Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As for load order, definitely recommend loading this after Combat Training. So CE, Combat Training, this.
Those errors suggest to me that it's something going on on the Combat Training side of things. I'd reach out to helldragger over on the forked variant. This mod is only dealing in xml patches, not in any addition or modification to C# code. So if it does happen to have something to do with the interaction of CE and Combat Training, and not just something on Combat Training's side, then either of those teams would have to address it, since I can't write C#.
Hope this helps.
https://docs.google.com/document/d/1sli3S5uCyFrZRrBxHzW6oFqjcIJibbu_D1NZxTlv23M/edit?usp=sharing
I guess there aren't any errors that pop up? check in dev mode, see if non-critical messages pop up in the log as pawns go to train. That could give a clue what's happening. Maybe messing around with load order, trying both different orders of the three mods (CE, Combat Training, and this patch) as well as trying with just Combat Training. Maybe trying to switch between Combat Training and Combat Training - Forked?
Also, it's been a while since I've played, but are you able to right click to force them to train on the dummies? Does that work for ranged?
Problem found ! Actually came from the pawn I used for testing. He just didn't wanted to train and prefered doing other thing. ^^'
Did some quick barebone test. One of my 218 mods is the source of my problem. Even tested without your patch (the setup I used) by putting Combat Training before CE in the load order, work fine too.
If I want my army of android soldier, I don't have a choice... I'm gonna have to search for a needle in the ocean :)
That must be some obscure incompatibility.
If you've got the time/patience, maybe try a bare bones mod loadout and see if you can reproduce it on your end, and if you can, check the devlog to see if any errors pop up. I used Harmony, Core, Hugslib, Mod Manager, CE, Helldragger's fork, and this. I tested all the variables I could think of and that was the closest to your issue I could find. If you can't reproduce it with that, I'm guessing there is another mod interfering.
Starting to think there is an unknown incompatibilities with one of my mods.
Work fine without the patch and by putting the training mod on top of CE.
I'm not sure those operation classes would help with load order. I mean, if someone is playing this without CT and CE, it's pretty pointless. But I'm not sure, I had thought that this being a patch it would get loaded after the defs in all mods got loaded, but I honestly don't know too much about how Rimworld loads all the defs and patches and assembly code and whatever else.
And I don't mind if the code from this mod gets taken/modified and put into CE.
Sidenote: can load order issue be resolved by using PatchOperationFindMod or CombatExtended.PatchOperationFindMod? Also, would you like to integrate this patch into CE?
https://pastebin.com/iF0f0iwh
https://pastebin.com/GNcyri2u
If I draft a gun and ask him to shoot something with the BB gun, same thing happens.
This mod currently doesn't touch ammo. And I don't think the changes in this would cause that. I usually play tribal, and the training bow doesn't need to use ammo for your pawns to train with it, so maybe it's just an incompatibility between CE and CT that I overlooked. But I'd figure the BB gun would work the same basically... Maybe it's another mod? If I find time/energy, I might look into it. Currently haven't really been playing Rimworld much as it is. In the mean time, maybe mess around with load order?
I've tested this patch with CE, CT, patch and it works, but I currently use CT, CE, patch, as otherwise I would get errors when pawns try to train shooting. I don't believe the errors had anything to do with this patch, as this doesn't really touch that, but with the most recent update to CT.
CE
combat training
combat training patch
or
combat training
combat training patch
CE