Conan Exiles

Conan Exiles

**NEW LINK IN DESCRIPTION!** FiftyTifty - Thrall Rebalance **DEPRECATED!**
53 Comments
FiftyTifty  [author] 2 Nov, 2019 @ 1:45pm 
The mod has now been completed, updated, and fixed. See the description for the new link.
FiftyTifty  [author] 31 Oct, 2019 @ 12:29am 
May actually get this mod updated before I release the gear overhaul, depends which gets done first really. But ahm working!
FiftyTifty  [author] 31 Oct, 2019 @ 12:28am 
You'll notice that I've got recent activity. I'm working on the gear overhaul, and that includes the DLC items, and recipes.

I'm about halfway done. I've modified all the DLC recipes, will move on to the vanilla ones, and am writing a tool to allow much easier editing of the ItemStatModifications data table, which allows me to modify the stats of DLC items.

Also got a server up and running Conan Exiles, which I'll use for testing the mods in a proper multiplayer environment. If all goes well, expect it to be open to the public within a month or two.
Kyris 30 Oct, 2019 @ 5:24pm 
Must have ... completed update ... only mod on workshop that makes thralls useful for all factions. I always hated how everything below Nords was generally worthless in having for anything more than cannon fodder. can;t wait till you can updated this and your other mods. Keep it up :):WHII_Dominate:
FiftyTifty  [author] 5 Oct, 2019 @ 5:14am 
Ya I've not updated the mod for the recent updates. I'm still waiting for news on that DLC editor, which is supposedly being worked on. Once that comes out, I'll go back to modding Conan Exiles and finish this overhaul.
Battlepuerco 5 Oct, 2019 @ 4:49am 
also the treasure seeker thralls from the undead city need fixing, i spawned tamed thralls and they have like 40k health, i don't have any other mods that mess with thralls hp.
other than that i think this mod is great
FiftyTifty  [author] 5 Oct, 2019 @ 4:14am 
That is something I didn't think of. Aye I'll do that.
Battlepuerco 5 Oct, 2019 @ 3:39am 
are you also going to modify the xp gained when killing these thralls?
FiftyTifty  [author] 24 Sep, 2019 @ 4:50pm 
Animals and monsters will be rebalanced as well. Currently, I'm waiting for Funcom to allow us to edit DLC items before I continue overhauling everything.

Each aspect of the game I change to remove the grinding, will have it's own mod file.

My next plan after rebalancing mobs, is rebalancing the items. I'll buff iron and steel damage, and make the next tiers just improve durability. Epic armours will be removed, with the stats being dictated by it's type.

Light armour will all have the same stats as each other, medium armour will have more than light, and heavy much more than medium. I'm tempted to also change the damage formula, so it's just flat, and then change the armour values accordingly. Like in Fallout New Vegas; 85 armour is 85% damage reduction, for example.
IchBinGroot 24 Sep, 2019 @ 3:57pm 
"...everything should be dangerous." +++
But not the Animals - some of the "normal ones" (exclude Monsters) got to much power for me... but balance the humans is a nice first step! keep it going!!

* "next Mod" - means an update or a separate mod?
FiftyTifty  [author] 24 Sep, 2019 @ 2:52pm 
That's what thralls are like in vanilla. A single thrall can literally solo a boss from the city. I'll change that in my next mod.

As I completely agree; stats should just dictate the class. Levelling is fucking tedious, and makes most enemies into Dynasty Warriors fodder. Fuck that, everything should be dangerous.
IchBinGroot 24 Sep, 2019 @ 12:40pm 
my interest is all humans are same in stats - so just gear counts - i think this is what you aiming for right?
i play with youre mod aktualli - i puch myself to lvl 30 from the beginning and its very nice !!
i hate it if im lvl 60 and just need to hit everyone in the south just with my finger and he dies...
i got a lvl 1 dancer now from the darfari without any armor - just cloth and ion sword and shield - i let her fight agains two northmen (1 x lvl2 + 1 x lvl3) she killed both and lost just about 3-5% of her health. i dont know why she win this fight but I did not expect that. maybe a balance problem maybe just luck - i dont know.
like the idea behind youre mod!!
sorry my english - its bet its hard to read this xD
FiftyTifty  [author] 24 Sep, 2019 @ 10:32am 
Yeah they are. I'll be making another mod that makes captured thralls have the same stats, health and all, as the non-broken original thralls, it that piques your interest.
IchBinGroot 23 Sep, 2019 @ 9:06am 
I realy like the idea and will try it out now! if i catch one of them and make them my thrall are they also balanced in the same way?
FiftyTifty  [author] 27 Aug, 2019 @ 9:13am 
My intent is to make perks much less pronounced, and remove the levelling system almost entirely. Perhaps lower tier thralls could have a very gradual increase in stats over time, simulating higher tiers, but there's no way to program that efficiently. Funcom didn't add blueprint multithreading, so every single blueprint in the game is run on a single core.
FiftyTifty  [author] 23 Jul, 2019 @ 5:45pm 
I'll make another mod for rebalancing pets, once (if?) Funcom allows us to edit the DLC. Currently the overhaul is on standby as Funcom has made it so we can't touch anything related to the DLC.
rhodius666 23 Jul, 2019 @ 4:00pm 
I got a question does this effect Pets as well or just thralls? and what Load order does it need to be in thanks :)
Hidden Strings 22 Jul, 2019 @ 3:29pm 
Found a few more thug, prowler and Plunderer from Sepermeru have 180 health armor is normal.
Bandit Leader also from Sepermeru only as 12 health, armor is normal.
Hidden Strings 22 Jul, 2019 @ 1:50pm 
Thank you, its a great mod.
FiftyTifty  [author] 22 Jul, 2019 @ 1:23pm 
I'll take a look at them when I have the chance. I suspect those are the thralls added recently by Funcom, so their stats are all over the place.
Hidden Strings 22 Jul, 2019 @ 12:43pm 
Also the Relic Hunter Treasure Seeker (Fighter) has 400k health and 37k armor and Relic Hunter
Treasure Seeker (Archer) has 400k health and 6k armor. Captain from Sepermeru has 400k health and 37k armor.
Hidden Strings 22 Jul, 2019 @ 12:38pm 
I went and check the rest of my tier 4 bearer's, I have one of each tier 4 all have the 500k health
and 24k armor. I spawned in Ulrik the mountaineer same health and armor, then i caught Fairin of the Wild Coast at the Black Galleon and he has the same 500k health and 24k armor.
FiftyTifty  [author] 22 Jul, 2019 @ 10:20am 
Nope. What's the name of the bearer and where did you get them?
Hidden Strings 22 Jul, 2019 @ 6:04am 
My tier 4 bearer thrall has 500k health and 24k armor is that normal?
FiftyTifty  [author] 5 Jun, 2019 @ 8:18pm 
If you notice anything else funky, tell me and I'll fix it up.
Hobbit 5 Jun, 2019 @ 6:57pm 
I never noticed the armor numbers being so big.
FiftyTifty  [author] 5 Jun, 2019 @ 1:19pm 
@Hippie Doge There we go, fixed that. Also fixed the damage being crazy high as well.
FiftyTifty  [author] 5 Jun, 2019 @ 12:47pm 
Oh that's an easy fix. Let me get right on it.
Jeebbers 30 May, 2019 @ 4:24pm 
Not sure if this was intentional or not, but with this mod, the armor values of the thralls is also increased to ludicrous amounts. I had 1 thrall with 32k armor
Hobbit 30 May, 2019 @ 3:13pm 
Honestly I wish thralls had a leveling system and a way to get them aside from exclusively beating them unconcious and breaking them. I wish for instance that all those darfari cages in their camps had prisoners to recruit. Maybe some camps like the dogs of the desert and the Northerners could have mercenary contractors that you could could spend coin to recruit, or slavers in Sepermeru who would sell thralls from across the map.

As for a leveling system I would wish for a system where southern thralls were weaker, but could be made stronger over time and use. In the end all high level thralls would be equal or close to equal strength, but the thralls in the north would be higher level and harder to break.

complaining and whining aside, I love the mod.
FiftyTifty  [author] 30 May, 2019 @ 3:04pm 
I'd say the best part is that it makes thralls from all over the map useful. Want a Darfari army? Go ahead, they're just as good as Nordheimers from up north. You won't be gimping yourself by picking one of the southern races instead of the northerners.
Hobbit 30 May, 2019 @ 3:03pm 
Looks good, I love that I dont need to run to the volcano, sep or the unnamed city for thralls. Although admittedly im in the unnamed city a lot farming bosses...
FiftyTifty  [author] 30 May, 2019 @ 12:52pm 
@Hobbit There we go, their health is as close to vanilla as possible now, with there being a minor but still noticeable disparity in health between the tiers.
FiftyTifty  [author] 28 May, 2019 @ 9:36am 
@Hobbit Alrighty, now I've got a good reference. I'll bump it up a wee bit further, and it should be close enough.

I'll then make a slight disparity in health between the tiers, but should be no more than a few hundred for each subsequent tier.
Hobbit 27 May, 2019 @ 9:58pm 
@paganist So all tier 4 thralls have 6850 hp now. Better then 450 but still lower then vanilla's 7425 hp
FiftyTifty  [author] 27 May, 2019 @ 9:00pm 
@Hobbit There we go, see how it is now.
FiftyTifty  [author] 27 May, 2019 @ 8:52pm 
That's a big help, now I know exactly what modifies their health when on the wheel. In the stats data table, the stats for the NPC thralls is static, but converted thralls take their health from the NPC variants, and have a multiplier that uses the same variable. I'll just need to tweak it a bit to get the scaling right.
Hobbit 27 May, 2019 @ 7:58pm 
If they were simply equal I would like that...for example the strongest vanilla Tier 4 named thralls have 7425 hp. If all tier 4 thralls had that, I would love that. Because tier 4 thralls in the volcano and Sep have that much, but all other tier 4 fighters/archers have lower hp.
Hobbit 27 May, 2019 @ 7:44pm 
As it is now they are worse then vanilla.
Hobbit 27 May, 2019 @ 7:43pm 
So Now the thralls have the same health they had before being broken on the wheel. Meaning a tier 4 named thrall now only has 400-500 hp, and they get wiped out quickly. I logged on to check it out and a purge nearly wiped out a base because the thralls were suddenly so weak.
FiftyTifty  [author] 27 May, 2019 @ 6:58pm 
@Hobbit Updated, see if it's fixed
FiftyTifty  [author] 27 May, 2019 @ 11:50am 
That is utterly bizarre. I'll take a look at what affects thrall health, I probably edited something I shouldn't have in the data table. Thanks for the bug report.
Hobbit 26 May, 2019 @ 7:42pm 
So I like that all thralls are tougher, however once broken they are now OP. A tier 1 thrall has 13k hp...more then even the vanilla bearer who had 9k hp. higher teir thralls have 15-17k hp, and tougher thralls from the AoC mom have 20k+ hp, more then some bosses. Is there a way to keep the unbroken thralls tougher, but lower the hp down to the regular thralls, I believe the thralls with the highest hp in the unmodded game is around 7500 for tier 4 named thralls and 9k for bearers.
FiftyTifty  [author] 11 May, 2019 @ 3:19pm 
Ya, but there is a way around that. We have the item ID's, and since the recipe and item ID's are shared, I can look at the in-game data to get what I need. And you can unpack the DLC .pak archives, it's the file themselves that are encrypted. But all I absolutely need from them is the icon name. Everything else can be recreated.

One of the devs is also working on a function that will allow us to edit a value of an entry in a database, rather than having to completely replace the entire row to make any changes. Once that comes out, it'll be cake.

But since I'm also making tools that are helpful to the community, I'll manually recreate the gear data.
Vlad 11 May, 2019 @ 1:32pm 
I dont think you can access the DLC, funcom said it's deliberately locked
FiftyTifty  [author] 11 May, 2019 @ 11:35am 
Another mod I'll be making, is to change the tier 1 crafting thralls to also have tier 2 and tier 3 spawn chances. That'll be what I work on after figuring out how to modify the stats and recipes for the DLC items.
Hobbit 11 May, 2019 @ 11:05am 
The relic hunter named minibosses are not tame able In the vanilla game, but the treasure seekers they have with them are.

I play mostly singleplayer and use the Better Thralls mod to have 2 or 3 thralls with me when exploring and fighting bosses. I love this mod with that because It makes the early game thralls much more viable and I don't have to spend as much time running up to sepermeru or in the unnamed city to get powerful thralls.
FiftyTifty  [author] 11 May, 2019 @ 10:48am 
Ah, I might not have touched the bosses. That's a good point, I'll make it so that we can't capture bosses. In my opinion, thralls should be strong enough to fight, but not so strong that they can solo bosses, as they can in vanilla.
Vlad 10 May, 2019 @ 11:56pm 
you might have seen the new sepermeru guys, who arent located in the city. you find them in small groups in the forgotten city. they're the treasure hunters, and the treasure hunter bosses have quite a lot of HP. trying to capture one of them(like ness of shem), is very difficult to do. they hit REALLY hard, and their knockout threshold is pretty dang high. I nearly died 3 times while trying to knock one out, and that's with OP stats in single player(like 80 str and 4k health, 1.2k armor). the votaries are fairly easy in comparison, well...the votaries are a cake walk compared to treasure hunter bosses lol.

the treasure hunter bosses make the best thralls when not nerf, assuming you survive long enough to break one lol
FiftyTifty  [author] 10 May, 2019 @ 4:54am 
Yes it does. All human enemies, thralls or otherwise, have been brought up to have the same stats as the Nordheimers in Asagarth.

There is one exception, which are the NPCs in Sepermeru, which have had their stats nerfed, to also be in-line with the Nordheimers. My justification for this, was that they were on par, if not stronger, than the NPCs in the volcano. Considering how bloody easy it is to capture them, that seemed fucky; the volcano NPCs, being in an inhospitable environment that is super dangerous, is a good justification for them having quite a bit more health. There's no justification for the NPCs in Sepermeru, so they've been brought down a bit.

They're still strong, but they're no longer what amounts to an intentional, game-breaking exploit.

I'll take a look at animals once I'm done making my gear rebalance mod. I'll be changing pretty much everything regarding stats, as I'm revamping the entire leveling process.