Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Perhaps you are playing on a server that has a PBLimiter plugin? It burns program blocks when there are lags.
If not, write the name of the engine mod you're using, and I'll give it a try.
That tram use basically your "setspeed NNN" command. And script have no problem to guard that speed using atmo engines even fighting with wheel override.
They also have override called "wheel propulsion override" with value in +/- %.
Asking as Keen pushed update and released Wasteland DLC. Now wheels can be finally used as 4x4 drive. (wheels are less power hugry)
Meaning i do not need to use atmo turbines anymore for lifts on planets (Keen-bug was that wheels spin on place).
Also asking as your script has nice GUI.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2193876827&searchtext=throttle
Your display looks much better than mine and I never added localization, so I only have english.
Nice Script!
The script development plans include the following item:
- separate control of atmospheric, hydrogen and ion engines, with the ability to turn on or off different groups of engines;
but I don't know how to do it well. I know how to do this poorly (list the names of engine groups in the settings), but I don't want to:)
Yes it had several cockpit blocks it could have used, it just wasnt updating the custom data until I replaced the block...
The script logic is as follows: search for the display specified in CustomData "Display=MyCockpit(0)", where "MyCockpit" is the name of the cockpit, and 0 is the number of the display in the cockpit.
Or like this: "Display=Display 1x1", you can specify any display as a separate block.
If the display is not found, the first display of the cockpit specified in CustomData ("Cockpit=...") will be used. If the cockpit is not found, the script will try to find any cockpit that can control the ship.
Is there a single cockpit on the ship that can handle it?
I can recommend the following: make a temporary cockpit, install the script and run it for the first time to generate the initial settings in CustomData.
It reads;
Caught exception during execution of script:Object reference not set to an instance of an object.
at Program.GraphOutput()
at Program.Main(String argument, UpdateType updateSource)
at Sandbox.Game.Entities.Blocks.MyProgramableBlock.<>c__DisplayClass46_0.<ExecuteCode>b__0(MyGridProgram program)
The multi-language interface is made initially, the instructions are also made. But you ask how to do it, and then you say that you need to write about it somewhere...
Read the description first. PLEASE!
My issues are now solved and all of my questions answered, thank you for your time :)
By the way, the "setspeed" command automatically enables cruise control.
I didn't try without brackets because of some other scripts conventions, now it works as intended :)
About the PB execution parameters, it also works: I just forgot to increase the speed :x
By the way, is it possible to execute the PB with multiple arguments at once ?
like "cc_on setspeed 100" without quotation marks.