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Yeah, you would need to find a mod that gives farms money as the Empire as it is a simple bring over from the Bretonnian building roster.
I will note that Mage Archers are beyond powerful. They're so insanely good that one or two units of them will inevitably end up--as a function of necessity if you're playing on very hard+ or with a mega-Chaos invasion mod--forming the fundamental core of every single army you field. They devastate entire formations with single volleys. They turn three-on-one ambushes into Decisive Victories with 6,000 enemies killed.
So, maybe tame them down a bit in a future update? Or just let em' rip and enjoy it (but I'll note it makes other factions' archers hard to go back to in subsequent games!)
They are amazing but find the economy buildings very very op :)
mod units are temporarily unavailable in custom battle
but campaign can use normally
use submod
Rose of empire requires new building Remains of Von Carstein,which can build at Drakenhof.
Rocket requires new building Dwarf's Workshop.
Thx!!!! i love this!!
compatible with SFO