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I want to use some objects from there for creating some missions but i dont want to add a 100kB mod to my global modlist...
Yes they are made by placing a polyline in terrainbuilder and assigning a a roadtexture to it basically. So nothing that can be done in eden i'm afraid. For that you'd need actual objects with the textures applied to.
With "For mission makers, yes" i mean that it adds the mod as a dependency to missions. Bad wording i guess, will change it to be more clear.
Does this create a dependency?
For mission makers, yes.
For terrain builders, no as the original base class will be used upon exporting object data.
Not anything for who plays the mission with the objects in use, but fair one
Yes, as can be read in the description. The only way to spawn objects in a mission without having to use any mods is with the "createSimpleObject" command.
Oh I may have mistaken the one you talked about then, I'll take a look at it and add it if possible, though I can not specify a timeframe.
Pretty sure that one is available by default, at least according to the BI cfgVehicles_Structures list that can be found in the BI wiki.
Does this create a dependency?
For mission makers, yes.
For terrain builders, no as the original base class will be used upon exporting object data.
Just the terraces.
Done.