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@BL Horseman: Awesome. :) I bet if you feel that way, its likely true. Only if you did some ninja moves its probably not the right way. If every thing you did felt logical, its quite likely you got it right. :)
10/10, will play again
B) why do they (and a third vertical wall of light that comes online just before the acid pool) seemingly turn on or off based on where the player is standing, instead of being activated/deactivated by a button or other level object?
C) why is one of the buttons upside down (and incredibly awkward to press) instead of right side up when it easily could have been?
D) a checkpoint is desperately needed before the final stretch.
E) it's a little frustrating that, for 2/3 of the test chamber, messing up means the only way to reset is to kill yourself.
Also, The way button is pressed at 7:20 on your video looks a bit weird, we prefered to walk on a top bridge, jump between the 2 lateral bridge and press it ^^
The idea is that both players do it at the same time, then walk through. This is something I can't do on my own, thus I cheated past in the video.
But I agree that there's one point that can trap yourself. The other player can still free you by walking back. There was no way for me to do this differently because people kept using it to bypass the puzzle.
Not to mention walls of light pop up and obstacles close, at one point entrapping me in a portal-less tunnel with no way to even kill myself.
This map is broken. Would not recommend.
I do not want the players to be able to reach eachother because that would basically make things too easy.
But I'll look into making changes to the map. Maybe redo the last part entirely, given that I kind of stepped over a boundary and I damn well know I did... :P