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No, you can activate or deactivate the mod as you please, for new or existing characters. There's no risk compromising your savegame either.
Soulvizier AERA is, from what I've seen, a rather complex mod, whereas Loot Plus is, in effect, quite simple. It would be a lot easier for the author of the former to merge with Loot Plus than for me to do the opposite.
Sorry to say, but I doubt the mod will work with the old CD version.
What you could use instead is the TQ Defiler made by SoulSeekkor, it has options to increase loot in a similar fashion: tq.soulseekkor.com
because I have the game in CD version, the golden edition. After reading the comments, I feel like your mod completely changes the game experience, making it more fun. That said, I've never used a mod before. And I would like to test yours. But I don't know how to go about it. Could you please tell me how to use your mod?
If you mean the secret passage in Rhodos, then yes.
you can create a lvl 40 character starting in act V and if you own the eternal embers DLC you can start in legendary with a lvl 70 character at the beginning of that DLC but that's for experienced players with a good stock of legendary items
im new in TQ. I can create a lvl 1 char in EPIC or Legen?
Does the game always crash the second time you try to load a bounce mod during a session? Because that's exactly what's happening in my game and yes, it's very annoying.
No, but from my experience it is still very much playable. The only problems I encountered myself were unreasonable key drops from bosses. I couldn't find any reason why this happens, though.
The database files are all plain text, auto-editing them before building a mod shoudn't be too hard if you know what you're doing. For loot containers it should actually be fairly simple, monster drops are a bit more situational.
There used to be a program named TQ Defiler that let you edit many things without the need to make a mod, so maybe you want to look into that. It hasn't been updated for 10 years but it should still be working for the appropriate TQ version (search for SoulSeekkor's TQ Defiler, the page still exists).
Manually. I suppose you could automate it with sufficient programming knowledge (which I don't have). But condering I trialed and errored my way here, automation would have only been possible after most of the work was done anyway.
After signing up in the Workshop, you have to "bounce" the mod ingame for it to load into the current session. How that work is explained in the FAQ -> Question: What's a bounce mod and how does it work?
@DLC Prophet
I'm not really too familiar with online play, so I can't help you with that. I have played multiplayer with the mod in the past though and it worked fine as long all players and the host bounced the mod before joining.
Hey, thanks for the info! That's really interesting and pretty much confirms what I'm experiencing, your mod makes it very easy to notice. It's a really weird design, even if by accident.
Again props for the mod and for not overdoing loot to the extreme. Although nevertheless I'm having hard time finding storage space for all the cool items :D
Since the earlier days of Titan Quest, way before Anniversary Edition was a thing, there existed something called the Seed Theory. Devs denied this as far as I'm aware, but the theory is that at the start of each session, a variable is created that forms the base of TQ's RNG. So every time you start a new game, your chance to receive uniques, monster infrequents, charms and the like would vary, sometimes drastically.
I've never tried to quantify this, but I have the same experiences as you do, sometimes very bad runs, sometimes very good runs, some things drop in abundance, the next time something else. This behavior isn't intended by the mod, and I couldn't find any plausible hint inside the game files why some items just won't drop while others are bargain bin tier (and I'm not just talking about throwing weaopons, that's a problem of its own).
In that regard, I would describe your experience as "normal".
Not complaining, I'm just wondering if this is intended and maybe tables get mixed randomly every time I start the mod?
Thanks
@kerlam
Titan Quest uses the same files to determine general loot and merchant inventory it seems, so increasing green items from merchants would mean either increasing green items everywhere or creating new affix tables exclusively for merchants and rerouting references.
Right now Loot Plus does neither, but option one would be something to consider in an eventual update.
Question: What's a bounce mod and how does it work?
After subscribing, start the game, select "custom game" in the game menu. Create a new dummy character if you don't have one already, then start the mod (you'll be bounced back to the regular character selection). You will get an "error" message, but this is perfectly normal and just means the game is aware you're using a bounce mod. Select your character and start the game. You'll have to repeat this every time you go back to the main menu.