Total War: WARHAMMER II

Total War: WARHAMMER II

MOUNT: Mortis Engine for Heinrich Kemmler
20 Comments
GunFred  [author] 18 Oct, 2023 @ 11:18am 
Sorry, but TW modding is behind me. Anyone who can and wants to, is free to port over any of my work to W3.
Alectos23 15 Oct, 2023 @ 11:18am 
I would love to see this added to Warhammer 3's workshop.
GunFred  [author] 19 Jul, 2021 @ 8:45am 
Thanks for letting me know. Though I only upkeep the combined mod pack these days, I will take a look and see if the same issue is there too.
Lilith 19 Jul, 2021 @ 4:43am 
Doesn't count as a lord if used as a mount in custom battle, preventing battle start
GunFred  [author] 11 Jun, 2020 @ 11:00pm 
Yeah, my mortis engine mods have been bugged for a while now so I can't update them. But coincidently, yesterday I remade the Complete Pack from scratch and I hope it will update properly with a fresh file. I will update in that case some time today.
Hawktangerine 11 Jun, 2020 @ 10:34pm 
the level requirement for the mortis engine is currently busted. I got it at level 2.
GunFred  [author] 17 May, 2020 @ 11:17am 
Sorry Jef but I would not want to upload and maintain another workshop file for such a small change.

@Marcus, I am not sure what you are asking...
JefTheReaper 17 May, 2020 @ 1:57am 
Any chance you can give Kemler a Green mortis engine variant too?
Marcus Kreed 5 Apr, 2020 @ 6:09am 
is there any change for this mod to be upgrade? it`s very nice!
GunFred  [author] 8 Oct, 2019 @ 2:10am 
I must have forgotten to increase the level requirement after testing. I will fix that the next time I am able to update. :steamfacepalm:

Regarding engine on the campaign map, I don't fully remember but if even possible it would definitly not be easy.
intrepidbmn 7 Oct, 2019 @ 9:32am 
Hey, first of all ty for that fast reply! So it works fine in custom battle and in campaign battle too except for the part that I unlock it at lvl 2 not 18.
And about the fact it doesn't show on campaign map I get it and I'd like to know if it was possible to make it appear? Because I really enjoy the idea of having him on a mortal engine but when it switch to campaign/battle it feels a bit weird to have Kemmler on foot. Btw thank you for your work!
GunFred  [author] 6 Oct, 2019 @ 11:10pm 
It is not suppossed to show on the campaign map but could you confirm for me how it works in campaign/custom battle?
intrepidbmn 6 Oct, 2019 @ 6:53pm 
Hi, just wanted to inform you that this idea of mod is very cool but doesn't works fine for me. Indeed Heinrich can have his mortal engine at rank 2 BUT not on the campaign map not in battle. So I don't know if an update or fix is possible?
GunFred  [author] 31 Jul, 2019 @ 6:28am 
Perhaps the launcher is still bugged? Try disabling all other mods and see if it works. If the launcher is at fault then I would recommend that you get Kaedrin's Mod Manager to make sure that the launcher works.
👻GypsyBastard 30 Jul, 2019 @ 11:53pm 
I dont know why but this mod is not working for me. Even through I have no other Mounts mods on. Can you guide me on how to enable this mod for my NecroGandalf?
GunFred  [author] 9 Jul, 2019 @ 12:35pm 
Thanks but don't count on it. Though anyone is welcome to upload SFO versions of my mods as long as proper credit is given to me.
Pavl Pavlpav 9 Jul, 2019 @ 11:19am 
This mod is great. Any chance for an SFO patch?
Naphemil 16 May, 2019 @ 6:19pm 
doesn't work with SFO
GunFred  [author] 16 May, 2019 @ 12:42am 
Each version of a lord/hero (foot,mount,custom) has a seperate identity so other mods should be unable to affect this mod unless they accidently clash.
Cornithian 15 May, 2019 @ 5:57pm 
How well does this mod translate into stat overhauls like CTT or lucky's? I ain't know shit about modding so I thought it prudent to ask...