XCOM 2
[WOTC] Supercharge and Singe Abilities
34 Comments
blasterscope 17 Apr @ 12:42pm 
is this mod with star wars mods and other class mods? 2 is there any mod that conflicts would like to know so i can check mod mod listand remove the mod in question?
Iridar  [author] 9 Apr, 2023 @ 2:00pm 
@zin
You can add random perks for true XCOM row in each soldier class' XComClassData.ini.
zin 9 Apr, 2023 @ 1:40pm 
Thank you for the explanation!

By the way, I was just wondering, is there a way to ban Supercharge for Sharpshooters, so it never appears for them but may appear for any other class?
Iridar  [author] 9 Apr, 2023 @ 8:55am 
@zin
This is why, for example, you can have Bladestorm appear for Templars, but never for Reapers (because Reapers have their own pool of random perks) nor Specialists (because the large common pool of random perks does not contain Bladestorm).

Soldier classes from mods can use either true or fake XCOM row. Proficiency Classes, for example, use a fake row, and won't be able to receive Supercharge and Singe as random perks unless you manually modify their random perk pool.
Iridar  [author] 9 Apr, 2023 @ 8:55am 
@zin
True XCOM row is used by vanilla soldier classes: Ranger, Sharpshooter, Grenadier, Specialist. It contains 4 perks, randomly selected by the game out of a large common pool. Perk packs and soldier class mods can add more perks to to this common pool.

Fake XCOM row is used by faction heroes: Templar, Reaper, Skirmisher. It contains a random number of perks, selected from a much smaller set of perks, unique for each of these classes.
Perk packs and soldier class mods will not have any effect on this set of perks, unless they are specifically made to do that.
zin 9 Apr, 2023 @ 8:40am 
OK, than you. What’s ‘true XCOM row’ mean? I thought all classes except Psi Ops had an XCOM row? (Also, I’m assuming this mod works for modded classes that have XCOM rows.)
Iridar  [author] 9 Apr, 2023 @ 8:20am 
@zin
Soldier classes that have a true XCOM row, like the vanilla classes, have a chance to get it in their third row of perks. You have to unlock them with ability points, same as all other perks in the XCOM row.
zin 9 Apr, 2023 @ 8:14am 
Hey, I was just wondering, can soldiers get this ability randomly when promoted, or do you have to train them in the Training Center?
zin 20 Mar, 2023 @ 12:11pm 
Aw, that’s a shame. A frost ability would be… cool!
Iridar  [author] 7 Sep, 2021 @ 11:52am 
@Frizzeldian12
Can - yes. Will - no. Sorry, but I have better things to do.
Dęąth Viper 7 Sep, 2021 @ 11:47am 
Can you add a frost ability that makes the targets weapon disable and adds 1 point of damage?
Wet Dog Squad 5 Feb, 2021 @ 10:23am 
Perfect, thank you!
Iridar  [author] 5 Feb, 2021 @ 8:16am 
@Lyn & Korbis
They will work for a weapon in any slot when attached to it directly or if you set it in the XComClassData.ini.

By default, as random Training Center perks, they will work only for the primary weapon.
Wet Dog Squad 5 Feb, 2021 @ 8:01am 
Forgive me if this has already been asked, but do these abilities apply to a specific weapon slot, or are they primary weapon only?
BlazinHothead 14 Nov, 2020 @ 5:19am 
Are they active or passive abilities?
Gonanda 16 Apr, 2020 @ 12:21am 
This is mod Must Have!
Iridar  [author] 17 Nov, 2019 @ 2:25pm 
@Cato Heresy
Okay.
Cato 17 Nov, 2019 @ 1:35pm 
I've included Singe and Melta in a combo perk resource pack I published today. I know you are cool with modders using your perks but I feel bad for not checking in with you first. Apologies.
Iridar  [author] 1 Nov, 2019 @ 2:08pm 
@StygianSam

_LS for laser, _CG for coil. if not, ask the other mod about it, not me.
El Psy Congroo 1 Nov, 2019 @ 6:27am 
Having trouble adding the IRI_SlagAbility_Passive to the Laser weapons from WotC Tier Overhaul, I've used TEMPLATE=AssaultRifle_LW but it doesn't seem to have worked.
MrCloista 13 Jun, 2019 @ 5:21pm 
That could make Rend a little ridiculous. I like it ;)
Iridar  [author] 13 Jun, 2019 @ 5:20pm 
@[TWU] MrCloista
They should be.
MrCloista 13 Jun, 2019 @ 5:17pm 
@Iridar are these perks compatible with Templar Gauntlets?
CaptainMaws 1 Jun, 2019 @ 3:07am 
ClOsE rAnGe!? and what if doesn't work?
ViM54 19 May, 2019 @ 1:46pm 
Понял, спасибо.
Iridar  [author] 19 May, 2019 @ 10:10am 
@ViM54
WEAPON_CAT это именное категория оружия, т.е. "все пистолеты", или "все штурмовые винтовки". Список категорий можешь найти в документации к Weapon Skin Replacer.
Если хочешь дать способность именно конкретному оружию, то в GIVE_ABILITIES надо указывать не WEAPON_CAT. Пример использования, опять же, есть в документации.
ViM54 19 May, 2019 @ 8:51am 
Приветствую! Огромное спасибо за ваши замечательные моды, с ними игра заиграла новыми красками.
Попытался навесить IRI_SlagAbility_Passive и IRI_MeltaAbility на используемое оружие и столкнулся с тем, что эти способности срабатывают только на дефолтном оружии и не работают на модовском. Другими словами:
+GIVE_ABILITIES=(WEAPON_CAT=Pistol, ABILITY=IRI_MeltaAbility) - работает
+GIVE_ABILITIES=(WEAPON_CAT=ConvVAL, ABILITY=IRI_MeltaAbility) - не работает
Что я делаю не так и как заставить их работать на любом оружии?
Bubbaclaw 19 May, 2019 @ 1:07am 
When the majority of my front fighters are using swords and flamethrowers, close range is no big deal.
Iridar  [author] 18 May, 2019 @ 8:23pm 
@Waves_Blade
Dunno, haven't used it. Depending on how that mod works, you might need to add these abilities into that mod's config files or something.
Arkhangel 18 May, 2019 @ 6:50pm 
"CLOSE RANGE?!"
Wet Dog Squad 18 May, 2019 @ 3:35pm 
Beagle's got you working overtime, huh?
Waves 18 May, 2019 @ 3:10pm 
@Naboleon most skills have close range = Within 4 squares.
Dreyfus0414 18 May, 2019 @ 2:55pm 
Close range?
Waves 18 May, 2019 @ 2:48pm 
Could these be granted through "I'm the Commander here" mod?