to know more..
@Tinker Tailor Corpsman Spy, JC I’m unlikely to patch CE myself because I don’t use it.
@Kappi do you have further information like the debug log or your mod list?
@urbani The stockpile bug is fixed now. What are male shields? Maybe they are based on different code as AR shields are done with JecsTools. At the moment I don’t know how to change how sieges work. For now I use the vanilla AI but I’ll look how the authors of Vanilla Factions Expanded have solved this.
@PartyCowboy Thanks for telling. I’ve taken care of it.
Since I've installed Ancient Rim, guns, spacers, mechanoids and all of those shiny modern stuff appeared again. I've installed Medieval mods which do remove them, but when they're installed with Ancient Rim, the guns are back.
Could anyone give a tip about that stuff?
This mod handles it like that and I used it quite a while, before I discovered Ancient Rim.