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I'm about halfway done. I've modified all the DLC recipes, will move on to the vanilla ones, and am writing a tool to allow much easier editing of the ItemStatModifications data table, which allows me to modify the stats of DLC items.
Also got a server up and running Conan Exiles, which I'll use for testing the mods in a proper multiplayer environment. If all goes well, expect it to be open to the public within a month or two.
other than that i think this mod is great
Each aspect of the game I change to remove the grinding, will have it's own mod file.
My next plan after rebalancing mobs, is rebalancing the items. I'll buff iron and steel damage, and make the next tiers just improve durability. Epic armours will be removed, with the stats being dictated by it's type.
Light armour will all have the same stats as each other, medium armour will have more than light, and heavy much more than medium. I'm tempted to also change the damage formula, so it's just flat, and then change the armour values accordingly. Like in Fallout New Vegas; 85 armour is 85% damage reduction, for example.
But not the Animals - some of the "normal ones" (exclude Monsters) got to much power for me... but balance the humans is a nice first step! keep it going!!
* "next Mod" - means an update or a separate mod?
As I completely agree; stats should just dictate the class. Levelling is fucking tedious, and makes most enemies into Dynasty Warriors fodder. Fuck that, everything should be dangerous.
i play with youre mod aktualli - i puch myself to lvl 30 from the beginning and its very nice !!
i hate it if im lvl 60 and just need to hit everyone in the south just with my finger and he dies...
i got a lvl 1 dancer now from the darfari without any armor - just cloth and ion sword and shield - i let her fight agains two northmen (1 x lvl2 + 1 x lvl3) she killed both and lost just about 3-5% of her health. i dont know why she win this fight but I did not expect that. maybe a balance problem maybe just luck - i dont know.
like the idea behind youre mod!!
sorry my english - its bet its hard to read this xD
Bandit Leader also from Sepermeru only as 12 health, armor is normal.
Treasure Seeker (Archer) has 400k health and 6k armor. Captain from Sepermeru has 400k health and 37k armor.
and 24k armor. I spawned in Ulrik the mountaineer same health and armor, then i caught Fairin of the Wild Coast at the Black Galleon and he has the same 500k health and 24k armor.
As for a leveling system I would wish for a system where southern thralls were weaker, but could be made stronger over time and use. In the end all high level thralls would be equal or close to equal strength, but the thralls in the north would be higher level and harder to break.
complaining and whining aside, I love the mod.
I'll then make a slight disparity in health between the tiers, but should be no more than a few hundred for each subsequent tier.
One of the devs is also working on a function that will allow us to edit a value of an entry in a database, rather than having to completely replace the entire row to make any changes. Once that comes out, it'll be cake.
But since I'm also making tools that are helpful to the community, I'll manually recreate the gear data.
I play mostly singleplayer and use the Better Thralls mod to have 2 or 3 thralls with me when exploring and fighting bosses. I love this mod with that because It makes the early game thralls much more viable and I don't have to spend as much time running up to sepermeru or in the unnamed city to get powerful thralls.
the treasure hunter bosses make the best thralls when not nerf, assuming you survive long enough to break one lol
There is one exception, which are the NPCs in Sepermeru, which have had their stats nerfed, to also be in-line with the Nordheimers. My justification for this, was that they were on par, if not stronger, than the NPCs in the volcano. Considering how bloody easy it is to capture them, that seemed fucky; the volcano NPCs, being in an inhospitable environment that is super dangerous, is a good justification for them having quite a bit more health. There's no justification for the NPCs in Sepermeru, so they've been brought down a bit.
They're still strong, but they're no longer what amounts to an intentional, game-breaking exploit.
I'll take a look at animals once I'm done making my gear rebalance mod. I'll be changing pretty much everything regarding stats, as I'm revamping the entire leveling process.