Sid Meier's Civilization VI

Sid Meier's Civilization VI

Mutation Mode: Civilizations and Leaders Abilities
68 Comments
colecashstamford 14 May @ 6:58am 
The last image is so cursed.
Sloth 17 Aug, 2024 @ 10:02am 
I just tested with all expansions, and all modes / no modes, and its working fine for me
dr.dylankpetty 12 Mar, 2024 @ 6:57pm 
Seems like one of the more recent updates has broken this mod. That's sad.
TankGuy1939 31 Jan, 2024 @ 7:38pm 
I have the app for this mod but it crashes after being open for 3 seconds any fixes?
csbyx105730 5 Jan, 2024 @ 1:21am 
@未远爸爸 为什么我选择了mod文件夹以后进程就自动关闭了呢?
未远爸爸 22 May, 2023 @ 12:07am 
三月的更新后这个mod就用不了了,解决方法是用C:\Users\Administrator\AppData\Local\Firaxis Games\Sid Meier's Civilization VI\Cache这个文件夹里的DebugGameplay.sqlite替换掉C:\Users\Administrator\Documents\My Games\Sid Meier's Civilization VI\Cache里的同名文件
未远爸爸 22 May, 2023 @ 12:06am 
The mod doesn't work after the March update, the solution is to replace 'DebugGameplay.sqlite' in 'C:\Users\Administrator\Documents\My Games\Sid Meier's Civilization VI\Cache' with the same name file in 'C:\Users\Administrator\AppData\Local\Firaxis Games\Sid Meier's Civilization VI\Cache'
Steep Gradient 1 May, 2023 @ 12:38pm 
I got it to work: My "Cache" folder was actually in ~appdata/Fireaxis folder.
Steep Gradient 1 May, 2023 @ 10:09am 
After showing the app where my folders are, it closes/crashes after a few seconds.
High Voltage 16 Apr, 2023 @ 5:17am 
please update
exodamus 4 Apr, 2023 @ 3:05pm 
Isn't working with the England and Builders packs.
河口迷幻人 1 Apr, 2023 @ 10:17pm 
Seems like it doesnt work
Phaetom 25 Mar, 2023 @ 10:23pm 
It doesnt work with DLC (just vanilla civs( since last update. I've many time to reload game, load map, unsubs e reintall. Sad :(
fka-gargamel 3 Sep, 2022 @ 7:45am 
I use civ blitz for the purpose of this mod
the-twist 6 Apr, 2021 @ 7:33am 
Can someone please help me? When I use the app, I only get the list of Civ's and not of leaders. I'd love to experience the power of Babylon mixed with Sukritact's Siam!
the-twist 4 Apr, 2021 @ 8:35am 
Hey there. Thanks for the awesome mod! When I use the app, no leaders show up in the leader box. Any idea why?
DESANTA🗽 9 Mar, 2021 @ 5:41pm 
When use unique buildings from other civs, there are some errors. The buildings can be built but are marked like '!'.
High Voltage 30 Jan, 2021 @ 4:52am 
The randomise button keeps turning itself on again after I deselect it
High Voltage 30 Jan, 2021 @ 4:43am 
What an amazing mod , I don't know about crashes yet or if it effects other civs but the manual customization is incredible!
FelipeDos 24 Jan, 2021 @ 12:55pm 
Any chance of seeing a reverse version? Personally I'd rather pick a leader and get a random civ, even though gameplay they're essentially the same.
Noah 28 Oct, 2020 @ 2:14am 
But @.Zคฬเ' same problem here.
zawi82 13 Sep, 2020 @ 9:55am 
After reading the thread I can confirm that as is this mod or at least the app seems incompatible with civilizations expanded, creating a game without the mod allows the app to not crash.
zawi82 13 Sep, 2020 @ 9:33am 
Hi! Just updated the game after a long time without playing and now I have the same problem the app closes itself. However I launched the app a first time before launching a game and it worked. I then launched a game to save the new civs and now the app closes itself like 1-2secondes after opening.
Luke ✞ Jesus Saves ✞  [author] 28 Aug, 2020 @ 10:25am 
It can run from anywhere. The app will detect your Steam's Civ location.
justice.dan 28 Aug, 2020 @ 9:58am 
Where should I unzip the app file to?
Lochlann 14 Aug, 2020 @ 4:53am 
It is working fine for me, including with the New Frontier leaders. The only hitch seems to be that changes applied mid-game do not actually affect a saved game, contrary to what the program claims.
Theresia 14 Aug, 2020 @ 3:44am 
does it work
DESANTA🗽 28 Jun, 2020 @ 12:16am 
need link to v1.2
DESANTA🗽 28 Jun, 2020 @ 12:08am 
need update
DESANTA🗽 23 Jun, 2020 @ 9:47am 
some unique buildings are crashed. they are looked like ' ! '
ItsTruckMonth 19 Jun, 2020 @ 1:01pm 
@LoppnessMonsta Yeah I disabled the mod and it still doesn't work. I tried disabling every mod and it still didn't work. I'm thinking it may be something to do with a security program but I'm not sure.
LoppnessMonsta 12 Jun, 2020 @ 5:11pm 
@SmoothBrain yes, but only when I use p0kiehl's Civilizations Expanded. Even after loading in to a new game.
watsface 22 May, 2020 @ 5:23am 
i presume the app is non-mac?
ItsTruckMonth 12 May, 2020 @ 9:51am 
Hey, so I'm trying to open the app, and it seems to just close after only a couple of seconds. I've done it out of the game and after loading a new map, and it is the same result. Is anyone else having this issue?
pedroseda 18 Apr, 2020 @ 6:37pm 
how can i add the modded abillity to the app?
Luke ✞ Jesus Saves ✞  [author] 1 Apr, 2020 @ 7:55pm 
It's a known issue. The game does not export all data unless you actually start a game (see the 2nd item on the Known Issues list).
Vulture 1 Apr, 2020 @ 5:33pm 
Well, I'm back. Now the app refuses to knowledge the existence Workshop civs or MALI. I've reinstalled both the app and the mod itself. :steamfacepalm:
Luke ✞ Jesus Saves ✞  [author] 9 Mar, 2020 @ 6:12am 
That's strange. Please note that it will not affect existing save (because abilities are assigned at the beginning of the game and stay that way although the UI may say otherwise). So just to clarify:

- If you use the app (click Apply): all the settings in the app will be applied to new games, and won't be randomized (because you are assigning/randomizing using the app already).

- If you want it to be randomized (i.e different every day), you need to Reset to Default. And note that by default, the abilities change every day for game starting on that day.
Vulture 9 Mar, 2020 @ 5:55am 
@ActJustly Refer to my first comment. I used the app AFTER trying the default.
Every civilization I tried had Holy Roman Emperor & their normal abilities as the rest, and it didn't change upon reloading or making a new map. Just for giggles I just reset to default again, again everybody has Holy Roman Emperor as their leader bonus and the civ's normal one (China: Holy Roman Emperor + Dynastic Cycle, Egypt: Holy Roman Emperor + Iteru, etc)
Luke ✞ Jesus Saves ✞  [author] 8 Mar, 2020 @ 5:08pm 
@Vulture if you use the app, it's not randomized anymore. If you want to randomize every time you load, click the Reset to Default button. It will reset all config to the default one, which randomize abilities *every day*.
Vulture 8 Mar, 2020 @ 11:08am 
Ok, used your app. Everybody has new abilities. The same abilities each time I reload though. Your mod isn't randomizing abilities.
Vulture 8 Mar, 2020 @ 10:47am 
Just gives everyone Holy Roman Emperor.
Lochlann 28 Oct, 2019 @ 5:18pm 
I understand, and thanks for the quick response. Fingers crossed that a fix will come down the pipeline at some point. I'm unaware of the Keep Unique Improvements mod; I'll have to check that out. Thanks for the tip.
Luke ✞ Jesus Saves ✞  [author] 28 Oct, 2019 @ 5:12pm 
@Lochlann I think the dude that makes the Keep Unique Improvements on capturing enemy cities somehow could force the game to load all of the assets. It may be a way to fix it but right now I don't have time for larger mod like this one yet, sorry. I will come back to this once I get the chance.
Lochlann 28 Oct, 2019 @ 3:37pm 
Is there a fix in the works for the first of the Known Issues identified above? I realize that it is marked as "low priority" in the Github link, but it's a glaring visual eyesore that prevents me from taking advantage of those improvements.
Luke ✞ Jesus Saves ✞  [author] 23 Jun, 2019 @ 8:29am 
@Shakie666: yes it actually happens since the beginning and not recently. I explained the details here: https://github.com/datvm/Civ6MutationMode/issues/3 . Quote the fix:

To fix it, please start Civ 6, create and start a map (make sure you have R&F/GS in) and then run the app again. When the game loads, it dump the updated content and the app will be able to read it.
Shakie666 23 Jun, 2019 @ 7:03am 
Does anyone else have the issue that the app no longer detects DLC civs? Meaning only vanilla civ abilities can be swapped. This is only something that started happening in the past week or so. I also haven't tried it without the app.
Furry Profile Pic 21 May, 2019 @ 2:30am 
This is absolute anarchy and I love it
Luke ✞ Jesus Saves ✞  [author] 21 May, 2019 @ 1:52am 
@Sloth wait, now that you remind me, that's true. The VISUAL parts (loading screen, civilopedia) are re-randomized (because of how it's coded), but actual abilities are kept because they are assigned at the loading. Thanks for reminding me.
Sloth 21 May, 2019 @ 1:20am 
I've actually looked into it, and it seems that abilities ARENT rerandomised when you load back in, it just says so in the civpedia/ your civ screen. Also a quick tip for anyone trying to work out what other civs abilities are, check civpedia, it gets updated.