RimWorld

RimWorld

Faction Blender
495 Comments
LunarstarFurry 18 Jul @ 10:00am 
Hopefully this will get a update to 1.6! Looking forward to it!
elĐeve 16 Jul @ 10:07pm 
1.6 when
49C-10 6 Jul @ 5:05am 
您好?敌对阵营生成的吸血鬼似乎比例有些过高了?
ASMR gaming 24 Jun @ 2:09am 
2.5 MutantDef unknown field
vbnet
Copy
<showOnColonistBar>true</showOnColonistBar> doesn't correspond to any field in type MutantDef.
EMCH_Poxwalker comes from Eldritch Mobs – Chaos. The author renamed the field to showOnWorldPawnsBar for 1.5 but the patch you have is still on 1.4.

Fix

Update the Chaos pack (Steam build dated 2025‑03‑27 or later).

Or remove the bad tag manually.
AngryBean 15 Jun @ 7:14pm 
I really love this mod, however I'm currently attempting a medieval-era only run. Is compatibility with medieval overhaul/factions a possibility in the future? Currently they don't seem to mesh well and half of the factions revert to 100% Baseliner. Thank you for your time and effort into the mod :)
Deankiller Turnupseed 11 May @ 11:05am 
is there a biotech version and no bugslib?
MysticalCyan 9 May @ 10:27am 
@FelipeGames2000 HAR is literally just a framework, just don't add any races that uses HAR.
FelipeGames2000 29 Apr @ 4:26pm 
Any plans on a HAR-free version?
Cletus 9 Apr @ 6:37pm 
nah, id rather keep them all divided and extremely racist against each other
evii 31 Jan @ 6:52am 
Nvm found it def for the anomaly entity faction is 'Entities' probably should have been obvious. For the entities themselves their defs are just the name of the entity like 'Shamblers'.
evii 31 Jan @ 6:38am 
How would you stop Anomaly entities from spawning within these factions? What would you put in the exception list?
TurtleShroom 28 Jan @ 3:52pm 
I am experiencing a catastrophic, cascading failure due to this Mod. I was able to eliminate all other possible options in the process. It is this Mod, and I am certain of this.

Here is the report and the Hugs Library Log: https://www.steamcommunity.com/workshop/filedetails/discussion/1734490820/3040481180136597351/#c6980058383071239517 .
Dr. Quackers M.D. 27 Nov, 2024 @ 11:22am 
FUCK HAR!
Ancalagon 17 Nov, 2024 @ 8:11pm 
Does this truly require HAR?
pgames-food 4 Nov, 2024 @ 8:06am 
hehe @futstub, welcome to the stub, i mean club :lunar2019piginablanket:
Futstub 4 Nov, 2024 @ 7:41am 
How the hell can I have a modlist with 800 mods (my "vanilla" mod list) and just find this here by chance just now? Where was this all my life?!
Halicade 1 Oct, 2024 @ 5:38pm 
Hello! I get an error message if Biotech is not loaded with this. You just need to throw a MayRequire in xenotypeChances Baseliner
BloodCardBeefy 18 Aug, 2024 @ 1:31am 
Is there any way to disable shamblers from spawning within faction groups? The shamblers tend to agro on their own party or vice versa.
Meyar 16 Aug, 2024 @ 8:53pm 
I'm trying to track down a bug regarding sieges and I saw a comment in Rimworld of Magic (or w/e) indicating that there might have been an interaction at some point between this mod and that that required a patch. Is there a way to tell if it's this mod that's having an issue?

Exception while ticking lord with job RimWorld.LordJob_Siege
Paprikahörnchen 15 Aug, 2024 @ 4:05am 
Hello! Is HAR absolutely needed for this mod?
KVS 10 Aug, 2024 @ 4:41am 
@TurtleShroom please do upload
TurtleShroom 23 Jul, 2024 @ 10:56am 
@Chinese Characters

I solved that in a Patch of my own, but I never uploaded it. I really should do that.
然提携夜灯 23 Jul, 2024 @ 10:51am 
conflict with Alpha Memes. Waiting for a fix.
Could not resolve cross-reference to RimWorld.MemeDef named AM_NonViolence (wanter=disallowedMemes)
Carter 10 Jul, 2024 @ 3:17pm 
I've got a question, has anyone tried using this with the multiplayer mod? Love this mod and would love to use it but its not rated in their system. Want to know if it works with it or if it causes problems as I'd like to add it to our game.
flaicher 9 Jul, 2024 @ 5:23am 
How do I filter out specific xenotypes? For example, I tried to add "BS_Corrupterd_Titan" (yes, that's how the defname is written in the xml) from Big and Small - Races to the filtered races. Yet it was still at the bottom of the faction's list after I reloaded the game.
August 2 Jul, 2024 @ 12:48am 
Oh neat! Thank you very much!~
TurtleShroom 1 Jul, 2024 @ 9:47am 
Fantastic! Thank you very much!
right 30 Jun, 2024 @ 11:22pm 
@SineSwiper We've been waiting for you.
Furry Slurry 30 Jun, 2024 @ 2:34pm 
@SineSwiper Thanks!
SineSwiper  [author] 30 Jun, 2024 @ 2:21pm 
The v1.5 update is up.
Furry Slurry 27 Jun, 2024 @ 11:01pm 
Can someone hurry up and fix this mod for 1.5?
伟大的石氏 20 Jun, 2024 @ 7:42am 
就等这个mod了,没这个mod的话好多其他mod的花活都没法整
TurtleShroom 11 Jun, 2024 @ 12:47pm 
That's my thought, too.
August 9 Jun, 2024 @ 10:00pm 
Hmm, I wonder if 1.5 sent a bowling ball right through some of the code that this mod relies on, making the mod a pain in the butt to update?

I did notice that all of their other RimWorld mods got updated about a month ago. Maybe they're just busy?
TurtleShroom 8 Jun, 2024 @ 10:23am 
This is such a good Mod. I would love to see a V1.5 version.
.:Kemauri:. 7 Jun, 2024 @ 9:18pm 
ah man i loved this mod so much man even if there isnt a 1.5 thank you so much for making it dude.
TurtleShroom 27 May, 2024 @ 2:25pm 
@Conniesheher

This is because the Faction Mod doesn't have a Mod Extension (or was it a Comp?) that disabled Deserters spawning winthin it.
Carxofing 27 May, 2024 @ 11:31am 
a lot of people are question you, but when will you got this mod in 1.5? :steamhappy:
Decoorinm 21 Apr, 2024 @ 2:40am 
1.5pls
琪露诺逆天改命 16 Apr, 2024 @ 11:58pm 
1.5么..
smart man with glasses wallpaper 16 Apr, 2024 @ 8:01am 
plans for 1.5?
Connie (she/her) 5 Feb, 2024 @ 8:24pm 
Amalgam Pirate Band being enabled breaks Vanilla Factions Expanded: Deserters severely enough it prevents any further raids being made after you enter into the main story of it.

https://gist dot github dot com/HugsLibRecordKeeper/7ad24543aaca20a29108ad56b1d364ce
Don'tknowwhattoput 6 Jan, 2024 @ 10:01pm 
Does Faction Blender work with Biotech?
Mafia 3 Jan, 2024 @ 9:30pm 
wow have a good day
Steve 26 Dec, 2023 @ 6:49am 
@Freitag Try using Xenotype Spawn Control, you have to manually go through each faction type to set Fungoids to 0% but it should work, I've just done it so I can't confirm it will but emphasis on should
Jet 8 Dec, 2023 @ 4:12pm 
im using moyo faction but have a saurid xenotype as part of their faction with their race specific backstory. Somewhat problematic as usually saurids arent blue like moyo are? bodies are indistinguishable from them, despite being saurid. Even the portrait mod shows a scaly fella, but blue
IKM 28 Nov, 2023 @ 12:09pm 
This mod causes only 1 faction for each to spawn on the world map.
OG-Prankster 7 Nov, 2023 @ 4:39pm 
how do i get the name to blacklist a race. got vannila factions expanded fungoid installed and some traders come with fungoids and vomit all over my base
545748190 1 Sep, 2023 @ 3:51am 
After playing some years,pirates now send nearly only Sanguophages,and mod setting don't work.
ashley 15 May, 2023 @ 4:50pm 
i keep forgetting this mod is what causes the game to freeze when i try to visit another settlement, i'm finally going to unsubscribe from it so i don't keep trying it again