RimWorld

RimWorld

Auto-Mortars
138 kommenttia
is this like the vanilla mortar where it explodes when its destroyed
SilkMoth 17.4.2024 klo 14.18 
ah yes.
the warden
A Green Banana 14.10.2023 klo 18.52 
it went poof and it took so much to make it.
cllmsteele 23.8.2022 klo 8.26 
i cant even build it without it disappearing and taking my resources with it
FungalFish 23.1.2022 klo 21.48 
Nice pfp, Techlich!
namoth 9.8.2021 klo 22.58 
plans to uppdate for the latest way the expansion stuff f'd up things...for us that just wants to play the dam base game ? :/ anyone that know
Techlich 30.1.2021 klo 15.59 
Are there any plans to let them use other types of shells, or at least EMP shells for mechanoid shields?
Firestorm🗿 11.1.2021 klo 4.42 
@Lt_someone already updated the mod to the latest version, I use that and it works fine.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2054073477&searchtext=
Lt_Bacon 10.1.2021 klo 20.21 
seems its a Tad Broke atm I build em and they Poof vanish
Firestorm🗿 24.11.2020 klo 15.31 
Scroll look a few comments down, its already been done elsewhere
JessieFeathers 24.11.2020 klo 11.34 
1.2?
Malkav 11.4.2020 klo 17.44 
@mtg Sweet! Just what I've been waiting for!
mtg 11.4.2020 klo 14.32 
with no sign of the original author i hope its ok to post this here
an unofficial 1.1 version
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2054073477&searchtext=
namoth 26.3.2020 klo 6.20 
anyone that got a eta for uppdate of this lovely mod ?
and if there is none....any one that plan to remake ther own version of it ?
✚︎Shawn 16.3.2020 klo 11.52 
update reeeeeeee
Firestorm🗿 14.3.2020 klo 6.56 
@mogazor I aint the modder and the modder wants to get their new software before they update the mod. I don't know how to mod so I can't make a stopgap for you sorry.
mogazor 14.3.2020 klo 6.02 
@firestorm Just wondering... Is possible to make it at least work for 1.1 now, then make it look a lot nicer later on - when got new software? That would be a welcome surprise for everyone :)
Mur 10.3.2020 klo 9.10 
1.1 please we need it :'(
Firestorm🗿 8.3.2020 klo 3.52 
I friended the modder and asked why it is taking so long, it is because they want to get some new software so they can make it look a lot nicer for when they actually update it for 1.1.
Rea 6.3.2020 klo 10.14 
1.1 pleaaaaaaaaaaaase
Nucleotides 5.3.2020 klo 14.55 
Save us Neceros.
Firestorm🗿 4.3.2020 klo 9.53 
@NECEROS I think you may have to.
NECEROS 3.3.2020 klo 13.05 
Please don't make me make my own version of this :3
Strike Force Q 1.3.2020 klo 7.34 
any plan for 1.1?
thorman123456789 29.2.2020 klo 15.57 
update for 1.1?
CookieDragon 28.2.2020 klo 2.33 
please update good person
Firestorm🗿 26.2.2020 klo 11.37 
1.1?!?!?!?!?!
smgs77 25.2.2020 klo 18.12 
need 1.1
Loko 25.2.2020 klo 12.32 
any update for 1.1 coming out?? could not play without it
EvilNecroid 25.2.2020 klo 6.36 
need 1.1
Akervio 25.2.2020 klo 6.11 
1.1? POR FAVOR
Mike 31.1.2020 klo 22.00 
so does it need to be manned or is it automated like a turret?
Mardex 5.1.2020 klo 16.47 
Combat extended compatible?
TheBoogeyMan 1.11.2019 klo 16.51 
Wish you could add support for gas shells and traps mod. That would be hilarious and terrifying at the same time
just a thought
LTS  [tekijä] 1.10.2019 klo 7.40 
I'm afraid I'm unable to code anything beyond the vanilla turret AI. if it helps, the mod I have linked in the description allows you to turn on and off if the auto-mortar is allowed to fire and allows you to set targets manually
Krausladen 30.9.2019 klo 20.24 
I am using this mod with another called "No prison breaks" and I'm perfectly fine doing that. No pawn would attempt a prison break knowing they'd get annialated by auto-mortars now would they?
Krausladen 30.9.2019 klo 19.59 
I really want to use this mod, but without some rules on firing at prisoners and animals, I'm not sure.
LTS  [tekijä] 7.9.2019 klo 11.12 
I'm afraid you can't, I wasn't able to code anything like that
nastyfk 7.9.2019 klo 7.36 
how do i switch ammo
LTS  [tekijä] 17.8.2019 klo 13.48 
thanks but nah, I'll plan to look into it sometime next season, which is when I plan to come back to rimworld
Demonlord09 17.8.2019 klo 12.46 
This is usually done when mods are new and the creators overwite something in the vanilla game.
I can link you the thing that detects the funky edits if you want.
LTS  [tekijä] 17.8.2019 klo 10.59 
it shouldn't overwrite anything. odd.
Demonlord09 17.8.2019 klo 10.38 
[Auto-Mortars] causes compatibility errors by overwriting AutocannonTurret in file C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1743740869\Defs\Buildings_Security_Automortar.xml
Verse.Log:Warning(String, Boolean)
AllYourBase.XmlSharedBaseDetection:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
LTS  [tekijä] 14.8.2019 klo 7.52 
no, they fire themselves, slightly slower than normal mortars
Wolgrave 14.8.2019 klo 4.15 
i tought auto mortars were supposed to make the mortar fire more often
Murder-H0BO 11.8.2019 klo 1.03 
ok np blake still a good mod i just got to build them a little further away from line of sight of my base:) or just point them one way
LTS  [tekijä] 10.8.2019 klo 4.41 
sorry but I couldn't program anything like that. I suggest using this with ED enhanced options as you can then, at the press of a button, tell your mortars when they're allowed to fire and when they aren't
Murder-H0BO 10.8.2019 klo 2.46 
Any way to tell this thing now to fire into the Home area? lol my dog lost its cool inside my house and the mortar wrekt my whole base
give me games on GoG 9.8.2019 klo 18.20 
This mod sounds very nice thanks alot for it
hellosharkness 8.8.2019 klo 21.49 
Was wanting this in my current map. :steamhappy: