Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And depending on what units are colliding, you can sometimes smash two together and force one to rout almost immediately.
~asks (the only) guy who wants more units running away rather than getting killed
Great tweaks to the mod! Really loving it compared to the base Darthmod pack, feels more lethal and faster paced! Well done!
However, I have seen one issue that puzzles me so far: Bow Cavalry and No Dachi Samurai units seem to be stuck in loose formation at all times, with the loose formation toggle button having no effect on them. Any idea what might be causing this? It makes charges with the no dachi significantly less deadly, so while playing as the Date, its crippling.
Please let me know if there is a fix that you would recommend. Thank you!
And if all else fails, there's always uninstalling the game via Steam, manually deleting all of the game files, and reinstalling.
my game is just getting muted without the mod
I've formatted your suggestions and created a new thread in the forum to discuss this further. When I've got the new test version ready to go, I'll post about it there.
I do think your suggestions are good, but I remain hesitant. I've never felt particularly confident at discerning whether or not a game was "balanced." I have a number of projects I'm working on at the moment, but if I find the time to further tweak to unit stats would you be willing to help playtest the changes and make sure everything works well? I'm worried about changing too much and annoying the people who like the mod as-is.
- decrease the armour of naginata samurai by 3 (samurai with different weapons should have about the same armour)
- decrease the melee defence of yari samurai by 1
- increase the melee defence of katana samurai by 2 and melee attack by 2 (right now both yari and naginata samurai can beat katana samurai in 1vs1s which renders them utterly pointless)
- increase the melee attack of all ranged cavalry by 2
- increase the charge bonus of all ranged cavalry by 4 (5 total)
- increase melee attack of all ranged infantry by 2
- increase melee defence of yari cavalry by 2 and armour by 1
- Increase armour of bow cavalry by 1
- decrease armour of katana cavalry by 1
As for unit sizes... no clue there, either. Unless the game automatically gives you the same size units each Turn 1? Unit scaling, as far as I know, isn't affected at all by this mod. Sorry I can't be more helpful.
http://www.twcenter.net/forums/showthread.php?453038-gt-gt-gt-Download-lt-lt-lt-DarthMod-Shogun-II-v5-0-Finale-Edition-Launcher-HotFix-(updated-25-3-2012)
Do you have other mods active? Or maybe old mods that you've since removed/deactivated are still interfering? I recall that someone else had a problem because an old mod they'd removed still left files in he install directory, and was able to resolve everything by purging the install directory (uninstalling the game from the Steam client, manually deleting the install direactory in steamapps/common, and the redownloading.
I'm sorry I can't help any more than that.
stronger towers
3 skill points per level for agents
remove "eye for the ladies" trait
combat skill tree buff for general
12 turns per yr
and my favorite expanded japan
Correct me if i am wrong but i prob could of did without the 12 turns per yr? if i remember correctly which i prob am not(stoner) but darth mod extends turns per yr right? dont know why that hit me all of a sudden
Fall of the Samurai Bayonets by IGdood and Kungfuserge
Darth Effects
JFC Unit Cards
Vastator Unit Style 1.3
Alternative Clan Colours by Demokritos
Uniform part of NOIF's Boshin War Mod
Historical Flags, Banners and Uniforms by ?Noif de Bodemloze?
Noif's Bows by ?Noif de Bodemloze?
BullGod Tercio by Bullgod
It's possible (though unlikely) that you may encounter compability problems when using other mods (including those listed above), and I won't be able to help you with that. The submods are all aesthetic, so if you're ONLY using this mod, you're still getting the "full experience" in terms of actual changes to the game systems.
This is *everything* that's in the original Darthmod v5 (also hosted on the Workshop, see "Darthmod: Shogun II SW v5.0") plus the changes litsted in the description.
Not sure if some1 played RADIOUS mod but most big overhaul mods i play(workshop) i always feel something is missing like half the game is vanilla the other half mod when i want a full overhaul or w/e the termanology is. Btw arsene mod looks dope cant wait to try it thank you.