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https://imgur.com/a/qOXIRXq
My Grizzly bear is kinda oversized too, though it looks kinda sick lol:
https://imgur.com/a/horW9bF
https://imgur.com/a/7CFhU1r
dragons from race to the rim and a manticore from magical menagerie.
Is this a mod conflict? Not getting any errors about it. My only thoughts could be awesome inventory or yayo's combat
@Oh God Spiders No - There is really only the <supportedVersions><li>1.3</li> tag needed in the About.xml for Animal Armor: Vanilla (like with 1.2 thankfully)
Your confusion is probably stemming from the fact that "all" of the animals have 1x1 black png files. However, it isn't "all", it's just "the overwhelming majority". For example, here is Thrumbo's clothing [github.com]. Here is rhino power armor [github.com]
It's probably this mod, yea, but you should post that debug log over on the Framework page, since Dylan actually does all the coding stuff. https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1541438907
VFE Insectoids, Race to the Rim, Skaven, Xenos Biologis, Monster Hunter, Forsaken Fauna, Magical Menagerie, Bastyon, Anima Animals + Anima Animal Community Pack, Kenshi, Genetic Rim
@Oh God Spiders No, I have a whole bunch of files I can send over your way. I actually also did all the Alpha Animals so I wish I'd seen that a few hours ago lol.
Also I updated the discussion page on how to contribute art assets with updated instructions on how to add armor graphics. Very easy to do, no coding required whatsoever.
'-noTag!' means the animal is not in the list of animals for that armor-item
'-noParts!' means that it is missing body-part-groups (like Dinosauria was before)
The new 'Force Wear Item'-option can help with this (I added it as a Dev-Tool, if you are in dev-mode and go into the 'debug action menu' in the dev-buttons at the top of the screen and search for it, it will say -noTag! or -noParts! at the end of each item with issues for the clicked animal and if the shield belt has 'Apparel_ShieldBelt-noParts!' the animal is missing the body-group-tags for sure)
You can look at the Dinosauria-Patch in the AnimalGear base-mod ('AnimalGear\1.2\Patches\Dinosauria_Bodies_Animal_Special.xml' they need those group-sections with <li>Neck</li> <li>Torso</li> <li>Waist</li> etc. animals don't have them normally, but the game needs those for clothes and armor values etc.)
@lordneador - As far as I can tell (and I haven't looked into it in a long time) I think it just is a bunch of work to have values for every armor (I will look into what would be needed when I next update the base-mod)
I am no longer actively creating new art assets myself, but if someone wants to add art for a particular animal, they can send me the tested, functional assets and I will add them in a timely manner.
To make an asset for, let's say, Alpha Tortoise, you would go to this mod's folder, then open up the subfolder: Textures/Things/Pawn/Animal/Apparel/, and search for all png files that have "AlphaTortoise" in their filename. For instance,
./Textures/Things/Pawn/Animal/Apparel/Body/plate_GR_AlphaTortoise_east.png
Is its plate body armor while facing east. Right now it is an empty transparent png file, but an artist can just replace it with something new and it will work with no additional code changes.
If someone sends me a functional set of png files for a particular armor/animal, I will add them to the mod in a few days.
definitly a great mod nonetheless!
It's still larger than one might expect though, because every armor/animal combo has a texture file associated with it. This includes the blank invisible armors, too. They are small 1x1 png files but they still take up room and there are a lot of animals.
(If anyone is curious as to why I included blank png files instead of just coding them as blank, here is why:
I did this mainly so that it would be easier for other players to test and contribute new animal armors. If someone wants to add an armor, all they need to do is find the corresponding armor png file and replace it. No additional changes to xml files are necessary, simply replacing the image file is enough. This way, a contributing artist can drop them in and test immediately without having to learn XML, or needing to go back and forth with me making bugfixes.)
I've so far done the def patches and created the invisible images for animals from the following mods;
Anima Animals
Anima Animals-addon
Alpha Animals
Adeptus Mechanicus: Magos Xenobiologis
Magical Menagerie
Bastyon
Race to the Rim
Forsakens: Fauna
Vanilla Factions Expanded- Insectoids
Kenshi Animals (Frost and Fire)
GeneticRim- Alpha Animals
GeneticRim- Dinosauria
GeneticRim- Megafauna
Warhammer: Skaven