Stellaris

Stellaris

Better Strike Craft
22 Comments
TortoTheConqueror 29 May, 2021 @ 6:56am 
@Mordachai

Thanks for responding.
Mordachai  [author] 29 May, 2021 @ 6:54am 
Unfortunately - the way that Stellaris shows you what's enabled - is by a single-dependency only.

So - although researching the given weapon tech unlocks that half of it - you also need the strike craft level appropriate to it.

It's both pieces.

And I don't have a way to show that in the tech tree.

My only other option is to not say anything in the tech tree at all - which is kind of dull / lame. So I choose this - but with this caveat.
TortoTheConqueror 27 May, 2021 @ 1:27pm 
When I research the weapon types it says that I should get strike craft that use that weapon, but I don't get the option to outfit my ships with them. Are you supposed to research normal strike craft first or something?
Larry20 18 May, 2021 @ 5:31am 
@The Purple Menace Thx stellaris says that it shouldnt work but if you say that it does then ill try it
The Purple Menace 14 May, 2021 @ 8:25am 
@Larry20 Can confirm that the mod still loads in 3.0. The mod defaults normal strike craft to Laser Fighter-bombers upon loading and vice-versa, meaning this mod is relatively easy to load and unload. I haven't played an extended game with this mod enabled yet, but I can't imagine that it would cause any major issues.
Larry20 12 May, 2021 @ 2:32am 
does this work with 3.0?
Mordachai  [author] 19 Apr, 2021 @ 4:04pm 
Ah, yeah, found & fixed. I'll update that sometime with a patch update. Thanks.
The Purple Menace 12 Apr, 2021 @ 6:41pm 
Level 2 energy torpedo bombers (the ones unlocked by Neutron launchers) are called "eneregy" bombers. I'll keep an eye out for more but that's the one that I noticed first because I almost always use energy torpedoes in my fleet builds.
Mordachai  [author] 12 Apr, 2021 @ 4:46pm 
feel free to bug me about typos. hard to see your own edits, eh?

also - not sure what issues you're seeing w/ tech tree. feel free to note them.

I'm not hugely active in this space currently, but I'll do a clean-up pass / touch-ups at some point.
The Purple Menace 12 Apr, 2021 @ 12:05pm 
Really like the additional depth that this adds to Strike craft. I like the fact that you included Combat fighters as a "default" because it really helps with compatibility. My only real criticism are some minor typos and some interface weirdness in the technology screen, but other than that this is pretty much exactly what I was looking for out of a strike craft mod.
TortoTheConqueror 12 Jan, 2021 @ 6:21am 
Cool!
Mordachai  [author] 11 Jan, 2021 @ 4:58pm 
it's set to 2.8.*
is there some issue you're seeing?
TortoTheConqueror 11 Jan, 2021 @ 6:42am 
Is this not updated to 2.8.1?
IntelWise 16 Jun, 2020 @ 2:39pm 
Also. i dont know if it is a bug or not. but i had one of my ship yards that had hangers spawn with some of the laser fighter-bombers.
IntelWise 14 Jun, 2020 @ 3:46pm 
hey love the mod and im just starting out using it. but a quick question cause i didnt see it in the description do fighter-bombers also preform PD?
Vincenator 24 Jan, 2020 @ 10:19pm 
Ok sorry for not responding, but it doed work well!
Mordachai  [author] 15 Dec, 2019 @ 5:25am 
honestly, I don't know. It's probably not the most balanced mix, but it should work reasonably well.

you'll get more by using it with Guilli's Ship Components - though I understand the desire to use it with NSC2.

ESC may work - but this mod won't add any strike craft that use their extended weapons systems.
Vincenator 14 Dec, 2019 @ 3:58pm 
Does this work with esc and nsc. Pls help
Mordachai  [author] 11 Nov, 2019 @ 2:14pm 
Posted a major update. New icons, better balance, overhauled stats for strike craft, extended to at least level 5 for all types of strike craft.
bearsdenfd 9 Jun, 2019 @ 5:43am 
thank you Mordachai
Mordachai  [author] 8 Jun, 2019 @ 2:38pm 
Yeah, I'll update everything soon.
Der Verrückte 5 Jun, 2019 @ 9:36am 
by any chance are going to be updating this mod i have not had the chance to use it as the moment i installed it the game got updated