Oxygen Not Included

Oxygen Not Included

MaterialColor
159 Comments
Shrglwyddes 13 Jul @ 7:22am 
i would like to suggest that Graphite be changed from Utter Darkness to a charcoal grey, so that it is a tint, not a silhouette.
XenonXe 24 May @ 12:00am 
I wish there was a way to customize this. Too many colors are harsh and some need customizing if they're made by mods. Additionally, it would be nice to blacklist certain builds from the material colors list.
小喵੭゙ 19 Feb @ 11:12am 
好看好看好看
dOmi 6 Feb @ 6:15pm 
i think force update solves problem.
deactivated, and activated again.
force updated by using mod manager (Ony) i upgraded to 5.1.1
seems solved. Thx for this adorable mod dude
dOmi 6 Feb @ 10:40am 
=== Feb. 06 ===
Version is
v.5.1.0.0 - Last update 27.01.2025 -- 02:03 (UTC +3)
--
sweeping, conveyor bug still here. :meepmad:
Impaler 30 Jan @ 7:01am 
Thanks for the fast fix
tyranny12 27 Jan @ 3:10pm 
Also confirmed fixed.
Ysky 27 Jan @ 12:42am 
Happy Happy Happy. Many thanks!
elf shot the food 26 Jan @ 6:05pm 
can confirm the (sweeping) bug is resolved, working correctly now
Swistak  [author] 26 Jan @ 3:08pm 
I'm sorry. It is fixed now in 5.1.1. Make sure to use the Mod Updater ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2018291283 ) if you don't get the correct version yet.

Thanks everyone for reporting the issue and providing useful information.
elf shot the food 26 Jan @ 12:10pm 
Same here too (dispensers and convey loaders failing). Disabling the mod (which I love and hope to reenable soon) fixes the issue
tyranny12 26 Jan @ 10:23am 
Issue confirmed here to, traced to this mod.

I have determined the issue occurs when transitioning _away_ from the pipe, air duct, rail or power wire screen.

You can validate this by watching the 'errands' tab of an Automatic Dispenser. Click/unclick 'sweep only' to reset it's errands. Then go to one of the above views and back again.
lahonen 26 Jan @ 9:01am 
Same issue here. Appeared after the 5.1 update, now I'm playing with dull and grey materials.
Ysky 26 Jan @ 8:16am 
I have the same issue. Auto-sweepers work for few minutes after re-select material in loader (or storage bin etc) but they stop transferring materials again.
neitsa 26 Jan @ 6:22am 
I also confirm the same issue: conveyor loaders (in range of sweepers) and automatic dispensers (in sweep-only mode) or not used by sweepers or by duplicants. By deselecting the mod in the mod configuration, the expected behavior is restored to normal. Sadly, looking at the player.log file,I can't see any differing logging that would point to specific function.
master.of.herb 26 Jan @ 1:04am 
I have the same issue with the auto-sweeper, heck storage in general. Ticking and unticking something fixes the issue, but only temporary.
Impaler 25 Jan @ 11:47pm 
That matches my issue. Perhapse that "properly check if building is a tile" is somehow leaving the storage buildings in some kind of frozen state unable to work. If that check is being done when we move the camera to look at the building it could produce the on again off again behavior.
PikaPhu 25 Jan @ 10:36pm 
After updating this mod my Auto Sweeper stopped working. I had to reselect the filter of the storage to get it working again.
Impaler 25 Jan @ 9:05pm 
Possible bug with your mod, today right after mod update my conveyor loaders all began to stop accepting anything from sweepers or manualy, their material checklists were unchanged and making any change to the list would make them suddenly remember and act properly but only for a minute or so and then they would forget again. Unloading the mod looks to resolve the issue. Suspect som weird interaction with the aproimatly hundred other mods I'm running so no clue as to which it might be, btw was running base game with no DLC.
Swistak  [author] 25 Jan @ 1:35pm 
Hey everyone, I just released new update (version 5.1), mostly your contributions:

- Adjust color of Cobaltite and its ore (Thanks https://github.com/MicahZoltu)
- Properly check if building is a tile, instead of relying on a fixed list (Thanks https://github.com/Sgt-Imalas)
- Improve some other elements colors as we are at it
- It might work for DLCs now in case it didn't already

Make sure file version you receive is at least 5.1

@TOAST: Yeah this mod was listed but it most likely that error come from ChainedDeconstruction - my other mod, I just fixed it yesterday.

@WorldWalker128: It should be working, you can report it as an issue on GitHub with more details and a log.

@Desamona: As new elements are added they work out-of-box - I use colors supplied by Klei by default. Too bad they are not so great most of the time, so we provide overrides where it makes sense.
TOAST 21 Jan @ 12:53am 
"Granite has a temperature of zero which has always been an error in my experience." This mod gets disabled but it's another mod certainly. The Granite's not even 0°C it's 0.1°C and part of the rightmost edge of the steam room, and the map, I tried deconstructing.
WorldWalker128 25 Jul, 2024 @ 3:20am 
This is one of my favorite mods for this game simply because it makes sense. Different rocks are different colors, so why wouldn't whatever you make things out of be that color? Sadly for some reason it doesn't seem to be working for me anymore.
Desamona 6 Jul, 2024 @ 10:11pm 
Any idea what the new cinnabar colour will be with the DLC drop in the next week or so?
I was thinking maybe it could be an orange/red - but it's so close in colour to igneous rock (red) and copper (pinkish-red) that it might be too hard to distinguish.
Etrit 7 Jan, 2024 @ 3:22pm 
I kinda wish this was just the way the game looked all the time instead of an overlay. I'd totally be building stuff out of diff material just for the look.
TGIF-42 13 Nov, 2023 @ 10:34pm 
Could you add a config option to set a keybind for this overlay? Thanks for the mod, Swistak!
불타는꽈배기 27 Jan, 2023 @ 6:01am 
Deleting reduces the delay.
[GA] Roachy 4 Jun, 2022 @ 2:53pm 
For those wanting to change the color of Cobalt (or other materials), this is easily doable with a config file tweak.

TL;DR: Just edit "C:\Users\<username>\Documents\Klei\OxygenNotIncluded\mods\Steam\1739635014\Config\ElementColors.json". You need to add sections for "Cobaltite" and "Cobalt".

For more detailed instructions, see my post in the "Cobalt's Harsh Blue" discussion thread above.
PuddleDuck 4 Jun, 2022 @ 4:07am 
I love this mod; it makes the game look so much nicer, but - like others, I don’t like how cobalt looks. If it matched the ore more it’d be great. Can’t play without this mod but yeah, cobalt could really do with an overhaul.
SquidCake 31 May, 2022 @ 3:14pm 
Please update, I love this mod
UnbelieverInME 31 May, 2022 @ 10:54am 
Is there any chance the cobalt's hard blue will be changed? It's my only complaint about the mod whatsoever.
ezra-s 25 Apr, 2022 @ 1:47pm 
Results are good except for asteroids full of cobalt and most of your items are built with this material, the blue is too dark
KittenCanaveral 4 Apr, 2022 @ 2:26am 
This has recently started showing as out of date, will you be able to update?
Liero 12 Mar, 2022 @ 7:44pm 
Update please !
Kosh 25 Feb, 2022 @ 4:01am 
Rover's module -> ScoutModule
Trailblazer Module -> PioneerModule
Solo Spacefarer Nosecone -> HabitatModuleSmall
Spacefarer Module -> HabitatModuleMedium
Kosh 13 Feb, 2022 @ 2:11am 
Hello. I'm looking for a list of structures ids. Unfortunately I can't find some of them, such as "rocket platform", "items teleporters", and "big space module".
RedJohn 31 Dec, 2021 @ 10:50am 
Nvm I figured it out :) Thanks for the mod!
RedJohn 31 Dec, 2021 @ 10:07am 
@Swistak Help! Just downloaded the mod but I'm seeing the darker colors than expected. I saw the discussion on page 9 and I have the colors like on the bottom of the picture https://i.imgur.com/n88H9C7.png but I haven't even touched the ElementColors.json. How can i get the colors at the top?
HolographicWings 4 Nov, 2021 @ 7:34am 
update please, make crashes
dhm17 28 Oct, 2021 @ 1:51pm 
A indispensable mod, but out of date ;(
Darth Mord 24 Oct, 2021 @ 12:22pm 
The mod shows as being up to date and matches with the dates here but the game is showing it as not compatible with the DLC.
FeralFerret 9 Oct, 2021 @ 9:19am 
Great mod, thank you! I'd also love to see a less saturated colour for cobalt, it's the only thing that detracts from an otherwise fantastic addition.
第四象限 25 Sep, 2021 @ 9:48am 
这个模型通过相应的调色来显示建筑物的材质。


你可以通过按 MaterialColor 覆盖图标(在右上角)来切换它。

BrenoArley 13 Aug, 2021 @ 6:04am 
Please upgrade.
Ametril 13 Aug, 2021 @ 12:06am 
Please upgrade.
吴钩霜雪明 11 Aug, 2021 @ 1:12am 
钴矿的颜色蓝得有点重,不好意思,问能改的轻点吗?或者告诉我怎么改
Swistak  [author] 8 Aug, 2021 @ 8:15am 
@Desamona: Sorry, the color for cobalt is not defined yet so it uses game's color definition. I will try to fix it soon.

@Darth Nihilus: Thank you. It fails to apply color to something, most likely building, that allows some kinds of filtering. Maybe I can do something about it If you can find what exactly can be responsible for it.
Desamona 7 Aug, 2021 @ 7:04pm 
The cobalt ore colour is really dark, and very 'bright'. Loud might be a better descriptor. For most things it's not a big deal (just a bit jarring) but in some buildings important details are lost with how dark it is.
Anything with a visual metre on it (reservoirs and batteries are good examples) is so hard to read that it kinda defeats the purpose of the colouring in the first place.

Is it possible to have a different shade of blue used to represent the cobalt ore in-game? It would be awesome if it could be lightened.
Darth Nihilus 28 Jul, 2021 @ 10:12am 
playing with DLC

MaterialColor: Failed to apply tint using TreeFiltertable traverse
System.NullReferenceException: Object reference not set to an instance of an object
at MaterialColor.Painter.TryApplyTintViaTreeFilterable (TreeFilterable treeFilterable, UnityEngine.Color32 targetColor) [0x00032] in <4dc7af8bd53e4615a0d33d192f31cebf>:0
some background error that doesn't interrupt the game...
IceBlade1992 15 Jul, 2021 @ 6:26am 
bug? started using cobalt the blue metal but i looks like black or superdark blue.
[HOSTILE] 14 Jul, 2021 @ 11:53am 
@Swistak DLC, same error solo. I am currently only getting this error from your mods. I have 94 other mods installed and enabled. Enabling until I found one that failed was this one https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2128885110

hope that helps