RimWorld
Auto-Mortars
138 opmerkingen
is this like the vanilla mortar where it explodes when its destroyed
SilkMoth 17 apr 2024 om 14:18 
ah yes.
the warden
A Green Banana 14 okt 2023 om 18:52 
it went poof and it took so much to make it.
cllmsteele 23 aug 2022 om 8:26 
i cant even build it without it disappearing and taking my resources with it
FungalFish 23 jan 2022 om 21:48 
Nice pfp, Techlich!
namoth 9 aug 2021 om 22:58 
plans to uppdate for the latest way the expansion stuff f'd up things...for us that just wants to play the dam base game ? :/ anyone that know
Techlich 30 jan 2021 om 15:59 
Are there any plans to let them use other types of shells, or at least EMP shells for mechanoid shields?
Firestorm🗿 11 jan 2021 om 4:42 
@Lt_someone already updated the mod to the latest version, I use that and it works fine.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2054073477&searchtext=
Lt_Bacon 10 jan 2021 om 20:21 
seems its a Tad Broke atm I build em and they Poof vanish
Firestorm🗿 24 nov 2020 om 15:31 
Scroll look a few comments down, its already been done elsewhere
JessieFeathers 24 nov 2020 om 11:34 
1.2?
Malkav 11 apr 2020 om 17:44 
@mtg Sweet! Just what I've been waiting for!
mtg 11 apr 2020 om 14:32 
with no sign of the original author i hope its ok to post this here
an unofficial 1.1 version
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2054073477&searchtext=
namoth 26 mrt 2020 om 6:20 
anyone that got a eta for uppdate of this lovely mod ?
and if there is none....any one that plan to remake ther own version of it ?
✚︎Shawn 16 mrt 2020 om 11:52 
update reeeeeeee
Firestorm🗿 14 mrt 2020 om 6:56 
@mogazor I aint the modder and the modder wants to get their new software before they update the mod. I don't know how to mod so I can't make a stopgap for you sorry.
mogazor 14 mrt 2020 om 6:02 
@firestorm Just wondering... Is possible to make it at least work for 1.1 now, then make it look a lot nicer later on - when got new software? That would be a welcome surprise for everyone :)
Mur 10 mrt 2020 om 9:10 
1.1 please we need it :'(
Firestorm🗿 8 mrt 2020 om 3:52 
I friended the modder and asked why it is taking so long, it is because they want to get some new software so they can make it look a lot nicer for when they actually update it for 1.1.
Rea 6 mrt 2020 om 10:14 
1.1 pleaaaaaaaaaaaase
Nucleotides 5 mrt 2020 om 14:55 
Save us Neceros.
Firestorm🗿 4 mrt 2020 om 9:53 
@NECEROS I think you may have to.
NECEROS 3 mrt 2020 om 13:05 
Please don't make me make my own version of this :3
Strike Force Q 1 mrt 2020 om 7:34 
any plan for 1.1?
thorman123456789 29 feb 2020 om 15:57 
update for 1.1?
CookieDragon 28 feb 2020 om 2:33 
please update good person
Firestorm🗿 26 feb 2020 om 11:37 
1.1?!?!?!?!?!
smgs77 25 feb 2020 om 18:12 
need 1.1
Loko 25 feb 2020 om 12:32 
any update for 1.1 coming out?? could not play without it
EvilNecroid 25 feb 2020 om 6:36 
need 1.1
Akervio 25 feb 2020 om 6:11 
1.1? POR FAVOR
Mike 31 jan 2020 om 22:00 
so does it need to be manned or is it automated like a turret?
Mardex 5 jan 2020 om 16:47 
Combat extended compatible?
TheBoogeyMan 1 nov 2019 om 16:51 
Wish you could add support for gas shells and traps mod. That would be hilarious and terrifying at the same time
just a thought
LTS  [auteur] 1 okt 2019 om 7:40 
I'm afraid I'm unable to code anything beyond the vanilla turret AI. if it helps, the mod I have linked in the description allows you to turn on and off if the auto-mortar is allowed to fire and allows you to set targets manually
Krausladen 30 sep 2019 om 20:24 
I am using this mod with another called "No prison breaks" and I'm perfectly fine doing that. No pawn would attempt a prison break knowing they'd get annialated by auto-mortars now would they?
Krausladen 30 sep 2019 om 19:59 
I really want to use this mod, but without some rules on firing at prisoners and animals, I'm not sure.
LTS  [auteur] 7 sep 2019 om 11:12 
I'm afraid you can't, I wasn't able to code anything like that
nastyfk 7 sep 2019 om 7:36 
how do i switch ammo
LTS  [auteur] 17 aug 2019 om 13:48 
thanks but nah, I'll plan to look into it sometime next season, which is when I plan to come back to rimworld
Demonlord09 17 aug 2019 om 12:46 
This is usually done when mods are new and the creators overwite something in the vanilla game.
I can link you the thing that detects the funky edits if you want.
LTS  [auteur] 17 aug 2019 om 10:59 
it shouldn't overwrite anything. odd.
Demonlord09 17 aug 2019 om 10:38 
[Auto-Mortars] causes compatibility errors by overwriting AutocannonTurret in file C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1743740869\Defs\Buildings_Security_Automortar.xml
Verse.Log:Warning(String, Boolean)
AllYourBase.XmlSharedBaseDetection:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
LTS  [auteur] 14 aug 2019 om 7:52 
no, they fire themselves, slightly slower than normal mortars
Wolgrave 14 aug 2019 om 4:15 
i tought auto mortars were supposed to make the mortar fire more often
Murder-H0BO 11 aug 2019 om 1:03 
ok np blake still a good mod i just got to build them a little further away from line of sight of my base:) or just point them one way
LTS  [auteur] 10 aug 2019 om 4:41 
sorry but I couldn't program anything like that. I suggest using this with ED enhanced options as you can then, at the press of a button, tell your mortars when they're allowed to fire and when they aren't
Murder-H0BO 10 aug 2019 om 2:46 
Any way to tell this thing now to fire into the Home area? lol my dog lost its cool inside my house and the mortar wrekt my whole base
give me games on GoG 9 aug 2019 om 18:20 
This mod sounds very nice thanks alot for it
hellosharkness 8 aug 2019 om 21:49 
Was wanting this in my current map. :steamhappy: