Stellaris

Stellaris

!Rebalanced Worker Jobs
5 Comments
thecrazy13 16 Jun, 2022 @ 3:52am 
And it would be nice to have this mod back, I long for the days of not needing 10 mining worlds just to keep up with one factory worlds worth of resource demand
thecrazy13 16 Jun, 2022 @ 3:51am 
Clarification
servile pops appear to only want to work specialist jobs with this mod on
I'm A Distraction!  [author] 16 Jun, 2022 @ 2:24am 
Proooobably because I've not updated this for three years. :P
thecrazy13 16 Jun, 2022 @ 12:42am 
Mod is broken, causes worker pops to not work at all
Pancy 27 Sep, 2019 @ 12:13pm 
I think 4, 4, 6 is balanced, because the market will fix it for you. Also, farms should have more, since they're more sustainable (immersion-wise) and they have no megastructure to produce it without jobs (ring world produces it with jobs).