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I had fun, and I am claiming to be the PDX prophet of habitat features for a good long time :)
This mod will not update past 3.8
I will have my my proofreader thrown out an airlock immediately.
Wait. I am my proofreader, might get awkward!
thanks @blueyedevil. I have a lot of mods to go through on patch day and the paradox uploader is really bad so I usually manage to screw one of them up.
Fixed up
you are going to have to be more specific about PD, off the top of my head I didn't do anything specific with any of the PD planet types and just used the deposits. (note i have to code deposits manually and its been a while, so if PD has added a load more I am not tracking them)
The alloy modifier is likewise based on orbital depost last I checked, but has been a long time since I was there. Though you are right that I don't check for a colony being abandoned for the farming habitats buff and could add that as a TODO for the next update.
Thanks Travis for answering while I was away :)
Can you build multiple habitats in 1 system and then merge them later like that?
They changed how custom effect displays work in 3.6 - the tradition was actually working behind the scenes, but it is the capital building where all the effect code lives, so the tradition previously used the description to tell you that you got an extra building slot. They changed that this release and I missed the new custom tooltip.
Good spot! This also applied to the domination tradition which worked similarly and has also been fixed.
New deposits (dark matter, Zro and alloys) work as expected
Solving your problems with genetics now requires that you have taken the first step in the genetic tradition tree, completely solving them requires you complete the genetics tradition tree.
Habits updated and tweaked to fall in line with vanilla changes.
Toxoids events overriden to not do stupid things with the orbital city.
I will see what i can integrate and what makes sense - making the habit a tomb world doesn't, so will look at what they do on regular habitats.
An issue I see with the bath attendant is that the recognition is scripted inside a scripted value which means you'd overwrite vanilla stuff :( But then the guys from merger of rules could help out with that
What specific toxoid things should i be looking for? - which civics / what are they doing to districts?