Total War: WARHAMMER II

Total War: WARHAMMER II

Empire Powerful Units and Economy Building (S&F dlc Updated)
48 Comments
ShermanM4A1 15 Sep, 2022 @ 4:21pm 
Port to WH3 ?
RockiForder 1 Sep, 2022 @ 7:07am 
please port to WH3 :-)
RussianTrooperZ 24 Aug, 2022 @ 6:20am 
Port to WH3
Bohemian 19 Jul, 2021 @ 6:20am 
Units in campaing dont work any suggestions?
AlphaLoures 7 Apr, 2021 @ 12:26am 
I love the heavy tank
Trygveblacktiger 14 Feb, 2021 @ 12:42am 
Walking Knights.... you mean Foot Knights?
rohitmangar 12 Feb, 2021 @ 8:54pm 
I absolutely love your sword masters - any chance that could be made as a stand alone mod?
Luthanor 22 Nov, 2020 @ 1:39am 
love this mod, the magic archers are so amazing, BUT the riflemen are so much more fun to use that I always have a hard time deciding which to get, since even they still wreck most and can actually fight front line pretty damn good
Alackofcaring96 13 Sep, 2020 @ 10:16am 
why can't Gelt and Wulfhart use them?
long_schlong_silver 20 Jun, 2020 @ 10:59pm 
@Rocketsocks88,

Yeah, you would need to find a mod that gives farms money as the Empire as it is a simple bring over from the Bretonnian building roster.
Rocketsocks88 27 May, 2020 @ 10:15pm 
The wind mill/water wheel say they increase income from farms by 50%, but farms dont have any income. is it only for if you use a mod that gives them income?
Min_njw2111 20 Mar, 2020 @ 11:06pm 
Khan try running it with Radious and 33 skills for gen most archers with fire magic feel that way. Looking at you sister of Avalon!
Khan 20 Mar, 2020 @ 1:31pm 
I just want to say, I just ended a full map-conquering campaign with this mod and it's absolutely tremendous, a real blast, so massive props for having made it. Top-quality.

I will note that Mage Archers are beyond powerful. They're so insanely good that one or two units of them will inevitably end up--as a function of necessity if you're playing on very hard+ or with a mega-Chaos invasion mod--forming the fundamental core of every single army you field. They devastate entire formations with single volleys. They turn three-on-one ambushes into Decisive Victories with 6,000 enemies killed.

So, maybe tame them down a bit in a future update? Or just let em' rip and enjoy it (but I'll note it makes other factions' archers hard to go back to in subsequent games!)
Joseph 18 Feb, 2020 @ 3:57pm 
Any chance for a split mod specifically for Hammer of sigma?
They are amazing but find the economy buildings very very op :)
玄霄 2 Feb, 2020 @ 9:15pm 
好想要平衡板:steamhappy:50威力的剑圣太吓人了!
Pirate of AE 27 Jan, 2020 @ 7:33am 
Is the windmill supposed to boost farm income from farms that give no income?
TALDARIM 1 Jan, 2020 @ 6:59am 
Thank you for creating an interesting mode. But can you make it compatible with Markus Wolfhart? If not, is the game itself a structural problem?
ClayChuang  [author] 12 Dec, 2019 @ 11:06pm 
update for shadow & blade
mod units are temporarily unavailable in custom battle
but campaign can use normally
kzs583 12 Dec, 2019 @ 9:25pm 
update please TT
benni-schlaffer 27 Oct, 2019 @ 8:02am 
Works not for the Ai only for player
Pz.506 14 Oct, 2019 @ 10:22am 
@ClayChuang Do you have plan to make unit only mod?
ClayChuang  [author] 30 Sep, 2019 @ 4:40am 
@Ratzkifal

use submod
Ratzkifal 29 Sep, 2019 @ 1:45pm 
Can you make it work for Markus Wolfhart too?
InnoMustacheMan 29 Sep, 2019 @ 4:47am 
hey man just want to say keep up the great work its an awesome mod for SFO even if its not completely for it, also you should add some Gyros to truly give the empire an air force. Example: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1550971230
Hunted Taco 17 Sep, 2019 @ 11:05pm 
Just asking, but is it possible for you to create a mod with just the addition of the helblaster war wagon, making it recruitable in the campaign? It's a shame that you are limited to one in the vanilla campaign, it's such a fun unit to play with it
ClayChuang  [author] 17 Sep, 2019 @ 4:25am 
Because Farms in SFO mods have income.
Truman 17 Sep, 2019 @ 4:16am 
Howcome the Windmill adds 25% income from farms but farms have no income stats?
ß円ðµ 16 Sep, 2019 @ 9:31pm 
im not sure if anyone else has this but the unit of halberd guard and swordmasters heads are bugged
ClayChuang  [author] 13 Sep, 2019 @ 8:19pm 
stats in the picture are old version, I haven't update the pictures
Dante 13 Sep, 2019 @ 7:03pm 
my units dos not have the same stats as in the picturs
The_WindTalker 12 Sep, 2019 @ 10:44pm 
needs update QWQ !
Vogelmaster 12 Sep, 2019 @ 11:36am 
pls update
warrickbartley 3 Sep, 2019 @ 2:18pm 
guessing this wont be compatable with the new Hunter DLC pack and update
KARMERICAN 23 Aug, 2019 @ 7:54pm 
dude i love the unit stats this is a very fun time.
JohnnyCJK 15 Aug, 2019 @ 5:47am 
your units look great but are they balanced ?
The2lied 8 Aug, 2019 @ 6:55pm 
this mod doesn't work with mortal empires multiplayer with my friend...
Jharug 28 Jun, 2019 @ 12:27pm 
Really neat work on those models man, some truly great stuff but to someone that has played TT fantasy since 1996 some of those units made me wanna cry. It would be great if you could make a separate mod just for the eco buildings.
Trek 3 Jun, 2019 @ 1:00pm 
can you make a mod that just includes the buildings
shanewebster89 25 May, 2019 @ 10:31am 
can't get it to work.
Bel 20 May, 2019 @ 2:42pm 
Is there any mods it's known to be incompatible with? Cause I can't get it to work for some reason and I honestly just want the buildings cause Imperial economy is weak as balls
sierrajkilo 20 May, 2019 @ 8:33am 
God it's great
ClayChuang  [author] 18 May, 2019 @ 10:15pm 
@0utlaw
Rose of empire requires new building Remains of Von Carstein,which can build at Drakenhof.
Rocket requires new building Dwarf's Workshop.
Happening 18 May, 2019 @ 10:09pm 
This mode is the best mode I've ever seen!!!!
Thx!!!! i love this!!
AFGHAN PSYCHO 18 May, 2019 @ 2:56pm 
Some balance would be really nice, they are way too overpowered.
0utlaw 18 May, 2019 @ 12:19pm 
Can't find lore on Rose of empire, as well as Rocket.
ClayChuang  [author] 18 May, 2019 @ 7:56am 
@Bista
compatible with SFO
Happening 18 May, 2019 @ 5:58am 
SFO mode??
Lord Tzeentch 18 May, 2019 @ 2:07am 
They look very good!