DayZ
UniversalWheels
16 Comments
nonamer 2 Jun, 2023 @ 7:10am 
not work on 1.21
Revolution2016 1 Jul, 2022 @ 3:30pm 
DZSA Launcher (I hate BTW) says "The mod 'UniversalWheels' has a Steam Workshop ID of '0'. "
Not A Banana  [author] 9 Apr, 2021 @ 7:30pm 
Ah yeah never pushed the empty update to fix that, dumb bug.
MultiNight 7 Apr, 2021 @ 9:29am 
https://prnt.sc/116m421 the MOD id is 0 even after me change it to your workshop id my server refresh the meta.cpp back with the ID 0 number

would be nice if you can fix it ^^

Not A Banana  [author] 14 Aug, 2020 @ 11:57pm 
The issue with modded vehicles is multiple mods can't mod the attachment slots on an item, so I need BI to implement a way to add slots to items in script so multiple mods can insert new ones.
Not A Banana  [author] 14 Aug, 2020 @ 11:57pm 
@Haldur maybe, depends if BI can make a needed change to how attachments work, Ive asked them to look into it and they will. Currently this mod is pretty outdated, Ive recently been working on remaking this idea in expansion, and when I am done with that will update the mod here.

New concept is for there to be 1 wheel type in world, and when you attach it to any vehicle, it will transform into the wheels that vehicle uses. Then when you detach it, it will convert back to a universal wheel. For spawnable types you'd still keep the original default wheel as a chance to spawn.
iHaldur 14 Aug, 2020 @ 10:56am 
Is it possible to have a configfile to make those wheels compatible with "Mod" Vehicles too? = Less spawnabletypes in the Configs of the mission :)
CuppaJOE 2 May, 2020 @ 8:04am 
Yes, I also use your other mod Grave Cross. It is usually operator error not the program, I copied mod folder to server and added key to key folder and in the -mod@.UniversalWheels with the other mods loading for server. Server launches fine. I then launch client and get that error trying to connect. I start test server, launching LAN from another computer. Before I put on production server.
Not A Banana  [author] 2 May, 2020 @ 7:48am 
Should work, did you install the key?
CuppaJOE 2 May, 2020 @ 6:59am 
Is this still able to be used? I used the id at the end if the https for steam of this mod 1742199749. Server launches, client shows error of pbo not part of server data. I changed position in launch parameters. From last middle or first to load.Tried a half a dozen times. I must be screwing something up. Should this not be used anymore?
AlphaWolf 11 Jul, 2019 @ 4:33pm 
@Drathrix - in the "meta.cpp" file in the @UniversalWheels directory :
The publishedID line says "0" when it should read """"""publishedid = 1742199749;""""" (without quotes)

Change this line and the Mod works.
Drathrix 4 Jul, 2019 @ 10:47am 
mod does not work causes server to fail to load. mod is an amazing idea but needs update to run on 1.04
Not A Banana  [author] 27 Jun, 2019 @ 4:30pm 
@AlphaWolf That's for DZSALauncher, basically steam sucks and doesnt produce the entry name there on first publish, needs an update first.
AlphaWolf 27 Jun, 2019 @ 1:24pm 
It works,
There is a problem in the "meta.cpp" file in the @UniversalWheels directory :
The publishedID line says "0" when it should read """"""publishedid = 1742199749;""""" (without quotes)

Change this line and the Mod works as of 1.03 - have not yet tested in 1.04
SkiGoggles 17 May, 2019 @ 11:29am 
I like it. It fits into the post apocalyptic meta-game of fixing a car with whatever parts are available.
Hooty 15 May, 2019 @ 5:01pm 
Great Idea! Cant wait till devs fix cars flying like a rocket out of North Korea lol.