Stellaris

Stellaris

Pirates and Smugglers
29 Comments
OverlordMGC 25 Nov, 2024 @ 10:01am 
I know it's much to ask but it would be awesome if you could relaunch the Civ: Beyond Earth based portraits to the current version.
三 Vysotnik 三 11 Jul, 2021 @ 7:20pm 
doesn't appear in the launcher mod select thing.
loopmaster69 27 Jul, 2020 @ 6:41pm 
update?
jtexasboyz  [author] 1 Dec, 2019 @ 9:30am 
yes
Badger BrownCoat 1 Dec, 2019 @ 9:02am 
Interesting stuff!
would you be up to discussing collaboration and/or credited inclusion ?
jtexasboyz  [author] 2 Oct, 2019 @ 8:21pm 
This weekend
Jackdebruce 2 Oct, 2019 @ 7:50pm 
hey buddy r u gonna update?
Aranha Maluco 7 Sep, 2019 @ 2:21am 
When I select the ships types in the faction editor the game crash
jtexasboyz  [author] 6 Sep, 2019 @ 4:44pm 
I would like to know because i've had no crashes with 70 other mods running.
jtexasboyz  [author] 6 Sep, 2019 @ 4:03pm 
It is at what point is it crashing
Aranha Maluco 6 Sep, 2019 @ 1:53pm 
I just wanted the portraits, the mod is crashing my game...
jtexasboyz  [author] 1 Jul, 2019 @ 10:00pm 
I will make a separate flag mod a while later
TurtleShroom 21 Jun, 2019 @ 5:50pm 
You should move the special Species Traits and pre-scripted empires to their own Mod as well. I subscribed for the Events and mechanics, not Traits that shouldn't be given to the AI. I didn't want to see those Traits randomly assigned across the galaxy.
jtexasboyz  [author] 21 Jun, 2019 @ 5:06pm 
If you see something cool i can turn into a flag I might add it.
jtexasboyz  [author] 21 Jun, 2019 @ 5:03pm 
Will add flags separately a little later. I've yet to see them spawn randomly and they are all animated except for the main eve portrait which I will be replacing as soon as i finish up a couple other projects.
TurtleShroom 21 Jun, 2019 @ 10:38am 
Would you mind separating the Smuggler Flags from the main Mod? I really don't want pirate portraits being selected by so many Empires in my game.

Also, look into "Human Fallen Empires". They completely overhaul the piracy system and spawn Pirate Nations. Please consider working together or incorporating each other's Mods.
jtexasboyz  [author] 16 Jun, 2019 @ 5:03pm 
Smugglers enclave in the works
jtexasboyz  [author] 11 Jun, 2019 @ 10:50am 
yes i'm on the den now
jtexasboyz  [author] 11 Jun, 2019 @ 10:47am 
I should have some direction by the end of the week and start working on something this weekend.
jtexasboyz  [author] 11 Jun, 2019 @ 10:39am 
I don't think I am
Neverminder 11 Jun, 2019 @ 10:25am 
@jtexasboyz, im hunting for same things. i tried to reconstitute an old shiptype mod for pirates and it failed horribly. are you on the modding discord
jtexasboyz  [author] 8 Jun, 2019 @ 8:12pm 
That's actually what i'm tearing through a few old mods to figure out. If not i'll see if I can add it as an overpriced edict or perk.
Gunnar Kuber 8 Jun, 2019 @ 5:53pm 
if possible could you add a merc enclave mod where you can hire ships and ground troops
jtexasboyz  [author] 6 Jun, 2019 @ 7:25pm 
Each system should now have a relic world.
Polka 5 Jun, 2019 @ 5:28pm 
I'll follow this mod, seems good idea!
jtexasboyz  [author] 30 May, 2019 @ 7:55pm 
Working on content this weekend.
Crusaderjack 30 May, 2019 @ 3:12am 
More screenshots? show off what the features do! I like the concept of being a pirate.
jtexasboyz  [author] 22 May, 2019 @ 7:38pm 
Right now flags, 2 civics and 1 trait couple of weapons. I'm learning so I plan to add a lot more stuff as I go. My main goal will be to add a lot of events when i figure them out.
GrassEater 22 May, 2019 @ 7:13pm 
Does this mod add anything unique gameplay wise or is it just pure bonuses.