Sid Meier's Civilization V

Sid Meier's Civilization V

Indonesia Improved
20 Comments
Kali 13 Jan, 2024 @ 10:19pm 
Having issues with this and the 3UC mod, the wayang is not being added for some reason.
renzino 3 Oct, 2016 @ 5:36pm 
Thank you ! Very nice mod.
skaz88 23 May, 2014 @ 1:08am 
I found out why this mod wasn't working with other resource mods: the code line <ID>101</ID> is what keeps this mod from working properly. If you remove it, it should work just fine with other resource mods.
skaz88 28 Mar, 2014 @ 3:44pm 
Indonesia Improved does not like other resource mods. Every time Barathor's more luxuries is updated I have to unsubscribe and resubscribe to this one otherwise no resources show up. When I downloaded a resource expansion pack, the game crashed until I disabled Indonesia Improved. When I unsubscribed and resubscribed to this it wouldn't work at all. Something in the code does not want to work with other resource mods.
dhani.van.halen 5 Jan, 2014 @ 8:42am 
thank you so much for adding an improvement for my country :D
skaz88 20 Dec, 2013 @ 3:41pm 
My problem seems to have been resolved. I unsubscribed from Indonesia Improved, started a game and quit, resubscribed and now everything seems to be working fine. Very strange.
skaz88 18 Dec, 2013 @ 8:40am 
I am having the same problem as jjohlin088, this mod is conflicting with Barathor's mod. Is there a way to make them work together?
jjohlin088 12 Dec, 2013 @ 10:57pm 
Hey, I like your mod, but for some reason when I try to use it with Barathor's More Luxuries and Optimized Resource Distribution the two mods seem to conflict with one another and cause graphical anomalies. I was just wondering if the two of you could communicate and figure out a way where people can use both your mods at the same time. Because I want to use them both :D
skaz88 25 Oct, 2013 @ 1:08pm 
Thank you, I thought I was going to have to delete my cache again, and for some reason this mod doesn't work properly if I do that. I really like not having to look for islands to take advantage of Indonesia's ability!
Keukotis  [author] 25 Oct, 2013 @ 9:40am 
@skaz88
That happens any time the game tries to use a mod-added icon in one of those right-side popups. You'll notice it in other mods, such as if Wonder Race informs you about a mod-added Wonder, for example. There's nothing I can do about that as far as I know. In all other instances, Turmeric should correctly display its icon.
skaz88 24 Oct, 2013 @ 5:47pm 
I noticed when I played against Indonesia, when my cities wanted tumeric, the iron icon appeared. Is that supposed to happen?
Stranger In Moscow 12 Sep, 2013 @ 3:38pm 
3 religion for candi and then temple gives 2
buzzshiza 7 Sep, 2013 @ 3:53am 
Now all I want to play as is Indonesia. Thanks. For that. :D

Is there a way for a non-modder to relatively easily change the primary and/or secondary colors of a civ for visual variety's sake? I know the icon is more difficult since it's tied to a .dds file (so NOT easy), but it seems (through my amateur research) that the colors for the culture border and units are in .xml files, and could be editted. I would really appreciate any advice, or even better, a new mod for Indonesia that could change these for each game. Thanks in advance for considering.
Sunbin 5 Sep, 2013 @ 11:38am 
I love this one!!!!!!!!!! A.I. Indonesia doesn't act like a dumb in my games anymore!
buzzshiza 2 Sep, 2013 @ 4:23pm 
This is an absolutely wonderful mod! Indonesia is my fave to play as anyway, and this just makes it even more fun. As far as I'm concerned, add as many resources as you like! Thank you for removing the bad promotions from the Kris; I agree that a UU should be all good, and since the mod is a single-player addition, balance (aka nerfing) shouldn't be paramount. The difficulty can always be raised to compensate, and if Deity isn't enough for some, surely there's a mod that offers a more painful experience to cut down to size whatever UU a player may acquire.

Thanks so much for your hard work!
skaz88 1 Sep, 2013 @ 1:41pm 
When I tried this mod, it bugged out my game by causing no resources or city states to appear. I'm not sure if it was conflicting with other mods or had a problem of its own, which is too bad since I really liked the idea behind the mod.
DrakenX999 31 Aug, 2013 @ 8:13am 
I would suggest weaking the Kris' positive promotions if you're going to remove the negative ones. Many of the positive promotions are very strong. For example the fully heal on non barbarian kill used to be the Ottoman UU but they halved it on the Ottoman UU for balance, while the Kris can still get the original form. The chance for the negative was to balance out how strong the positive can be.
Keukotis  [author] 30 Aug, 2013 @ 8:57pm 
@Galgus
It still has a +2 Faith bonus over a normal Shrine. To keep it balanced with other unique buildings of that era, I couldn't give it as large of a bonus as before. Front-loading the faith so it's available earlier makes it much more useful, because those first two Great Prophets are the most important thing from faith. After that you can generate it at leisure, so while I did need to drop the faith per religion for balance, it's not very much of a penalty. I'd certainly say the Candi is far more useful as a Shrine than way later as a Garden.
Galgus 30 Aug, 2013 @ 5:41pm 
The Candi seems not worth it at only 1 faith for foreign religions, but I've always thought it didn't make sense.
Volren 30 Aug, 2013 @ 5:39pm 
Saw your discussion about this on faqs. Looking forward to trying it.