Total War: WARHAMMER II

Total War: WARHAMMER II

Horde Encampment Requires No Movement
48 Comments
Gejnor  [author] 29 Jun, 2024 @ 3:47pm 
Probably, but i am not 100% sure.
Dee 29 Jun, 2024 @ 1:36pm 
Does This Mod Still Work ?
Gejnor  [author] 11 Jan, 2022 @ 11:57pm 
I'm pretty sure Nakai has this by default, unmodded.
ThulêanEVJOYER 11 Jan, 2022 @ 3:03pm 
does this work for nakia if i can spell
Summon Cthulhu and Hulu 29 Nov, 2021 @ 5:52pm 
Nope, dont have those at all, weird, oh well
Gejnor  [author] 29 Nov, 2021 @ 7:40am 
Works fine for me, i suggest you look into your list of mods to find the culprit.

Im guessing SFO, or similar mods if you have them enabled.
Summon Cthulhu and Hulu 27 Nov, 2021 @ 5:33pm 
it doesnt work with chaos right now
Wappaw_CptBlack13 29 Sep, 2021 @ 7:45pm 
Exactly what I was searching for. Thank you so much!
Gejnor  [author] 7 Aug, 2021 @ 12:11am 
I will say, with the changes CA made for Beastmen, this mod isn't needed as much anymore since you now get just enough movement after razing to go hiding if you so wish which was the major issue before, but WoC remains unchanged and some people really do like the 0% movement so i decided it was time to update this mod!
Drago ุ 7 Aug, 2021 @ 12:05am 
awesome! can't wait to finally play Khazrak lol
Gejnor  [author] 6 Aug, 2021 @ 11:32pm 
Sorry for the late update, it should now work as before.

Khazrak gained a new unique hidden camp stance set apart from the other Beastman lords and that's why he was still having the 10% movement requirement left.

I also noticed that
"wh_dlc03_effect_stance_ambush_removal_hidden -999 "

Is now gone from the official Beastmen stance. This is the reason why we didn't have an ambush occur when an enemy walked straight into us during the end turn waiting. I have removed it as well from my mod!
Drago ุ 17 Jul, 2021 @ 4:42am 
@OneChantsOut217 Can confirm, every other Horde Legendary Lord and regular Lords correctly show 0% movement required to encamp, and works accordingly.
Except for Khazrak, who shows 10% requirement now.

This is with no other mods installed.
OneChantsOut217 16 Jul, 2021 @ 3:11pm 
In my copy of the game, this now works for every horde lord except Khazrak whose encamp stance now requires 10% movement range. Anyone else had this?
오롯이 10 Jul, 2021 @ 6:14am 
it works. thanks
Gejnor  [author] 25 Apr, 2021 @ 7:23am 
Works.

https://postimg.cc/gallery/ZTyG5tq/55485a10

Next time, try disabling other mods before you make assumptions.
DeathDealerPhil 25 Apr, 2021 @ 6:57am 
does not work
KonKonKing 18 Feb, 2021 @ 2:14am 
could you pls give the WoC ambush stance as well since that's one of their main weaknesses?
Blinks 3 Dec, 2020 @ 7:00am 
Update pls?
Turnspit 19 Sep, 2020 @ 6:13am 
This mod is reducing needed movement speed to encamp for ALL factions, not just Beastmen and Chaos. A bug?
Golanth 15 Sep, 2020 @ 8:24am 
Do you know why this would conflict with the Very Hard=Legendary mod? If I disable it I have 0% encamp, 25% otherwise
MissMisha 28 Aug, 2020 @ 8:03pm 
@War0797 Are you also using SableDrake's Chaos Tweaks mod? That sets it to 5% and may be higher in your load order.
War0797 16 Aug, 2020 @ 3:06am 
I want to report a bug: I am using both your Chaos Mod and the Movement Mod. But it keeps giving me the 5% requirement to make camp, instead of the 0% in this mod.
Zeek 22 Jul, 2020 @ 10:08am 
Never mind my last comment, it works still. Even though I had the latest version, for some reason I had to unsubscribe then resubscribe and now mysteriously works.
Zeek 22 Jul, 2020 @ 9:04am 
Doesn't work for Beastmen encamp either. Still requires 25% movement. Please update this is my favorite Horde mod!
MorglumNecksnapper 16 Jun, 2020 @ 11:32am 
Doesn't work for warriors of chaos, encamp needs 25% movement.
Green Rabbit 4 Jun, 2020 @ 8:02am 
hey, does this mod still work i didnt own chaos or beastmen tho just wanted to make AI having easier time
Psalm 73:25 31 May, 2020 @ 8:13pm 
@Steevo I remember it being there too, you're not going nuts. I think it's just a hidden encampment now instead of being able to ambush with it.
Gejnor  [author] 11 May, 2020 @ 6:23am 
There is a mod that put in a cooldown for resettling after a raze if you want that as an option:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1937959639&searchtext=raze
Captain Nyet 10 May, 2020 @ 8:34am 
This and the horde Sack mods make Hordes fun; only problem left is they don't fix settlement whack-a-mole for WoC and BM, but i guess that's fine because it's free xp.
Steevo 3 Mar, 2020 @ 1:02pm 
OK I had a look and it looks like the lines that changed it were there in the data.pak by default. It must have been changed in a patch as they defintely could at some point in the first game (I have a very specific memory of using it against the fay enchantress). At any rate, sorry to have wasted your time, thanks
Gejnor  [author] 3 Mar, 2020 @ 11:45am 
I think you will find that they never could, atleast i have never seen it happen with or without this mod.
Steevo 3 Mar, 2020 @ 10:10am 
any reason you removed ambush chance from beastmen encampments? (you should probably mention that you did that too)
Villas 26 Dec, 2019 @ 11:17am 
Thanks for the info
Gejnor  [author] 26 Dec, 2019 @ 4:58am 
It does not, because CA already gave him this feature by default!
(That and the Vampire Coast getting 0% movement needed is what made me revive this mod from Warhammer 1)
Villas 25 Dec, 2019 @ 12:22pm 
Hi there! Do you know if this works for Nakai?
RatboyW 5 Oct, 2019 @ 2:50am 
It does seem like this is compatible with the new SFO update! Only a couple turns in though so maybe there's something wonky I haven't seen yet
MorglumNecksnapper 24 Sep, 2019 @ 11:02am 
I was looking for something like this, thanks so much!
nachovega_22 11 Sep, 2019 @ 7:38pm 
we Will love an updated please
Gejnor  [author] 24 Jun, 2019 @ 4:50am 
Should be, give it a try!
BlackwoodKnight 23 Jun, 2019 @ 6:05pm 
Multiplayer compatable?
Guvenoren 17 May, 2019 @ 12:38pm 
Gejnor, true. A smiliar trait to the Skaven. I just feel that.. It's too strong. I can cheese my campaign quite with ease now as I never have to truly pick my prey. It's more of a gameplay perspective rather than lore.

If you don't feel like making the edit, I can easily make that edit myself :P
Gejnor  [author] 17 May, 2019 @ 12:23pm 
Honestly the Beastmen campaign is still a slog even compared to its peer, Warriors of Chaos, so i feel being able to encamp after a raze isn't so strong it even feels OP anymore.. it just feels.. liberating not having to compromise for doing something "okay".

Plus it is within the Beastmen lore that they just appear out of the woods, raze a settlement, then *vanish*.
Guvenoren 17 May, 2019 @ 12:02pm 
I have actually found this mod very neat. Some might find it OP, if it werent for the fact that Vampire Coast can encamp just like this and CA doesn't complain.

The balance in campaign is already quite butchered, CA knows this. This is not changing too much to be honest, only helps making similar faction mechanics less frustrating.
Guvenoren 17 May, 2019 @ 12:00pm 
Hmm, for beastmen maybe set to 25% requirement? It's quite OP to raze a settlement and then encamp.
Gejnor  [author] 11 May, 2019 @ 4:11am 
Also i was surprised nobody else had made this into a mod, i did a little check on the steamworks before posting this, maybe its baked into the big overhaul mods or something?
Gejnor  [author] 11 May, 2019 @ 3:28am 
Well i made this back in Warhammer 1 and yes the AI made use of it back then too particularly the Beastmen who become much harder to track down since they more often than not will hide away.

Not sure if they use it properly after a Raze but i do think the AI will go into stances if they are available to them.

The reason why i removed it back in Warhammer 1 was that CA fixed a ton of the problems for WoC in particular and i thought it had gotten too strong.. Then, a couple of days ago i was playing Vampire Coast and realised they had this feature and they are MUCH more feature rich *and* more powerful so i figured it was time to dust this off again as it just made more sense for the actual Horde armies to have it if a semi horde faction with way cooler features could have it.
Guvenoren 11 May, 2019 @ 3:24am 
I hope this makes the AI of these factions perform on par with others now :P
Guvenoren 11 May, 2019 @ 3:21am 
You know, it has always bothered me that CA couldn't keep this fact concistent and decided to bend the rules and leave other hordes behind. Thank you, I find this a fix.