RimWorld

RimWorld

LoZ Master Sword
24 Comments
Crimson Layer 27 Nov, 2023 @ 4:36pm 
So does the weapon show up as invisible for anyone else in game?
Boxnami 5 Nov, 2023 @ 7:21pm 
thank you for your contribution to this game
Fenriswolfer  [author] 8 Jul, 2023 @ 10:09am 
Hey Danny, Tribals können manchmal mit dem Schwert rumrennen, aber fortgeschrittenere Raider sollten das eigentlich nicht haben. Basierend auf deinen Mods können Mittelalterfraktionen das Schwert aber haben.
EinfachnurDanny 8 Jul, 2023 @ 4:53am 
Spawnt das schöne Ding auch bei normalen Raidern?
Fenriswolfer  [author] 22 May, 2023 @ 7:03am 
It should be 1.4 compatible, but I'll officially update it soon.
DC2 21 May, 2023 @ 12:40pm 
can you make it 1.4
zachareeh 4 Dec, 2021 @ 12:16am 
Does it do sword beam at full health??
Commander Link 18 Oct, 2021 @ 7:06am 
what does it look like??
Akira 24 Jan, 2021 @ 11:58am 
hallo bin nochmal hier hätte eine schöne idee wäre richtig cool wenn du auch noch das Hylia Shild machen würdest :D ich mag dein Profil auch :D
Fenriswolfer  [author] 10 Oct, 2020 @ 8:06pm 
@Ridley
Dankw ^^ Ich mag dein Profilbild
Akira 19 Sep, 2020 @ 10:15am 
I like your mod :D
Fenriswolfer  [author] 10 Aug, 2020 @ 3:54pm 
Updatet the Mod for version 1.2
Denys_World 20 May, 2020 @ 8:17am 
Thank you !
Fenriswolfer  [author] 18 May, 2020 @ 5:14pm 
Sorry for being late on this, i didn't have much time for Rimworld in the last months. Here's the updated version for the Master Sword ^^
Denys_World 6 May, 2020 @ 8:55am 
Will you update this mod ?
Denys_World 13 Dec, 2019 @ 2:41am 
you need to add Zelda's Bow too
from BOTW
Turtle King 14 Aug, 2019 @ 9:33am 
can you do like Armor set like red makes you dont have Fire damage blue makes you dont freeze ect
Kody 30 May, 2019 @ 11:42am 
you have to craft it? it would be really cool if you had to find it via a quest location, but only one and far away but not as far as the ship. good mod though
Fenriswolfer  [author] 22 May, 2019 @ 3:15pm 
@Legacy
I thought about implementing that but didn't do it, since i'm not one hundred percent sure how it would work. I could have made it a gun, but then it would always shoot no matter how much health a pawn has.
The Intern 21 May, 2019 @ 10:31pm 
I have but one question: does it shoot lasers when the pawn is at full health?
Certified Arm Remover M.D. 14 May, 2019 @ 3:40pm 
thats fine thanks for the mod anyway its great!
Fenriswolfer  [author] 14 May, 2019 @ 1:32pm 
@Shigari
That's really a cool idea, but sadly as you said i don't have the skills to do that. I try to learn a bit about modding, so maybe this will be possible in a distant future, but right now i can't do that.
But generally speaking it should be possible to make a "worthy" trade and link it to certain weapons. Then all that's left is taking the "hidden item" quest and set the possible items to spawn to be only the Master Sword.
Certified Arm Remover M.D. 14 May, 2019 @ 4:20am 
Good idea
Shigari 13 May, 2019 @ 5:16am 
Here is a suggestion, don't know if you have the skills or patience to make it though, but who knows. How about making an event to get the master sword in a forest area, and only some people can, like a hidden trait generated when installing the mod, like "chosen one" and the ones who don't have it can't get the master sword. So getting the sword out can be tried by anyone, but only that chosen one can actually do it. The sword would only be usable chosen ones, it would be undamageable, and of course, unique. So once the event is completed, it can't be redone, and the sword can't be found by any other means.

Of course, it only is a suggestion, and maybe you just want to add a weapon and that's it but yeah, that'd be cool.