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@Pirogi Railgun 3.0
Untested, but until that's fixed, you should be able to bypass by adding into `initServer.sqf` an `EntityCreated`/`EntityRespawned` mission EH (`addMissionEventHandler`) that runs `removeGoggles` on the unit if the `goggles` command matches any of the unwanted masks partially or fully (`_match in _gogglesName`). Be sure to get the capitalization right for performance.
Would be interested in re-texturing these suits and making some more camo variants if you'd grant permission for it. We would need the templates from you to complete that and we would be happy to share our creations back to you.
Add me on steam and send me a message if you're interested.
Cheers dude.
Have you ever seen someone in your life wearing a protective suit that has rolled up sleeves? even in some movie? I never. Because it doesn't make sense.
""An imporant note is that I have zero clue when it comes to modeling or texturing anything and have 100 percent outsourced it. That being said if anyone would like to contribute items to this collection whether that's more camos, colors, mask models, backpack models (for air tanks, etc.), or anything else relatable reach out to me and I will try and accommodate as best I can.""
For the placement, you can sync that module to objects or groups of objects to create areas on them (if you enable that option). If you don’t want that you can just ignore that option entirely. I had planned on making a video or something 2 years ago but life got in the way. I have some time at the moment but can’t promise anything.
http://camopedia.org/index.php?title=File:China3.jpg
http://camopedia.org/index.php?title=File:China2.jpg
http://camopedia.org/index.php?title=File:China1.jpg
http://camopedia.org/index.php?title=File:China4.jpg