Scrap Mechanic

Scrap Mechanic

Test release 16.06.2019
45 Comments
Lara 25 May, 2022 @ 1:20am 
think i'm gonna try recreating the uis and whatever I can since this is actually a big utility, there's been major api changes so like, it'll take a while
B ) 10 Apr, 2022 @ 1:13pm 
probabley
SomeRandomNomai 13 Mar, 2022 @ 10:09am 
will this ever be updated?
CorporalWill123 6 Jan, 2022 @ 9:40pm 
genuinely miss this mod, you could do so much with it :(
xXDrop_ShotXx 15 Jan, 2021 @ 8:07am 
it doesn't work
cyber_code 11 Jul, 2020 @ 10:29am 
Is there any chance that this will get fixed?
The Mingus (Mingunator) 28 Apr, 2020 @ 7:45am 
oh its just not even there for me
Mini  [author] 28 Apr, 2020 @ 6:57am 
i made it unlisted so that people can still unsubscribe
it was hidden for while and it was problematic
The Mingus (Mingunator) 28 Apr, 2020 @ 5:47am 
i thought you went off of making them
The Mingus (Mingunator) 28 Apr, 2020 @ 5:47am 
mini! i noticed "mini's mod" got removed off my modlist. any comments?
RT0405 22 Apr, 2020 @ 3:19pm 
@ Mini can you add a firing_spudgun function to the character data block?
sleepnow 10 Jan, 2020 @ 4:08am 
@Mini I know you don't have much time to work on the mod, but there is one annoyance that would be a simple fix in your other (not this one) test release -- There is a debug message when using the Vector Deconstructor block which floods the console with messages something like "[Print]: a" and "[Print] Green" which renders the console useless. Do you have a little bit of time just to remove that?
Mini  [author] 20 Dec, 2019 @ 12:28am 
because they are not totally different,
blocks are identified using 'uuid's,
this mod reuses uuids of old vector blocks, because they were going to be eventually replaced with these
Illvidri 19 Dec, 2019 @ 10:14pm 
Theoretically, this should work with the motion mod or the test release because there are completely different blocks(maybe), but it doesn't. Why doesn't it work?
sleepnow 12 Nov, 2019 @ 4:17pm 
Hope all is going well at college. It's probably worth holding fire on releasing the next update until you feel its ready. The current blocks are great, and all are useful for making awesome creations, just a few bugs here and there. Fingers crossed that maybe you'll get some time to code during the holidays ;-)
Mini  [author] 12 Nov, 2019 @ 11:31am 
Also, the frequency is the yellow number input.
Mini  [author] 12 Nov, 2019 @ 11:30am 
Probably no updates anytime soon. Got to college so now i'm quite busy. I do have a partially updated version but it's missing few crucial blocks (I know wireless block wasn't updated for sure.). I can probably release it, but it wasn't bug tested and again, doesn't have all the blocks.
sleepnow 12 Nov, 2019 @ 9:59am 
Also, Wireless block doesn't seem to have a configurable frequency, and nothing seems to transmit over 'nil' frequency. How do we configure this?
sleepnow 12 Nov, 2019 @ 6:52am 
Just checked and its Num Memory which crashes the game when you exit the UI. Also, I need to check that the value of Z Axis of the character is greater than a value. I'm using the character position block, vector block, and boolean math block but I can't extract just the value of 'Z' to feed into the boolean. How do I do this? Do I need to paint one of the blocks? Thanks
sleepnow 12 Nov, 2019 @ 6:23am 
Great mod, the UI for the blocks help to make this dramatically easier to use; however, it crashes the game often when trying to exit the UI. I see this most often with the Num Value (or Num Memory) block, i forget which or what its exact name is but definitely one of them.

We appreciate the hard work you've put in to this, however it seems updates appear to be bi-yearly. Any chance we'll see an update soon?
GdBIV 11 Nov, 2019 @ 7:25am 
please fix conflict with motion mod
Adi 5 Aug, 2019 @ 7:19pm 
also, in addition to my last comment, the GUIs don't get deleted correctly when the block is, which creates a lot of lag when you spawn in and remove a lot of creations with the mod.
Adi 5 Aug, 2019 @ 6:13pm 
The mod is great, but it seems to have some issues with multiplayer. When joining the world, the GUI won't show up giving an error with the data of the shape, the GUI crashes the game a lot, and the blocks don't show the correct icon when joining a world in multiplayer.
PortalRising 2 Aug, 2019 @ 9:42am 
Awesome! Just been messing around with the parts and it is really cool. Keep up the good work Mini
Gratiskatze 2 Aug, 2019 @ 9:20am 
@Mini Okay, thanks!
Mini  [author] 2 Aug, 2019 @ 8:59am 
For the lag add "-dev" as a starting argument for the game.
Gratiskatze 2 Aug, 2019 @ 8:57am 
I have the same problem that @anatoly.lavrov has. My world gets laggy once i spawn in 3-4 and the lag doesn't go away after deleting them, even after re-opening the world.
Mini  [author] 2 Aug, 2019 @ 4:38am 
the gui and high resolution dont really like each other :/
name.txt 2 Aug, 2019 @ 4:17am 
@lane thanks! I still think this should be a feature though...
Luna 2 Aug, 2019 @ 4:06am 
@anatoly.lavrov You can change the game and windows resolution, then the game will be full screen
name.txt 2 Aug, 2019 @ 2:31am 
Also when I delete a creation with blocks from this mod, the lag doesn't go away and when I use world cleaner mod, it picks up a few creations. I wonder if this is intentional and if so, why?
name.txt 2 Aug, 2019 @ 1:49am 
Gui is really small on 3840x2160 resolution, is there a way to fix it? I tried to change resolution, but the game window becomes too small for me to play comfortably. Maybe create a block to change GUI size if it is impossible to know resolution?
Chub Toad 1 Aug, 2019 @ 2:26pm 
WHAT KIND OF DARK MAGIC IS THIS?!?!?
󠀡󠀡 1 Aug, 2019 @ 2:16pm 
Okey! That's all i wanted to know. Thanks!
Mini  [author] 1 Aug, 2019 @ 2:04pm 
What I'm planning to do is as following:
Official Motion Mod will turn into this.
Test Release of Motion Mod will be deleted.
This will stay as a Test Release before official Motion Mod.
󠀡󠀡 1 Aug, 2019 @ 1:14pm 
will this be removed from the workshop when you will fully release it?
SomeRandomNomai 4 Jul, 2019 @ 10:42am 
sorry just worked out what you ment
SomeRandomNomai 4 Jul, 2019 @ 10:33am 
but it doesn't work with 1
Mini  [author] 3 Jul, 2019 @ 11:52am 
Forgot to say it in the description, there is a minimal size of explosion below which the "explosion" won't happen. It's made that way by the game devs so i can't fix it.
SomeRandomNomai 3 Jul, 2019 @ 11:31am 
explotion mode on physics block won't take number inputs and doesn't do any damage
Mini  [author] 23 Jun, 2019 @ 1:48pm 
old mod has old vector blocks, which i replacing with the new ones from this mod, besides that ill be rewriting old blocks that i want to keep to be here as well under the same uuids they had
BlueMoonJune 23 Jun, 2019 @ 1:42pm 
why did you make this mod and the other test have same uuids? they are entirely different blocks
morbank 17 Jun, 2019 @ 1:48am 
HECK YA
Mini  [author] 15 Jun, 2019 @ 4:59pm 
I will be updating the old blocks such as Stop, Reverse, Gravity blocks etc. to this release eventually. I just wanted to get this working as fast as possible so I ignored all not necessary parts.
Finn1sher 15 Jun, 2019 @ 4:24pm 
You're always making so many mods....

Could you update the old ones to match your new system?

Or mark the olds ones as obsolete?

Because there's way too much clutter when we have like 3 different mini's mods.