Kenshi
HK-47 Recruit Addon
9 Comments
Cyclops1522 23 Jun @ 3:10pm 
I love the mod, just a few things to let you know. I don't know if its a conflict with other mods or just how HK is rigged. When acquired from hub his idle stance is strange (set to 7 instead of 3), slightly too short and when he is holding things he tends to hold them via the force, this link is a photo of him holding vibroknucklers. Right before I took the screenshot he was holding the rifle but it was like in between his hands. I can share a copy of my modlist if needed. Overall performance is top tier and this droid has saved my main guy so many times over.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3507219856
evilweener 11 May, 2023 @ 11:03pm 
I notice i can't open any HK limb slots, how do we replace limbs when too damaged?
Some Distant Guy 8 Apr, 2022 @ 11:47am 
Is there perhaps a way to recruit through recruitable prisoners?
Gevurah 6 Feb, 2022 @ 2:51am 
I am here to bump this thread for more dialogue! You've done a good job.
Monkworm  [author] 29 Aug, 2019 @ 12:19pm 
@全王
I wanted to do that in a future update, as well as adding the extra Dialogue. Too busy with Grandparents but I do plan to add a few updates when possible

@dfaroda
For the Workshop idea, I thought of that but it will be in its own Mod. I was planning a Quest line that would include adding Wandering HK-50's similar to Wandering Assassins. Also a few new Locations and a 5 to 10 hour Lore friendly Quest
dfaroda 14 Aug, 2019 @ 11:00am 
Added idea. Change the error code workshops into Droid hk production facilities
dfaroda 14 Aug, 2019 @ 10:27am 
Possible add a workshop or wandering recruits for the hk 50's :o?
全王 10 Aug, 2019 @ 9:43pm 
Thank you for creating this mod I really wanted someone to make this. However I think that you should relocate HK-47 to Black Desert City to make it more lore friendly.