Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3507862392
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2458182631
Hope it helps anyone!
Compatibility with any other mods its uncertain since other mods are still been working on so any change may make this mod obsolete.
So maybe its compatible with 1.2 after all
But without explicit permission of the author any update/fork could be potentially take down.
@eromanov87 How? it just shows a big list of errors for me.
original link: https://www.youtube.com/watch?v=079OwsoZwxw
@mrpastry: The steam workshop provides a changelog which I use. Please look there for update informtion. By the way: wine isn't disabled anymore but you need Universal Fermenter now.
@Dizzy loeuy: You make armours at their cultural smithy after resarching both armour and culture.
@烽燧煜明: Have I been away that long? Anyway it's hard to maintain mods while having a job in a factory
@Raith : As long as JecsTools isn’t up to date I have removed all features Ancient Rim depends on. That means you can use the mod but there are now shields
Shield storaeg should be fixed again. At least I hope so.
The bug with simple sidearms sadly isn’t up to me to fix. You should tell the creators of JecsTools since I made the shields using this framework
[1.0] Witch's Garden
I have no idea why this would mess something up, but you might want to add it to known imcompatibles.
I can of course post the whole report.
Since I run a hundred of mods, I'd really like to not got through the process finding out which one conflicts with ancient rim, but I suppose it is a conflict since I only get this problem when having SPQRim active (the core mod doesn't produce this error)