Dawn of Man

Dawn of Man

Happy Farmer
184 Comments
Andrasta 26 Dec, 2024 @ 7:22am 
I am quite new to the game and just arrived in Mesolithikum in the "Very Happy Farmer" scenario. Great idea, thanks, I am enjoying it so far!
buds 10 May, 2024 @ 7:16am 
@Schwifty K your middle of nowhere Happy Farmers has no nearby sticks. Unlike your ever winter and probably Very Happy Farmers have abundant sticks near the starting location. Is it possible for it to be the same? I’m thinking of doing a relax 50-100 population only up to steel age game.
eagle74 23 Mar, 2024 @ 2:44pm 
2529 was my best effort. That is all my R5 5600X could do. Someone with current gen HW can probably do better.
Schwifty K  [author] 21 Mar, 2024 @ 2:05pm 
It's time for new hardware on my end :D
Schwifty K  [author] 21 Mar, 2024 @ 2:04pm 
Hey buds, your screenshot was somehow broken / gone, had to be replaced.
But everybody is still welcome to leave some screenshots / videos in the Discussion: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1737509545/4036976577926849691/
buds 21 Mar, 2024 @ 3:03am 
One guy had 2500+ and my PC can’t really go more than 2400+ even up to the lowest speed.
BLODKORPEN 17 Mar, 2024 @ 2:35am 
ah, another
eagle74 30 Nov, 2023 @ 3:57pm 
Awesome. I am honored to be the poster child for VHF.
Schwifty K  [author] 30 Nov, 2023 @ 11:00am 
Hi, thanks, updated the scenario description and started to clap.
As long as the image remains public, it should stay there.
Schwifty K  [author] 27 Nov, 2023 @ 12:02pm 
Hi, thanks!
Either upload them to steam and set to shots to "public" or upload them elsewhere. I think it cannot be added as file upload to a discussion ?!
Anyways, created a Discussion for pictures here in the scenario.
eagle74 26 Nov, 2023 @ 2:06pm 
What is the best way to share the shots with you? If I post them in a thread will you be able to use them if you want?
Schwifty K  [author] 25 Nov, 2023 @ 10:29am 
Hey, good to hear.
Welfare is mostly related to available food (should be the case after the goat reduce :D )
And to clothing! Make sure to keep up a excess of warm and also light clothing.

Regarding hardware: you can also try "Trophy Hunters" and remain in open end sandbox mode (simply never complete the last quest).
You can also do a few edits on the scenario files to increase population growth.
eagle74 25 Nov, 2023 @ 5:59am 
It has been a blast playing VHF. I will nurse along my game a bit longer & see if I can get you some pics at over 1200. BTW I took your advice & cut back on my animals. The game had over 650 goats & I cut them back to 375 last night. The great goat massacre overwhelmed the drying racks. LOL

Other than the CPU issues I am struggling to keep welfare in the green. It drifts in & out. I think morale is killing it.
Schwifty K  [author] 24 Nov, 2023 @ 1:51pm 
Hey, thanks for the kind words. much appreciated.
Yes, followed your bugs thread, the thing you describe where one core reaches max load might be the bottleneck.
You can alter the scenario to reduce wild animals and try to reduce domestic animals a bit, but when your CPU is caughing you might experience lag, moonwalk or even CTD :/

But appearently you had some fun while growing your settlement, consider to share a few screenshots / describe your settlement.

I'm also interested in a new shot for the scenario description - the screenshot from buds is appearently no longer working.
eagle74 24 Nov, 2023 @ 12:22pm 
Just wanted to thank you for this Scenario. I managed to get up to 1170 peeps & about the same for animals on VHF. But now the game CTD a few times so I guess that's about as far as my HW will go.
Edztえどぜて 2 May, 2023 @ 3:55pm 
can you make specific mods about better AI order sorting prioritizing? Im pissed of Autism0 folks doing incorrect decision for incorrect plan, also a mod that limit raider's number to just 10-20% no matter normal or hardcore, their frequency arrive remain stable at 3 or 7 season per raids(they are raiders not conqueror rite)
Kaiyas Slayter 13 Aug, 2022 @ 7:58pm 
That might have been it. I haven't been able to reproduce this issue. I think if was an issue of all the animals being old and therefore butchered.
Schwifty K  [author] 13 Aug, 2022 @ 1:29am 
Hey, basically this is just a scenario defining some landscape, a few milestones, unlocks some skills, the ususal stuff scenarios do.
There is no change applied to the core functions of the game like the animal limits.
Have you had it at 0 for a longer time?
Animals that turn old will be slaughtered at a certain age (regardless of the set limits) - I think domestic animals can't die from old age. Instead the game forces a "butcher this animal" job onto the animal.

If you had problems with reproduction (too many males or only old females ..) you might notice that only a few years later when the young ones aren't there.

Check the domestic animals screen with F8

Besiders that there is a 100% limit -> 100% of pop -> if you have 50 people the limit will be set to 50.

Hope this helps to maybe find a solution.

Can you reproduce the issue?
Kaiyas Slayter 27 Jul, 2022 @ 11:40pm 
Amazing mod. However, I noticed something weird. If I set all of my animal limits to 100, the villagers slaughtered every single animal I had. Animal limit set to anything else was fine. 100 was mass extinction.
Schwifty K  [author] 24 Oct, 2021 @ 10:09am 
Kaip dėl laimingo ūkininko scenarijaus? Pradėkite nuo prijaukintų ožkų ir šunų. Žiemos trumpos ir ne tokios šaltos, pavasaris ir ruduo šiek tiek ilgesni. Gyvūnams nereikia tvarto ir žiemą jie būna lauke. Kaip ūkininkas turite daug darbo. Pavyzdžiui, laikyti laukinius gyvūnus atokiau arba įveikti įprastą įgūdžių medį, kad pagaliau galėtumėte pastatyti tvartus savo gyvūnams.

Ar kenčiate nuo nevaisingų gyvulių? Laiku pastatykite tvartus! Jų prireiks didelėms bandoms, galvijams ir pan.
ご浅夏丿ゎ初晴づ 7 Oct, 2021 @ 5:32pm 
一个快乐的农民场景怎么样?你从驯养的山羊和狗开始。冬天很短,不那么冷,春天和秋天稍微长一点。动物不需要马厩,冬天就呆在外面。作为一个农民,你有很多事情要做。例如,远离野生动物或通过普通技能树战斗,以便最终为动物建造马厩。
你是否患有动物不育?及时建好马厩!你需要它们来饲养大群牛群和其他东西。
台湾是中国一部分 11 Aug, 2021 @ 8:37am 
大佬能给我一个仓库多放之类的MOD吗,万分感谢了
WzqFm 19 Jul, 2021 @ 11:33pm 
一个快乐的农民场景怎么样?你从驯养的山羊和狗开始。冬天短而不冷,春天和秋天长一点。动物不需要马厩,冬天呆在外面。作为一个农民,你有很多事情要做。例如,让野生动物远离你或战斗的方式通过正常的技能树,使你最终可以建立马厩为你的动物。
你患有动物不育吗?及时建好马厩!你将需要他们的大牛群和牛群和东西。
Bonsai 5 Jan, 2021 @ 6:43am 
Great
Schwifty K  [author] 22 Dec, 2020 @ 2:35am 
Merci!
polcorp 20 Dec, 2020 @ 10:01pm 
Thank you very much for the mods you have created. Like I said, I started playing it, and it's just awesome!
I have nothing against raiders, but being able to play without is really a plus.

Not all Neolithic civilizations have known looters.
I forgot the name of a civilization, in Spain, which did not know the looters, but which nevertheless built a city with large ramparts. These high ramparts were used to lock up the population, not to defend themselves from an external attack.
After about 150 years of existence, the city collapsed and disappeared with the rebellion of the population.

It's not the kind of city I want to create. But, that's just to explain that looters are not necessarily the rule.
Thanks again for your mods.
polcorp 7 Dec, 2020 @ 12:02pm 
About DOM: I have nothing against raiders in DOM, but I prefer to do without them. They are useful, because without them it is not necessary to build large fortifications. But I find it unfortunate that the game does not offer a choice to make at the start of the game (weak raiders, normal raiders, strong raiders).
Weak Raiders allows you to develop a "peaceful" game, while having to use fortifications, weapons, etc. Normal Raiders: as is currently the case. Strong Raiders allows you to develop a much more warlike game.
polcorp 7 Dec, 2020 @ 12:02pm 
Hahaa, it's true that it's a very complete game. Dawn of Man and WRSR are for me the 2 best games. The cosmonaut style of play is torture. There are self-heating mods to get through the first winter (home, school, store, etc.), without breaking the bank in a heating installation.
I had fun starting a game (on an empty population map) with a caravan camp (a Worshop mod). A start of the game like the start of the game in DOM. Then slowly build a first village, to leave the caravans, etc. It's long and exciting.
I'm waiting for the next update which will further enrich the game, with tourists, planes and especially new mines (bauxite, copper).
Regarding the trains, I humbly admit that I understood absolutely nothing about the signaling. I manage without using signals (a domestic train network with one track for a train, a warehouse area for export, a long freight train that exports everything).
Schwifty K  [author] 7 Dec, 2020 @ 9:00am 
Haha, that game is great, but so damn hard. Damn Workers and their demands! But it got a lot easier, as the people now walk longer distances from the bus stop to the factory.

I tried to start a new run in COSMONAUT MODE, but the winter, found no way to import heating, so I guess first goal now is Coal + Energy + Heating before (Mid / end September?! ).

The fact that 1 day in that game has 60 hours (real time seconds) not 24 made my calculations more valuable :D but some tooltips for energy seem still very off, was puzzled by the fuel factory yesterday, it's max consumption and consumption / day is listed in MW/h ...

Best thing to do in that game: Money Unlimited, build train routes, watch them go, watch them collapse, try to debug :D
polcorp 6 Dec, 2020 @ 10:37pm 
I took a look and subscribed to Bloodline and Flatlands. I'm currently on another game (WRSR), but I'm still a fan of Dawn of Man.
I will soon be on forced leave for 1 month (business closure due to government measures for Covid) and I will therefore have ample time to test these scenarios.
Thank you to you for these scenarios and for taking the time to answer me.
Schwifty K  [author] 6 Dec, 2020 @ 1:14am 
HEy! Great you like it! Bloodline, Flatlands and Medium Flatlands have easy versions without human raiders included too :-) Have a look some time.
polcorp 6 Dec, 2020 @ 12:31am 
Really and very sincerely: a big thank you for this mod !!!
Raiders get me drunk, and I'm not looking for a war game in Dawn of Man. Your awesome mod fits my search perfectly.
buds 17 Jul, 2020 @ 7:08am 
I can’t find the Very Happy Farmers, my friend just wanted to share some shots. You can transfer it if you can. Thanks!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2062671630
Schwifty K  [author] 15 Jul, 2020 @ 10:35am 
Hey,

thanks, you're welcome.

I can't do much about the first problem and hope you still find enough usable deposits (some are even floating in the air :steamhappy:).

The second one never bothered me, neither buds (who loves pulses very much), feel free to browse trough his screenshots!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2043018167
He went up to 1200++ population with happy farmer :D

Maybe try to balance it with some trees to get fruit in summer (they need no workload during winter).

Maybe I consider your suggestion later, but most likely I might forget about it.
Schwifty K  [author] 15 Jul, 2020 @ 10:35am 
To play with balanced season lengths it is required to change 4 values, not very hard.

This is an online xml editor in case you have discomfort with the text editor: https://www.tutorialspoint.com/online_xml_editor.htm

The file to edit is located in your steam folder, you can upload it to the editor:
where_ever_you_installed_steam\steamapps\workshop\content\858810\1737509545\happyfarmer\Environments\medium_summerland.xml

There are four seasons with durations between 0.15 and 0.325.
Edit every duration="0.25":

Example for fall:
<season id="Fall" setup_id="Fall" duration="0.25" precipitation_chance="0.3" windy_chance="0.5" very_windy_chance="0.8" fish_boost="1">
yappy118 14 Jul, 2020 @ 10:14pm 
Hello Schwifty K,
First off, let me thank you for a great mod.
This said, I noticed two problems: a minor one and a more serious one.
Minor: there are several ore deposits that won't accept a mining shaft, no matter the angle from which I try to place it.
The 'systemic' problem: winter is indeed short in this mod. While many might salute this, I have been unable to have my villagers farm enough pulses to last through the fall/winter period as these are sowed in winter. To illustrate this, my 320 villagers were able to plow and seed 20 lots of grain and flax (5x5) in spring but only 5 lots in winter. I, for one, would love to play a version of this mod that offers winters as long as the springtime, but being just as mild. Why not? There isn't so much as a snowflake to be seen and the grass remains green though it.
I am immensely grateful to you for getting rid of those pesky raiders. I'm a builder, not a warrior.
Mode 11 Jul, 2020 @ 2:12pm 
Mod: Happy Farmer



Also Mod: An old man standing behind a goat




Me: uh... is this a . . . goat banger mod?
Schwifty K  [author] 9 Jun, 2020 @ 10:50am 
Thanks! I enjoy Very Happy Farmer with ~ 220 People. It's so nice to watch them go with the plow :D

Who would be interested in a Ancient Drunkards Scenario? With brewing unlocked from the beginning and a landscape full of wild grain.
3dDadbod 9 Jun, 2020 @ 10:04am 
this is my fav mod so far for sure. the goats are a nice addition and the animals are plenty and the landscape is great. good work on this one. really love your work
Schwifty K  [author] 31 Mar, 2020 @ 10:20am 
How about a Happy Farmer scenario? You start with domesticated goats and dogs. Winters are short and not so cold, spring and autumn a little longer. Animals don't need a stable and stay outside in winter. As a farmer you have a lot to do. For example, keeping wild animals away or fighting your way through the normal skill tree so that you can finally build stables for your animals.

Do you suffer from infertile animals? Build stables in time! You will need them for big herds and cattle and stuff.
Schwifty K  [author] 31 Mar, 2020 @ 10:19am 
Sorry for that! I had a bad translation. I removed it. I pasted the english text again.
cedricshang 31 Mar, 2020 @ 12:37am 
the description is blank, man
Schwifty K  [author] 30 Mar, 2020 @ 11:18am 
What do you mean?
The description is already given :-)

重黎 30 Mar, 2020 @ 10:16am 
你可以简单的描述一下这个MOD,我可以翻译一下
Schwifty K  [author] 30 Mar, 2020 @ 9:24am 
抱歉。否。上一次翻译不适合。你想做吗?
重黎 30 Mar, 2020 @ 9:21am 
有没有中文
Schwifty K  [author] 16 Mar, 2020 @ 11:57am 
Diseases are part of the game. If your animals are sic they might die, but in my opinion that case has nothing to do with the cases of discusses "infertility". Great you at least can somehow enjoy the game :D

Did you rush from copper to iron age??
AnonLoneRanger 16 Mar, 2020 @ 12:34am 
I had 6 stables, didn't count exact numbers, but there were probably 15 each; goat, pig, sheep. Plenty of food & water. The animals would "contract a disease" and die off. I gather more, rinse & repeat. I am currently in the Iron age in basic Happy Farmer, non code edited. Start area is fortified but have not seen a single bandit. No Large beast to kill. I did load Flatlands and have a 18 pop ATM. I do like the map much better, thank you.
Schwifty K  [author] 14 Mar, 2020 @ 2:26am 
How many (famle, male) animals did you have before they stopped reproduction?
Schwifty K  [author] 14 Mar, 2020 @ 2:25am 
If you want bandits go for Everwinter. Flatlands maps are included in the everwinter workshop item. Very Happy farmer has no bandits, Happy Farmer not that many.

In Flatlands they take a while to arrive[Copper Age].