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Just a suggestion: include a tiny room before the bridge segment that won't let you progress until you put out a flame by shooting it .
Also, I feel like that bridge room needs to be a little more obvious. I figured it out eventually, but I see others in the comments are struggling
I see all work in this level. Good work Robofish.
The crosshair still shows a hitmarker and the bright orange in the middle disappears instantly.
If the pattern wasn't randomised, the section would become too easy, predictable and time consuming after the first success. You can always take at least one hit (Potentially multiple) and you have two seconds to shoot each launcher after they become vulnerable.
I'll be releasing the sounds for the Bots separately soon, I've just been largely unavailable after release and haven't been able to change anything.
I may be able to fix the loading time issue (Which should stop crashes) and the launcher timings will be adjusted to reduce overlap and keep them more restricted to their pattern.
Big issue with the 4th room is the combination of the launchers lagging to show that they're hit, the fact that you have barely a second or two to target them, that they don't fire in a predictable pattern, and that often two open up in quick succession (with one case where three opened AT ONE TIME) basically turns the level into a big luck-based one where you pray the RNG gives you a favorable fireball pattern while you spend critical time you don't have wondering if you actually disabled a launcher, or hope that you have while focusing on the next one.
As for me unsubbing... between the above issues with the 4th room, the fact that the bots are altered (meaning that even in the base game they'll moan and groan and give "magic" sparks when hit), and the fact that I have to remove almost all of my subbed map mods to even get this thing to play pretty much outweighs the otherwise good atmosphere and general gameplay/level design.
If it CTDs, then the most likely problem is that you have too many other mods installed and they're eating into the engine's memory limit.