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(4) I wish there was clearer feedback in the player log when I switched loadouts (e.g. "You switch to your FIGHT loadout"). Sometimes different loadouts change different body slots that aren't incompatible, and if I've already "got my trading hat on" or whatever then I get no message at all. I think some feedback would help me feel like I successfully hit the key, and then if nothing is being re-equipped I can move on to wondering if I've manually bollixed up the bindings (which I frequently do).
Misc small things --
(1) If I bind something to my "second face" that my two-faced hat gives me, and then perhaps another loadout doesn't have me wearing that hat, then the first time I select the hat's loadout it will put the hat on but NOT put my second face item on, I have to hit the loadout a second time and then it adds the item to my face.
(2) If I bind a jackhammer to a loadout (goes in both hands & back), then when I switch to that loadout I get popup "You cannot equip your nanopneumatic jackhammer on your back". It actually *does* equip the jackhammer but of course the popup is annoying. I feel like this doesn't happen *every* run, so it might depend on the exact thing I did when binding the jackhammer in the first place.
last comment is also mine *sigh*
and again when ability list gets big enough you can't scroll below the sertain point and any abilities at the end of the list can't be rearranged
disabling the mod doesnt fix it nor it deletes loadout abilities from the list
1) Find your Steam mod folder using this little guide:
https://steamhost.cn/steamcommunity_com/app/394360/discussions/0/154642901284293540/
2) Then search for "Gnarf_Loadout_Manager.cs" in the folder. For me on PC the file was located here - C:\...\Steam\steamapps\workshop\content\333640\1744225290
3) Open Gnarf_Loadout_Manager.cs in a text editor like notepad
4) The first few lines of the file should be:
using System;
using System.Text;
using System.Collections.Generic;
Below them add the line:
using XRL.World.Anatomy;
5) Save the file :)
Unfortunately this only seems to make the mod work on new games - the wish command still doesn't work, alas!
Anyway, thanks A TON Gokudera!! And Gnarf!!!!
using XRL.World.Anatomy;
in the file Gnarf_Loadout_Manager.cs, after other using directives
Cheers!
small bug : rapidly switching back and forth between 2 dual wield melee setups is causing it to dupe one set of the weapons (2x melee <-> 2x pickaxes doesn't seem to do it). saw no problem for most of a run using it for swapping just ranged weapons, or from melee <-> pick etc.
thanks ^^
Just wanna say this mod is awesome, and is definitely a must-have. Aaaaandd.....
Yup, I am dummy, or perhaps I had some mod conflict? I remember having some past mod orders get all screwy with scripted mods going awry and then seemingly disable aspects of other mods. Perhaps I had some But maybe I am wrong.
Tbh, I wish I understood more about troubleshooting modding caves of qud besides checking Player.Log, or editing .xml files and seeing what happens.
New saves work normally.