Stellaris

Stellaris

splinter colony ver 2.3 patch
15 Comments
Aequinoctis 27 Feb, 2020 @ 7:04pm 
I'm so glad to see you have updated this! I never found time to go back to it, but am excited to check out your version.
TurtleShroom 13 Feb, 2020 @ 11:03am 
I love this Mod.
Kheeran 22 Sep, 2019 @ 5:54pm 
Indeed, I replayed the part with the Amaryllis and saw that a pop was added to my empire, but didn't see the shock listed, likely a mod conflict. Ill figure it out, ty again for this fun mod!
FebHare  [author] 22 Sep, 2019 @ 8:24am 
@Tivaaky1
The Amaryllis event does work. If you decide to rescue youself, any your planet will have The Amaryllis descendant POP (bronze-age culture-shocked).
Would you like to check again all your planets? If there is not the POP, it might be compatibility issue with other mods.
Kheeran 21 Sep, 2019 @ 12:50pm 
Warning: some spoilers ahead...

This mod remains a favorite, especially thru different games resulting in different splinter colonies to discover, but the Amaryllis ark storyline is a bit of a puzzle. Is it still a work in progress? Currently you find it and are given a choice to "rescue" or let others do it, neither of which seems to result in anything (pops added for example) likely because of the way non ftl empires populations are handled. Looking forward to how you resolve it, till then it remains a great and fun addition to the game. thanks!
FebHare  [author] 2 Sep, 2019 @ 4:51am 
The Hyacinth move to the closest canditate system (none own, has colonizable planet with good habitability, without FE issue and such), after visiting the SC capital. So the destination could be far and not-neighbor system from your country.
I think it is fine. If you want to pull in The Hyacinth system to your side, you would need to provide closer canditate system,
Kheeran 1 Sep, 2019 @ 10:36am 
Been trying the mod with your new update, spawns location distances are greatly improved. The Amaryllis (nothing to rescue) remains a bit of a problem tho, but I think you've mentioned that's going to get changed in future. Getting the Hyacynth to colonize a world as they pass through one's empire is also a challenge, but I am going to keep trying to see what works, thanks!
FebHare  [author] 28 Aug, 2019 @ 4:15am 
@Tivaaky1
I think I could fix it.
Currently, these systems are spawn at "X distance away". I will change them to "X jumps away" and see it sticks.
Kheeran 27 Aug, 2019 @ 11:29am 
Love this mod, only challenges I have experienced is when lost and found colonies spawn on the other side of the map, often in another empire's territory who then claim or exterminate them before I can reach them. Might there be a means to get them to trigger and spawn closer, or connected to the fringes of one's empire? thanks!
FebHare  [author] 14 May, 2019 @ 12:22am 
Note about known issues:
-The Amaryllis descendants POP won't be a slave. It is because in Stellaris 2.2 primitive countries don't have "species rights module" (according to error.log). So I plan to change the event. the POP's suffering will be a low habitability, rather than slavery.
-The Dahlia surviver POP rescured by materialist FE won't be a sentient robot. It is because in Stellaris 2.2 robot sentient is based on country-based (whether the country has tech_synthetic_workers or not). So I plan to change the event to give tech.
-The Amaryllis descendants POP won't be rescured, if splinter chain event is finished already. I plan to add a event to rescur them.
FebHare  [author] 10 May, 2019 @ 7:00am 
It is an interesting mod.
But it will be after all the SC issues fixed, if I will approach the RC too.
forerunner398 9 May, 2019 @ 11:05pm 
Any chance you can path "Rogue Colony" too?
TurtleShroom 8 May, 2019 @ 9:56pm 
Okay. I lookforeward to seeing it!
FebHare  [author] 8 May, 2019 @ 6:59pm 
I use Planetary Diversity also, so PD compatibility is in my update plan.
I just wanted the first version of this patch to be as less customized as possible.
TurtleShroom 8 May, 2019 @ 6:14am 
What is stopping you from adding in all the PD planet classes into your Events, if I may ask? Or, alternately, sending the Arks to Vanilla rendition planets your species could live on?