ATLAS
Kineko's Automation Mod
31 Comments
Alus | Herrscher of the Void 21 Jan, 2024 @ 3:33am 
Does this still work? It doesn't show up under avialable mods
Sgt.Rock 1 Feb, 2021 @ 1:50pm 
why does the box pick up 500000 stacks of every type of resource? seems pointless to play the game when theres so much resources being collected.. broken game imo
Creetiur 28 Jan, 2021 @ 9:06am 
Does this mod repair ship planks as well as structures?
Lord Haize 18 Jan, 2020 @ 12:43am 
Mythos is called Marrow for the purposes of console commands. Perhaps the devkit also lists it as marrow. (sorry, a bit late. just found this mod)
Kineko  [author] 13 Dec, 2019 @ 3:45pm 
All items are crafted either in inventory or the K+ Crafting Station
>>BLackCat >> 27 Nov, 2019 @ 6:55am 
Where to craft a chest and spyglass?
Kineko  [author] 11 Nov, 2019 @ 7:54am 
The K+ version of the Ships Resource box shares the inventory with that structure, so it is limited to what it can hold, which is currently 17 base classes of objects. I can't find "mythos" in the devkit, so I'm not sure about that.
Zuly 11 Nov, 2019 @ 7:05am 
I mean if it was possible to put mythos and gun powder in the Rosource Box
Kineko  [author] 11 Nov, 2019 @ 5:55am 
Sorry. I replied to the wrong mod. This mod allows the same as existing structure. What exactly are you trying to add? If from another mod, it may not be possible. But I can check if it doesn’t work.
Kineko  [author] 10 Nov, 2019 @ 5:27pm 
This mod is self-learning. Just put any new items into any storage container and it will scan them (about once per hour) and add them in.
Zuly 9 Nov, 2019 @ 12:38pm 
Hello, would it be possible to put mythos and gun powder on the storage box, plz? :)
Kineko  [author] 3 Nov, 2019 @ 2:51am 
Please read the "Admin Options" discussion, which details all of the settings.
Kostriktor 2 Nov, 2019 @ 9:33pm 
Kineko could you please put an "example" of the ini options for us ppl whom are informatically-retarded ? thanks...

[K+]
thisandthat=true
studiowildcard=false
Kostriktor 1 Nov, 2019 @ 7:13am 
you´re not alone !
Kineko  [author] 31 Oct, 2019 @ 6:06pm 
Just use the hammer to "hit" what you want to repair. ATLAS does not allow repairs of structures that have either been recently damaged or that have less than a certain amount of damage. Drives me crazy that I can't fix something so much that I end up taking an axe to things to cause more damage just so I can fix it. But that's just me, sadly.
Kostriktor 31 Oct, 2019 @ 12:08pm 
very enjoing this mod, thank you !
the hammer is working great !!
to the hammer, would be great if when equipped, the first option on whatever object would be "repair", so that you can just "E-spam" and repair everything, instead of calling up on action-wheel.
to the storage box, "auto-repair" seems not to work. theres a wall right next to it, and it wouldnt repair, not even when Anchored and the crew guys are sweeping.
DrunkenSniper 24 Oct, 2019 @ 12:15pm 
Hi Kineko, Im looking to get just the spyglass mod working on a server I am an admin for. Im curious if you would be willing to release the source code to me for just your spyglass. All credits and rights to remove would still be yours. Shoot me a friend request on steam if it is something you'd be willing to do. Thanks.
Kineko  [author] 29 Aug, 2019 @ 5:08pm 
I don't have any plans to release multiple mods for ATLAS at this time. Note that all that the Singleton does is load all of the server parameters and provide them to the other mod components to provide a single source for all configuration data. This mod does not contain any logic in the Singleton (as some of my other mods to). All automation is actually in each structure.

I will take a look at that as the Spyglass UI should only display when looking thru the spyglass. ATLAS may be triggering the buff when it shouldn't.
Infiniti85 27 Aug, 2019 @ 1:15pm 
Hi Kineko, Great mod! Thanks for your work :)

Any plans of just releasing the spyglass without the others? I currently just have the other engrams hidden, but upon server launch its still loading the singleton for the other stuff.

Also may we get an ini config to choose whether the GUI pops up holding RMB. currently the GUI is shown as soon as the spyglass is held in hand.
[T.H.]BloodShead 25 Aug, 2019 @ 10:36pm 
Hello, thanks for the quick reply. I'll gladly pass this on to the server owner ... (In my opinion, one of the most important mods in a game where you should catch "helper animals": D) In that sense .. I hope this will happen next time Mod-installing is here! :lunar2019coolpig:
Kineko  [author] 25 Aug, 2019 @ 4:23pm 
I can only say that the Bugs thread has zero entries. Can't say it is perfect, but I am not aware of any issues that people have reported that were not previously resolved.
[T.H.]BloodShead 24 Aug, 2019 @ 2:42am 
I have an request for the ANORAK-5x5 Server.. The Owner want to install your Mod in this gigantic Own Maps ( https://atlasserverlist.com/server/15105396/vote each is welcome!)

Is the MOD completely stable and are there no known serious problems?
Thanks for a little info, like with PM or in response to this text box ..

Best regards and thank you!
Azrael 25 Jul, 2019 @ 5:58pm 
where do you craft the spyglass?
Joew 16 Jul, 2019 @ 3:59pm 
Nice, thank you!
Could you make possible craft the spyglass at normal smithy, please?
`Yet 。 6 Jun, 2019 @ 11:42am 
A building can only be repaired once, and the second damage will not be inspected and repaired.
Kineko  [author] 29 May, 2019 @ 4:07am 
I have fixed an issue where the K+ Resource Box did not recognize it was placed on a ship and would not discontinue picking up items once the ship reached its weight capacity (as defined in the ini parameter at 80%). However, this is only able to detect it is on a ship when placed.

To correct this when on a ship, you must pick up the K+ Resource Box and then place it back on the ship (detection only happens on placement). Sorry for the inconvenience.
SMooreAce 28 May, 2019 @ 10:43pm 
There was no info pointing me there, so I missed it. Great work!
Kineko  [author] 28 May, 2019 @ 7:17pm 
Ini parameters (including ranges) are noted in discussions.

K+ spyglass is under beastmaster. (forgot to indicate where it was enabled, I'll add to discussion)
Davos 28 May, 2019 @ 11:21am 
Finally.. Ark's Super Spyglass... yeah!
Goober 28 May, 2019 @ 9:23am 
I just want the K+ Spyglass enabled
SMooreAce 27 May, 2019 @ 10:13pm 
Sounds promising. Needs ini setup for range limitations.