Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Visual ammo effects like burning are being applied to pistols damage. However, the enemies are not affected, which is correct.
But just saying, and this is a known visual bug?
// Pistols don't have PistolStandardShot because it was originally just an
// ability for Sharpshooters. Add it here if the LWOTC pistol slot is enabled.
if (WeaponTemplate.WeaponCat == 'pistol' && !class'CHItemSlot_PistolSlot_LW'.default.DISABLE_LW_PISTOL_SLOT)
WeaponTemplate.Abilities.AddItem('PistolStandardShot');
In fact, it DOES work, but it seems only with certain abilities.
Light'em Up for example works with pistols and does shred, but not pistolstandardshot.
This happens even without this mod.
Primaries are the right category as far as I can tell: (classdata)
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="pistol")
Ability too: (randomdeck)
AbilityName="Shredder", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon
It appears in game but in tactical it only shows for the normally allowed weapons.
Not for pistols, and only works for the normal weapons.
This has that by default. As an end user there should be nothing you need to do other than having a primary pistol user with the shredder perk.
Even tried adding lines specifially for shredder but it didn't change anything:
+FixAbility = (TemplateName="Shredder")
+PistolFixUp = Shredder
even tried setting "Test" to false:
[WepUpgradeFix.X2Effect_PrimaryShredder]
test = false
what am I missing?
Thanks for the headsup
However, I still recommend unsubscribing from this mod if you speficailly do not need it, as it is known to cause a bug where enemies freeze and remain standing after being killed.
That's this mod?! Surprised Pikachu
Highlander version v1.28.0 (current BETA Highlander: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1796402257) integrates most fixes from this mod.
Fixes that are NOT integrated into Highlander:
- Allowing primary secondary weapon to shred.
- Making Faceoff and Fan Fire use typical weapon action cost, which is relevant only if in your mod setup these abilities can somehow end up on weapons that require more than one action point to fire.
All other fixes are integrated into Highlander, and you do not need to use this mod if you do not care about two specific scenarios mentioned above.
But to be clear, the new Highlander does not conflict with this mod in any way, and can peacefully coexist.
However, I still recommend unsubscribing from this mod if you speficailly do not need it, as it is known to cause a bug where enemies freeze and remain standing after being killed.
> When the "Insider Knowledge" order is activated, weapons with an expanded magazine installed do not actually benefit until they have been used on a mission, or their installed upgrades are changed. This leads to them being one round short at the start of the mission.
Just wanted to let everybody know, this bug is already fixed by the current stable version of the Highlander.
War of the Chosen
NOT war of the chosen!
NOT WotC!
I've been trying to make that work as it says this mod would fix the issue of other abilities costing 2 instead of one but I don't know how to activate it or what to do with this.
Not sure but I think you'll need to download the SDK and make a mod for that
problem found. it is a localization bug. MZChemthrowerKillZoneShot has no localization.
i dont know what this abilitiy means
add this to localization file will solve the blank box problem
[MZChemthrowerKillZoneShot X2AbilityTemplate]
LocFriendlyName="KillZoneShot"
I don't know, based on what RustyDios said you'd have to identify the mod with the typo in the localisation file and fix it.
anyway to fix that blank box by myself?
It's a weird one, but not game breaking so I can live with it. Thanks again for trying to help!
We found the culprit, it's from a typo error in the config lines of Mitzruti's Immolator/Chemthrower Abilities mod :) ... reported the error to Mitzruti :)
The blank box in the MCM menu of this mod is caused by this mod picking up an ability entry that does not have the correct localisation (in this case MZSuppression is missing its double 's' in its config for this mod)
OK. I have no idea what you're talking about then.
It's more an OCD thing if you don't have a particular weapon installed it leaves it blank. I have averythig but one option and the gap is annoying me. The mod works perfectly just trying to find the mod to complete the list
I've got two "Incinerate" entries in the "Ammo and Weapon Effect Fixes" list, but no blank box.
And who is Shredder and what does he do, what is everyone talking about and trying to fix about him?
And can this mod be added and removed at any given time? Thanks
Fixed in November 2019.