Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also worth noting is that Swords of the Sun differs from Holy Warriors in that the piety retinues don't change with the terrain of your capital, but are fixed to be Heavy Infantry and Heavy Cavalry so that they'll benefit from the Warrior Elite bonus.
Germanic:
- Sons of Ragnarok: Daring + Sea-Bound
- Call of Valhalla: Unrelenting + Warmongering
Tengri:
- Eternal Riders: Ancestor Venerations + Horse Cult
- Wrath of the Steppe: Animistic + Warmongering
Romuva:
- Defenders of Dievas: Unyielding + Unity
- Sacred Dainos: Ancestor Veneration + Animistic
Slavic:
- Children of Perun: Animistic + Joy of Life
- Guardians of Zemlya: Ancestor Veneration + Unyielding
Soumensko:
- Survivors of Ukko: Animistic + Unyielding
- Tribes of Kalevala: Ancestor Veneration + Kinship
African:
- Totem-Guardians: Animistic + Populism
- Wisdom of Africa: Ancestor Veneration + Syncretism
Zunist:
- Cosmopolitan: Stability + Syncretism
- Swords of the Sun: Holy Warriors + Warrior Elite
The biggest ambition is to get rid of "built-in" doctrines because those are confusing and not documented in-game and to instead give each pagan religion a choice between two unique doctrines, which will each provide a combination of two features that the unreformed religion has.
For example Germanic will be able to choose between Sons of Ragnarok (Sea-Bound + Daring) and Call of Valhalla (Warmongering + Unrelenting).
I already updated Holy Warriors so that all the retinues have a fixed cost of 100 Piety and the doctrine will also unlock a temple building that provides additional troops. At level 4 (max) it will provide an extra 180 LI, 180 AR and 180 HI on top of the 420 of each that a temple can normally provide.
So far I worked on improving Free Love and adding two new doctrines, Divine Truth and Sacred Lies:
- Free Love now removes all opinion penalties from infidelity and producing bastards and pregnant women always reveal the true father of their unborn child. The decision to become Lustful will also be removed and replaced with a more organic event based method to make followers Lustful.
- Divine Truth unlocks an ambition which triggers events that will make you Honest, Just and Diligent.
- Sacred Lies unlocks an ambition which triggers events that make you Deceitful, Groomed and Shrewd.
When I reform all other pagan religions the "free" unreformed doctrine cannot be chose as expected, but with norse I can chose Sea-Bound. Is this a bug? Does the germanic get it for free even if I don't chose it after reformation, or do I need to chose it unlike the other free inherited doctrines?
And also is it possible to remove the religious community government by editing the mod somehow ?
Would be my pleasure.